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Author Topic: [MINI EXPANSION] Mega Man 8-bit Halloween! - [RELEASE]  (Read 75217 times)

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September 15, 2013, 03:51:15 AM
Reply #150

Offline Ceridran

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Re: [MINI EXPANSION] Mega Man 8-bit Halloween! - 2013
« Reply #150 on: September 15, 2013, 03:51:15 AM »
Oh, okay. I see what's wrong with the lower area, but I'm not exactly sure what's wrong with the head. Are the "mini snakes" too far in?

I'm probably doing the back/r walking frames last.

September 15, 2013, 08:41:01 AM
Reply #151

Offline FTX6004

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Re: [MINI EXPANSION] Mega Man 8-bit Halloween! - 2013
« Reply #151 on: September 15, 2013, 08:41:01 AM »
Quote from: "MusashiAA"
Quote from: "FTX6004"
I'm i done now or what.

Yeah, that's good enough.

Thank you, i will show Tutankha Pharaohman later after i finish Gutsmanstein.

September 15, 2013, 05:58:13 PM
Reply #152

Offline Dimpsy

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Re: [MINI EXPANSION] Mega Man 8-bit Halloween! - 2013
« Reply #152 on: September 15, 2013, 05:58:13 PM »
Updated Rock Belmont, and he's almost done!

I just got front and back fire frames next.

September 16, 2013, 12:29:25 AM
Reply #153

Offline Knux

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Re: [MINI EXPANSION] Mega Man 8-bit Halloween! - 2013
« Reply #153 on: September 16, 2013, 12:29:25 AM »
Casually began to map that thing on Friday. Can't say I'm satisfied with it so far, but whatever. The main layout is almost done, but it's not presentable yet. So have a sky screenie.
(click to show/hide)

EDIT: Someone go make an Ettin Search Man.

September 17, 2013, 02:19:18 PM
Reply #154

Offline Ceridran

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Re: [MINI EXPANSION] Mega Man 8-bit Halloween! - 2013
« Reply #154 on: September 17, 2013, 02:19:18 PM »


I hate walking frames and back/r, the hands are barely visible on side attack, and that back/r again. I'm probably going to need help with it, honestly.

September 17, 2013, 06:01:08 PM
Reply #155

Offline Knux

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Re: [MINI EXPANSION] Mega Man 8-bit Halloween! - 2013
« Reply #155 on: September 17, 2013, 06:01:08 PM »
I need to ask a few things I'm not sure about:

- Which weapons get different sprites?
- Do Knight Man torches also give off dynamic lights?
- Are you allowing props from spooky material that's not Megaman?

September 17, 2013, 06:18:11 PM
Reply #156

Offline Ukiyama

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Re: [MINI EXPANSION] Mega Man 8-bit Halloween! - 2013
« Reply #156 on: September 17, 2013, 06:18:11 PM »
- Do Knight Man torches also give off dynamic lights? - Yes
- Are you allowing props from spooky material that's not Megaman? - Well Harvest had pumpkins that were handcrafted, so probably yes.

September 17, 2013, 09:39:20 PM
Reply #157

Offline Korby

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Let me know how that's going when I get back, Uki
« Reply #157 on: September 17, 2013, 09:39:20 PM »
I'll be aiming to have just about every weapon graphically changed in some form at some point, not sure if we'll reach that goal this year.

I can't remember off-hand every weapon that has completely new sprites, but most explosives, shadow blade, and water wave do.

September 17, 2013, 10:19:12 PM
Reply #158

Offline Beed28

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Re: [MINI EXPANSION] Mega Man 8-bit Halloween! - 2013
« Reply #158 on: September 17, 2013, 10:19:12 PM »
I just thought of an cool idea relating to the Halloween theme, although I'll probably want to try it out first and then discuss it with Korby afterwards.

On a less brighter note, I was thinking of making a deadish wasteland map, inspired by this map from Hexen, but I haven't been getting around to doing it. I think I may have mapper's block. Help! :(

September 17, 2013, 11:09:50 PM
Reply #159

Offline Knux

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Re: [MINI EXPANSION] Mega Man 8-bit Halloween! - 2013
« Reply #159 on: September 17, 2013, 11:09:50 PM »
Well, from what I can tell, that place is like a maze unless you use the automap. Since this is for Deathmatch, try to avoid making a maze out of it, for starters. From there, follow your imagination and think of cool ideas you can make out of the theme you want (in this case, the Hexen Wastelands). I think it might turn out nice, considering your mapping knowledge. Go for it.

September 18, 2013, 12:57:18 PM
Reply #160

Offline FTX6004

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Re: [MINI EXPANSION] Mega Man 8-bit Halloween! - 2013
« Reply #160 on: September 18, 2013, 12:57:18 PM »
Just asking, what happen to my gutsmanstein, is it accepted? Im done with it.

September 18, 2013, 03:12:11 PM
Reply #161

Offline Hilman170499

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Re: [MINI EXPANSION] Mega Man 8-bit Halloween! - 2013
« Reply #161 on: September 18, 2013, 03:12:11 PM »
Sorry to cut in again, but I present to you an improved Vampi-Air!



(Now with flying and squeaking animations.)
Thy opinions?

September 18, 2013, 08:09:06 PM
Reply #162

Offline Knux

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Re: [MINI EXPANSION] Mega Man 8-bit Halloween! - 2013
« Reply #162 on: September 18, 2013, 08:09:06 PM »
After the first walking frame, I can't see the wings anymore aside from a little bit below. I don't think that's a good thing.

Here's another screenshot of my map.
(click to show/hide)
Nein comment.

September 18, 2013, 11:43:13 PM
Reply #163

Offline fortegigasgospel

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Re: [MINI EXPANSION] Mega Man 8-bit Halloween! - 2013
« Reply #163 on: September 18, 2013, 11:43:13 PM »
Quote from: "Knux"
After the first walking frame, I can't see the wings anymore aside from a little bit below. I don't think that's a good thing.
I think he hasn't done the wings yet in those frames was all.

September 19, 2013, 01:59:36 AM
Reply #164

Offline Watzup7856

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Re: [MINI EXPANSION] Mega Man 8-bit Halloween! - 2013
« Reply #164 on: September 19, 2013, 01:59:36 AM »
sign me up for Crash Demon

heres what i have so far