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October 31, 2013, 06:09:42 PM
Reply #330

Offline Korby

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Re: [MINI EXPANSION] Mega Man 8-bit Halloween! - [RELEASE]
« Reply #330 on: October 31, 2013, 06:09:42 PM »
Get the Halloween Expansion here!
Get this year's skinpack! Includes all of the skins from last year, just replace the old one!
Best Ever Mirror!

Happy Halloween, everyone!

Also, unfortunately, the links to FTX's skins died before I could download them. I apologize to those who were looking forward to his skins, but they will not be in this release.

Also also, I didn't actually put a skin in this year because I'm lazy! I'll finish it later.

dis be it if you want to guess what it is

EDIT: no one saw that formatting error

October 31, 2013, 06:21:16 PM
Reply #331

Offline Beed28

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Re: [MINI EXPANSION] Mega Man 8-bit Halloween! - [RELEASE]
« Reply #331 on: October 31, 2013, 06:21:16 PM »
If anyone wants it, here's the bot pack from last year; it does not include bots for the new skins, though.
http://www.sendspace.com/file/x76mdj

October 31, 2013, 08:00:25 PM
Reply #332

Offline FTX6004

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Re: [MINI EXPANSION] Mega Man 8-bit Halloween! - [RELEASE]
« Reply #332 on: October 31, 2013, 08:00:25 PM »
Aw but im still getting the medal right? like i still have Tutankha Pharaohman, http://www.sendspace.com/file/mchglm i do not have gutsmanstein anymore R.I.P Gutsmanstein. :evil:

:EDIT: Korby if you want, you can update the skin pack with adding this.

October 31, 2013, 08:58:24 PM
Reply #333

Offline MasterXman

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FlashDio wins for best skin in halloween 2013
« Reply #333 on: October 31, 2013, 08:58:24 PM »
...Whoah...


How the heck did that even happen?

Also there's missing textures in HALL04.

(click to show/hide)

That's pretty much it for what I have to say.

October 31, 2013, 09:23:33 PM
Reply #334

Offline Knux

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Re: [MINI EXPANSION] Mega Man 8-bit Halloween! - [RELEASE]
« Reply #334 on: October 31, 2013, 09:23:33 PM »
It always lists those, but they aren't actually visible, so it's fine.

October 31, 2013, 09:56:06 PM
Reply #335

Offline Superjustinbros

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Re: [MINI EXPANSION] Mega Man 8-bit Halloween! - [RELEASE]
« Reply #335 on: October 31, 2013, 09:56:06 PM »
So all the new weapons in this expansion are just reskins/recolors of existing weapons?

October 31, 2013, 10:00:07 PM
Reply #336

Offline Geno

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Re: [MINI EXPANSION] Mega Man 8-bit Halloween! - [RELEASE]
« Reply #336 on: October 31, 2013, 10:00:07 PM »
The Earth Temple map is the best.

All it is missing are ReDeads.


Wait..... that gives me a skin idea.

That Poe should be a skin too

October 31, 2013, 10:02:34 PM
Reply #337

Offline Knux

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Re: [MINI EXPANSION] Mega Man 8-bit Halloween! - [RELEASE]
« Reply #337 on: October 31, 2013, 10:02:34 PM »
Yeah, pretty much all the weapons are just reskins.

I was playing this a bit ago in the server, and man was it fun. Nearly all of the new maps flow great, too.
(click to show/hide)
Has anyone gotten Time Stopper at Isolated Fear yet?

October 31, 2013, 10:55:23 PM
Reply #338

Offline ZeStopper

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Re: [MINI EXPANSION] Mega Man 8-bit Halloween! - [RELEASE]
« Reply #338 on: October 31, 2013, 10:55:23 PM »
Good job everyone.


Now for Winter...

November 01, 2013, 12:31:36 AM
Reply #339

Offline Kapus

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Re: [MINI EXPANSION] Mega Man 8-bit Halloween! - [RELEASE]
« Reply #339 on: November 01, 2013, 12:31:36 AM »
Aww, I missed most of the festivity. Oh well, here's hoping the server is active this weekend.

Hope everyone enjoyed my stupid stealth skin submission.

November 01, 2013, 12:39:35 AM
Reply #340

Offline SmashTheEchidna

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Re: [MINI EXPANSION] Mega Man 8-bit Halloween! - [RELEASE]
« Reply #340 on: November 01, 2013, 12:39:35 AM »
Shame I was too busy to work on anything for this. Oh well; I'm looking forward to seeing what this year's release has in store for us.

