Advanced Search

Author Topic: Mighty Number Nine: Inafune Strikes Back  (Read 77106 times)

0 Members and 1 Guest are viewing this topic.

September 30, 2013, 03:05:46 PM
Reply #180

Offline Deviddo

  • Standard Member
  • Date Registered: July 29, 2010, 02:29:39 AM

    • View Profile
Re: Mighty Number Nine: Inafune Strikes Back
« Reply #180 on: September 30, 2013, 03:05:46 PM »
Quote from: "Ceridran"
Unreal Engine.
Is this bad?

September 30, 2013, 03:08:44 PM
Reply #181

Offline ZeStopper

  • Standard Member
  • Date Registered: January 15, 2013, 04:06:13 AM

    • View Profile
    • http://tinyurl.com/2g9mqh
Re: Mighty Number Nine: Inafune Strikes Back
« Reply #181 on: September 30, 2013, 03:08:44 PM »
Quote from: "Laggy Blazko"
Wait... Unreal engine?
Uh oh...
It's not bad, games like Infinity Sword run really good!

September 30, 2013, 03:10:33 PM
Reply #182

Offline Beed28

  • MM8BDM Extender

  • Putting the 'bounce' into your world.
  • ***
  • Date Registered: June 20, 2011, 08:07:58 PM

    • View Profile
Re: Mighty Number Nine: Inafune Strikes Back
« Reply #182 on: September 30, 2013, 03:10:33 PM »
Quote from: "Crunchy"
Quote from: "Ceridran"
Unreal Engine.
Is this bad?
It's what Antichamber, a game I had an absolute blast playing, ran on. Besides making my laptop bluescreen, I'm alright with the Unreal Engine as I have my brother's computer to play it on.

September 30, 2013, 03:41:42 PM
Reply #183

Offline MusashiAA

  • MM8BDM Contributor

  • Byeah
  • *****
  • Date Registered: February 16, 2010, 04:44:54 AM

    • View Profile
    • My Covers on YouTube
Re: Mighty Number Nine: Inafune Strikes Back
« Reply #183 on: September 30, 2013, 03:41:42 PM »
Quote from: "Beed28"
And nobody's pointed out the Mighty No. 4 boss reveal yet?
(click to show/hide)

It's Truck Maaaaaaaaaaaaaaaaaaan joe

Also that 13 second proof of comcept is nice, the pace would look like Mega Man X1's, and that is the best game they can take inspiration from for level design: shit's got the tightness of a russian model.

September 30, 2013, 04:10:33 PM
Reply #184

Offline Laggy Blazko

  • MM8BDM Extender

  • Unf
  • **
  • Date Registered: April 01, 2011, 02:08:23 AM

    • View Profile
Re: Mighty Number Nine: Inafune Strikes Back
« Reply #184 on: September 30, 2013, 04:10:33 PM »
The engine isn't bad, it's just that my PC doesn't like it. :/

September 30, 2013, 04:22:59 PM
Reply #185

Offline Kage

  • Standard Member
  • Date Registered: June 11, 2011, 04:45:35 PM

    • View Profile
    • http://www.youtube.com/user/kagegamer12
Re: Mighty Number Nine: Inafune Strikes Back
« Reply #185 on: September 30, 2013, 04:22:59 PM »
Quote from: "Beed28"
And nobody's pointed out the Mighty No. 4 boss reveal yet?
(click to show/hide)

I wonder if Truck Man will achieve as much fame as Guts Man did.

September 30, 2013, 07:30:50 PM
Reply #186

Offline Thunderono

  • MM8BDM MM9 Contributor

  • The Treaded Treasury
  • *****
  • Date Registered: December 04, 2010, 11:20:27 PM

    • View Profile
    • KHAN
Re: Mighty Number Nine: Inafune Strikes Back
« Reply #186 on: September 30, 2013, 07:30:50 PM »
Quote from: "Laggy Blazko"
The engine isn't bad, it's just that my PC doesn't like it. :/

Hey we have these cool console versions
And if this push continues we could even get cool handheld versions

September 30, 2013, 07:45:07 PM
Reply #187

Offline Beed28

  • MM8BDM Extender

  • Putting the 'bounce' into your world.
  • ***
  • Date Registered: June 20, 2011, 08:07:58 PM

    • View Profile
Re: Mighty Number Nine: Inafune Strikes Back
« Reply #187 on: September 30, 2013, 07:45:07 PM »
Quote from: "Thunder Electros"
And if this push continues we could even get cool handheld versions
Has a game running on the Unreal engine ever been ported to a handheld console?

