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I've only ever made one map, which I didn't even release, so take my opinions with a grain of salt.Torch Man's stage:I like the aesthetics, but there are a few areas in the center room where the water coming down the wall and the water leading down to the floor don't seem to align. I think it's intentional, actually, but if not, whoops.The water jets coming down from the ceiling when the water level is being raised should disappear when it reaches its max height, otherwise you have water visibly flowing underwater. Also applies to the streams coming down the walls, but those, I suppose, would be tougher to handle.Being able to transition to be above ground would be fairly cool. It's (apparently) unfinished, though, so I won't torch you for it.As for Shark Man, the middle structure confuses me (stone on the outside, wood planks on the inside?) and I believe the skybox should be round, but I like the feel of the map as it is.I prefer the second Oil Man to the first.
Been meaning to bring up feedback but I kept putting it off.Sonic: This one is alright for the most part, can't really say I enjoy the room with the tubes on the ground, but I do appreciate the various ways to get back up from the water.Dyna: I like this one (would probably make it my favorite of the pack), feels solid, the layout is pretty well, LOVE the theme, except for the weapon placements, mainly Hyper Bomb and Slash Claw (I assume these are place holders for dos weapons) buy other than that everything else is fine.Shark: The layout of the map is ok, could be a bit bigger but what do I know. Can't really say I'm fond of the red coral barrier surrounding the whole map. The other stuff is alright, not much else to say.Oil: I like this map as well, 2nd favorite, like the theme, weapon layout is interesting, also the ways you can get the items at the top of the tanks. Also why is it the oil ponds don't light up when hit with a fire weapon? Is it not implemented yet or is it accurate to source?Blade: I can see what you mean by "being used as a ctf map". Rather plain, a bit too plain imo, but still feels nice. Can't really say much else about this one either.Torch: This one is interesting, I like the gimmick of rising water levels, I do like the shape and gimmick of the map, weapon layout is alright, not much else to say.Oil-X: A decently simplistic map(s)*whatever* I don't really get why most of the weapons here are fire-based but I'm sure you have your reasons. That's all I have to say at the moment, here's to hoping to see this mod getting released some day.
You know when I think about it.... The DOS maps in the actual game were pretty good and well shaped and a person would know what they are off the bat.These maps were also good... save for Oil X (or oil i think) where the light to the underground is weird, harsh and a teleporter. And anyone can see weapons can land along this "hole's" surface. I found Oil and Shark to be underwhelming. Oil was a bit bland. And I think there should be an expansive indoors. Shark was just... small and a bit cramped, I forgot was there an inside to the shrunken ship in the real game?And it's mostly too late now to suggest that Bitman's map should be a flying fortress like it is.EDIT: I fucking loved torch man's map, please keep that gimmick and the sewer entry and make the sewers a little less cramped.
Oh, is this almost actually done? Awesome! So few of these projects get anywhere so it makes me really happy when my stuff might actually get used.
I'm sorry, but I have to say, for now, I'm resigning.after summer was over, I had a lot of stress. I've been jumping across schools, having to adjust my lifestyle, and overall going through some changes. I tried to work on the weapons, but it didn't work. all I managed to make were poorly coded prototypes for 3 of the weapons. if the next guy wants them, I'll provide them.
huh... bit is open...yea I'll do that one Im in need of textures tho