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Author Topic: Mega Man PC 1 & 3 Expansion  (Read 25575 times)

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January 08, 2015, 05:32:53 AM
Reply #60

Offline fortegigasgospel

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Re: Mega Man PC 1 & 3 Expansion
« Reply #60 on: January 08, 2015, 05:32:53 AM »
I'm gonna be posting Rozark's "Gift Basket" for the DOS expansion for the as is, I will also be giving a correctional action for each, point.

Blue is Rozark.

-=Sonic=-
(click to show/hide)
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-=Dyna=-
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)

-=Shark=-
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)

-=Oil FGG=-
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
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(click to show/hide)
(click to show/hide)
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-=Blade=-
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)

-=Torch=-
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)

-=Wily=-
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)

-=Oil DOOD=-
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)

Phew that was a mile.

February 02, 2015, 11:43:34 PM
Reply #61

Offline Fawful117

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Re: Mega Man PC 1 & 3 Expansion
« Reply #61 on: February 02, 2015, 11:43:34 PM »
I can help with this in any way needed. (besides the map designing.)

February 03, 2015, 12:30:59 AM
Reply #62

Offline fortegigasgospel

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Re: Mega Man PC 1 & 3 Expansion
« Reply #62 on: February 03, 2015, 12:30:59 AM »
Are you able to sprite? Most everything else is covered outside of maps.

February 03, 2015, 02:07:05 PM
Reply #63

Offline Fawful117

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Re: Mega Man PC 1 & 3 Expansion
« Reply #63 on: February 03, 2015, 02:07:05 PM »
As a matter of fact, yes, I can sprite quite well.

...I'm more of an advanced spriter now, though, so I'm a little bit better with making/editing sprites.

February 03, 2015, 03:19:01 PM
Reply #64

Offline Fawful117

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Re: Mega Man PC 1 & 3 Expansion
« Reply #64 on: February 03, 2015, 03:19:01 PM »
So, here's what I think should happen with Volt Man's Sprites.

Looking at the ones that you're using for the skin:



...it's...okay, but I felt like it needed work.

Then, looking at the sprites that ACESpark made for him in Mega Man Christmas Carol REMIX:



...it looks pretty good, but...not that accurate.



Looking at the two sprites side-by-side, I had a hard time figuring out just which one would work better.

...then it hit me. Why not use both?
 


Introducing the new Volt Man! I dunno about you guys, but I think this could work REALLY well in the expansion! What do you think?

February 03, 2015, 04:02:13 PM
Reply #65

Offline BookofDobson

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Re: Mega Man PC 1 & 3 Expansion
« Reply #65 on: February 03, 2015, 04:02:13 PM »
You would be great at making actors

February 03, 2015, 04:07:20 PM
Reply #66

Offline Fawful117

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Re: Mega Man PC 1 & 3 Expansion
« Reply #66 on: February 03, 2015, 04:07:20 PM »
...actors? o-o

February 03, 2015, 04:32:56 PM
Reply #67

Offline Fawful117

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Re: Mega Man PC 1 & 3 Expansion
« Reply #67 on: February 03, 2015, 04:32:56 PM »
...oh, that reminds me!

Can I see the sprites for Volt Man's skin so that I can modify the custom Volt Man sprites into the MM8BDM format?

Here are the sprites I made for him:

February 03, 2015, 06:40:31 PM
Reply #68

Offline BookofDobson

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Re: Mega Man PC 1 & 3 Expansion
« Reply #68 on: February 03, 2015, 06:40:31 PM »
Quote from: "Fawful117"
...actors? o-o
'Actors as in props rotations and such

February 03, 2015, 07:21:18 PM
Reply #69

Offline Fawful117

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Re: Mega Man PC 1 & 3 Expansion
« Reply #69 on: February 03, 2015, 07:21:18 PM »
Quote from: "BookofDobson"
'Actors as in props rotations and such

...hm...well, yeah. I guess I could. I dunno how, but I could try.

February 03, 2015, 10:17:16 PM
Reply #70

Offline Magnet Dood

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Re: Mega Man PC 1 & 3 Expansion
« Reply #70 on: February 03, 2015, 10:17:16 PM »
I appreciate the effort you put into it, but at the moment we'll be sticking with the skins we have. We do need sprites for the weapons, however. I'll probably be doing a couple of them myself, but I wouldn't mind receiving help with it as I'll be pretty busy over this week.

February 03, 2015, 10:36:03 PM
Reply #71

Offline Fawful117

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Re: Mega Man PC 1 & 3 Expansion
« Reply #71 on: February 03, 2015, 10:36:03 PM »
So, you need Weapon Sprites?

No problem! I can handle those. ^w^

Which ones do we need sprites for? All of them?

February 12, 2015, 11:58:54 PM
Reply #72

Offline Fawful117

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Re: Mega Man PC 1 & 3 Expansion
« Reply #72 on: February 12, 2015, 11:58:54 PM »
...can...someone please explain?

February 13, 2015, 12:40:20 AM
Reply #73

Offline Magnet Dood

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Re: Mega Man PC 1 & 3 Expansion
« Reply #73 on: February 13, 2015, 12:40:20 AM »
uh sorry hang on



We pretty much need rotations of the weapon sprites seen on here. The weapons that need them are Oil Stream, Shark Boomerang, Bit Cannon, Torch Arm, and Blade Launcher. The others don't require them, as far as I can tell. I'd appreciate any help you can give me with them. I'm a little busy with other stuff, so this would help out our weapon maker a lot.

February 13, 2015, 02:56:16 AM
Reply #74

Offline BookofDobson

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bit why
« Reply #74 on: February 13, 2015, 02:56:16 AM »
Wait is Bit man going to drop generic recolored junk from the ceiling? didn't he drop ceiling tiles?