September 30, 2013, 07:45:35 PM
Reply #188

Offline Hallan Parva

  • MM8BDM MM8 Contributor

  • drifting absently across an endless sea
  • *
  • Date Registered: September 23, 2010, 10:32:40 PM

    • View Profile
Re: Mighty Number Nine: Inafune Strikes Back
« Reply #188 on: September 30, 2013, 07:45:35 PM »
Unreal Tournament 3 was on PS3 if I recall correctly

September 30, 2013, 08:03:03 PM
Reply #189

Offline Thunderono

  • MM8BDM MM9 Contributor

  • The Treaded Treasury
  • *****
  • Date Registered: December 04, 2010, 11:20:27 PM

    • View Profile
    • KHAN
Re: Mighty Number Nine: Inafune Strikes Back
« Reply #189 on: September 30, 2013, 08:03:03 PM »
Beed, there's a stretch goal porting it to handheld consoles.  That's what I meant.

September 30, 2013, 08:19:00 PM
Reply #190

Offline Beed28

  • MM8BDM Extender

  • Putting the 'bounce' into your world.
  • ***
  • Date Registered: June 20, 2011, 08:07:58 PM

    • View Profile
Re: Mighty Number Nine: Inafune Strikes Back
« Reply #190 on: September 30, 2013, 08:19:00 PM »
What I ment was that, has any Unreal engine game ever been ported to the 3DS or Vita?

September 30, 2013, 11:04:57 PM
Reply #191

Offline PressStart

  • MM8BDM Contributor
  • ****
  • Date Registered: August 13, 2009, 03:06:04 PM

    • View Profile
    • http://minimega.tumblr.com/
Re: Mighty Number Nine: Inafune Strikes Back
« Reply #191 on: September 30, 2013, 11:04:57 PM »
Quote from: "Beed28"
What I ment was that, has any Unreal engine game ever been ported to the 3DS or Vita?
It seems like plenty have or could be ported to Vita; the only title that comes to mind is the latest Mortal Kombat, but I'm sure there's others (I'm not familiar with the Vita's library).

For the 3DS though, I can't think of anything. It definitely seems like it would be a lot less capable than the Vita. (There's old news stories boasting how the 3DS could handle Unreal Engine 2...)

Apparently, Comcept would be contracting Abstraction Games to handle the ports, a company which has handled a fair amount of PS3 and PS Vita ports. In the case of Hotline Miami, it sounds like they had to rebuild the engine since the original was done in Game Maker. While I have faith they could handle the Vita port, it does make me wonder how the 3DS version would come about.

October 01, 2013, 09:22:27 AM
Reply #192

Offline Deviddo

  • Standard Member
  • Date Registered: July 29, 2010, 02:29:39 AM

    • View Profile
Re: Mighty Number Nine: Inafune Strikes Back
« Reply #192 on: October 01, 2013, 09:22:27 AM »
We're so close to those 3DS versions...

i can taste it

No really it'll be super good if this goes handheld.

October 01, 2013, 10:30:53 AM
Reply #193

Offline Thunderono

  • MM8BDM MM9 Contributor

  • The Treaded Treasury
  • *****
  • Date Registered: December 04, 2010, 11:20:27 PM

    • View Profile
    • KHAN
Re: Mighty Number Nine: Inafune Strikes Back
« Reply #193 on: October 01, 2013, 10:30:53 AM »
13 hours to get $40,000?  That handheld port is as good as ours.

October 01, 2013, 12:24:10 PM
Reply #194

Offline Beed28

  • MM8BDM Extender

  • Putting the 'bounce' into your world.
  • ***
  • Date Registered: June 20, 2011, 08:07:58 PM

    • View Profile
Re: Mighty Number Nine: Inafune Strikes Back
« Reply #194 on: October 01, 2013, 12:24:10 PM »
Shh!

You'll jinx it, and then the goal won't be reached!

It's like saying "Bwahahaha... the world is mine!!" literally seconds before a hero manages to foil your evil plan.