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Author Topic: Mighty Number Nine: Inafune Strikes Back  (Read 77095 times)

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September 25, 2013, 01:30:01 PM
Reply #120

Offline Laggy Blazko

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Re: Mighty Number Nine: Inafune Strikes Back
« Reply #120 on: September 25, 2013, 01:30:01 PM »
Quote from: "Knux"
... I'm not sure how to react to Mighty #8. If you ask me, he looks like they tried to put more than two concepts in one design...
Yeah, but those concepts seems to work well together and that's better than having only one theme, IMO.

September 25, 2013, 04:33:24 PM
Reply #121

Offline Deviddo

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Re: Mighty Number Nine: Inafune Strikes Back
« Reply #121 on: September 25, 2013, 04:33:24 PM »
I'll be honest, as Robot Masters, these guys seem like they'd be a bit over the top.  But yeah, they're not, so you know.

Looking forward to this game!

September 25, 2013, 07:07:39 PM
Reply #122

Offline Thunderono

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Re: Mighty Number Nine: Inafune Strikes Back
« Reply #122 on: September 25, 2013, 07:07:39 PM »
One thing that caught my eye when reading his bio

It's mentioned that he's shooting at you throughout the stage, suggesting boss interference during regular stage gameplay.  I love gameplay mechanics like this, where the boss isn't just some guy sitting in a room waiting to die.

September 26, 2013, 03:21:44 PM
Reply #123

Offline Stardust

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Re: Mighty Number Nine: Inafune Strikes Back
« Reply #123 on: September 26, 2013, 03:21:44 PM »
Not bringing news from Keiji, but Capcom. And some kind of partner association.
Everyone knows what the Mega Man fans want : a board game, of course ! Isn't that obvious ?
http://www.jascogames.com/megaman_board_game
Poor Mega Man is so Rush-ed by Capcom with musical albums and things in response to Mighty no.9  :|

September 26, 2013, 05:42:53 PM
Reply #124

Offline Isaac940

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Re: Mighty Number Nine: Inafune Strikes Back
« Reply #124 on: September 26, 2013, 05:42:53 PM »
I mentioned this in the General Offtopic Thread, but from what I can infer, all Capcom itself is doing with the board game is handing out the license and approving the things Jasco does (art/alterations/etc.). And this had been in production before M#9's Kickstarter, they just delayed the start of their own Kickstarter to not interfere with M#9's. Said Kickstarter is supposed to help improve the quality of the board game through things like better player pawns and the like. All the information I know of basically comes from these links: http://www.rockman-corner.com/2013/09/licensed-mega-man-board-game.html, http://www.rockman-corner.com/2013/08/more-details-on-mega-man-board-game.html and http://www.rockman-corner.com/2013/07/were-getting-official-mega-man-board.html

Also I really need to actually back M#9 soon but I need my internet connection to cooperate with me. I might back the board game too if I like what they show.

September 26, 2013, 06:16:47 PM
Reply #125

Offline Deviddo

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Re: Mighty Number Nine: Inafune Strikes Back
« Reply #125 on: September 26, 2013, 06:16:47 PM »
So TL;DR Capcom is handing other companies Megaman and saying "Do something with this thing, make us all money."  Like usual I guess.  As much as I want Megaman to be in SSB4, that's the only reason he's in there.

September 26, 2013, 06:19:21 PM
Reply #126

Offline Ceridran

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Re: Mighty Number Nine: Inafune Strikes Back
« Reply #126 on: September 26, 2013, 06:19:21 PM »
.. Didn't this already happen with the Ace Attorney - Professor Layton crossover? Level 5 made the game, Capcom sort of just.. Uh..

September 26, 2013, 06:26:05 PM
Reply #127

Offline Deviddo

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Re: Mighty Number Nine: Inafune Strikes Back
« Reply #127 on: September 26, 2013, 06:26:05 PM »
Oh, really?!  Capcom, stop doing that!

September 26, 2013, 06:30:13 PM
Reply #128

Offline Ceridran

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Re: Mighty Number Nine: Inafune Strikes Back
« Reply #128 on: September 26, 2013, 06:30:13 PM »
Well, it's what I've heard. Maybe the fact was wrong. Was it? I don't know. I don't know anything, do I?

September 27, 2013, 01:50:37 AM
Reply #129

Offline Isaac940

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Re: Mighty Number Nine: Inafune Strikes Back
« Reply #129 on: September 27, 2013, 01:50:37 AM »
From what I can tell with a 5 minute Wikipedia search, Level-5 came to Capcom with the idea for Layton vs. Wright, and after a bit they agreed to work on it together (for example, apparently Capcom handled the visual design) . With the board game, I would guess that Jasco came to them with the idea since they apparently already know Capcom due to having a ton of Capcom characters in their ultimate fighter card game thing (including at least one megaman card).

September 27, 2013, 05:42:44 AM
Reply #130

Offline Korby

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Re: Mighty Number Nine: Inafune Strikes Back
« Reply #130 on: September 27, 2013, 05:42:44 AM »
Guys, licensed products are nothing new, quit calling capcom Satan for making a board game; we don't even know how it'll play yet, and I for one, am optimistic about it.

September 27, 2013, 06:08:22 AM
Reply #131

Offline Ivory

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Re: Mighty Number Nine: Inafune Strikes Back
« Reply #131 on: September 27, 2013, 06:08:22 AM »
Capcom isn't the one making it though.

September 27, 2013, 07:54:27 AM
Reply #132

Offline Deviddo

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Re: Mighty Number Nine: Inafune Strikes Back
« Reply #132 on: September 27, 2013, 07:54:27 AM »
Our issue stems from the fact that instead of an actual Megaman game--in my cause preferably one that wraps up one of the series that hasn't been given an ending--We're getting crossovers and stuff like the board game.

September 27, 2013, 10:51:15 PM
Reply #133

Offline MusashiAA

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Re: Mighty Number Nine: Inafune Strikes Back
« Reply #133 on: September 27, 2013, 10:51:15 PM »
Quote from: "Korby"
Guys, licensed products are nothing new, quit calling capcom Satan for making a board game; we don't even know how it'll play yet, and I for one, am optimistic about it.

Oh, I've never heard that about a Mega Man game before!

September 28, 2013, 12:25:10 AM
Reply #134

Offline Kapus

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Re: Mighty Number Nine: Inafune Strikes Back
« Reply #134 on: September 28, 2013, 12:25:10 AM »
The voting for the Call designs has started.

http://www.kickstarter.com/projects/mig ... sts/611851

Most of the previous concept designs have been scrapped though, leaving only the Roll clone (much to my disappointment).
Instead, we've got a slew of new designs to vote for.
(click to show/hide)
I prefer B, personally. E is a close second.


And D has Dr. Wily hair for some reason.