November 01, 2013, 12:58:47 AM
Reply #341

Offline Rukifellth

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Re: [MINI EXPANSION] Mega Man 8-bit Halloween! - [RELEASE]
« Reply #341 on: November 01, 2013, 12:58:47 AM »
As a person who likes to review things, I did a quick playthrough of the levels aaaaaaand, well let's take them one by one:

Make a swamp is a very clever and well laid out idea of a huge bassin that the players fight in. Players might try to get to higher ground to see better, but won't be able to see underwater players at all, so it forces the player to think which position is the best one, and the underwater part is well designed in my opinion. Altough I am kinda curious why you chose the night music from Castlevania 2.

HOWEVER, Make a swamp 2 is, unfortunetly, not as fun as the former since it's WAY to dark. I had problem navigating in, but I had a feeling the level is smaller too, altough I like the inclusion of the Castlevania III music.

The Dark Citadel is plain cool in my opinion. It got a kinda Doom 1 feeling with the gothic design and the Petrus Cross with flowing lava (or blood?) The layout is simple, if a bit TOO simple, it's just a square run straight through everything. On the other hand, each section is unique from one another, so that is a big plus. Also like the use of the apocalyptic view outside.

Harvest, is big and full of nifty details, altough I wish there where more furniture or stuff inside the big building. I love the small wheels driving through parts of the level, as well as the feeling of being stuck in a big place. Well done. :)

Isolated Fear is another cool map in my opinion. I was surpriced when I found the house in the middle of the woods, altough it would have won points if it was darker (not as dark as Swamp 2 thoe) as it would make the player feel alone and hunted. But otherwise, great flow on the map.

Earth Temple... hoboy I DID'NT EXPECT THAT! That place creeped me out, but I love how you kept the dungeon feel and even the puzzles. Especially love the poes and the exit that pulls you up. AWESOME map. :D

Now... Transylvania. I LOVE DUCKTALES!!! But this map... feels more like a Warehouse than a castle in my opinion. I loved the cart that drives through the alcoves of the place, and the pillair with the Centaur Flash (nice nod to the final part of the NES game. :P) but it's to... square in it's design, alot of the rooms feels to much like big boxes, and some textures are even missaligned I think.
With some massive revamp, it could be one of the best maps ever... hmmm... why not use Castle Dukenstein from Duke Nukem 3d for inspiration? It has the castle feel mixed with teleporters to hidden rooms?
Even if Halloween is soon over, keep working on the map since I believe it can be truly AWESOME if perfected. :)

And finally... argh... Vesuvius... a level with such an EPIC soundtrack and memorable feeling in the Remastered Ducktales game and... aw dang it's... boring as hell...
Don't take me wrong, it's hard to work with a level whoce only 8bit inspiration is a single soundtrack screenshot, but so much more could be done.
There could be a room resembling the final boss chamber from the original NES game, you could just add a big dingpot to make it resemble the remastered final chamber more.
There could be a tall chamber with a massive pillair in the middle that players can run up through to reach higher ground (perhaps leading to higher floor in the Dracula chamber?) with a great powerup on the middle pillair.
The room with the lava flow could have a balcony area resembling that lava spewing skull seen in the background in Remastered, and could even house some nice bonuses and stuff.
Heck, even some dangerous passages where you have to jump between rocks over lava would have been awesome.
I'm sad to say that as it is, it's VERY dull and uninteresting.
But use the above tips and it could become one of the best if done right. :)

November 01, 2013, 01:02:27 AM
Reply #342

Offline Superjustinbros

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Re: [MINI EXPANSION] Mega Man 8-bit Halloween! - [RELEASE]
« Reply #342 on: November 01, 2013, 01:02:27 AM »
Quote from: "Knux"
Yeah, pretty much all the weapons are just reskins.

That's sad to hear. Even if the Christmas WAD last year only added five weapons, at least they were actual new weapons instead of snatching a core MM8BDM weapon, giving it a coat of paint and a new name tag, and slapping it back into the game to replace the original.

Also, IMO there exist better Castlevania songs to use for the "Make a Swamp" level. The current one has a really terrible second half. The server IMO didn't really need the modded music WAD either.

November 01, 2013, 01:08:17 AM
Reply #343

Offline Korby

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Re: [MINI EXPANSION] Mega Man 8-bit Halloween! - [RELEASE]
« Reply #343 on: November 01, 2013, 01:08:17 AM »
The point of reskinning the weapons was compatibility. Adding new ones would sort of kill that purpose.

Also, sorry for not including your bots, Ruki! No one else had them, so I decided to have no bots instead of bots for only 3 of the skins.

You could send them to Beed for his pack, though!

November 01, 2013, 01:53:50 AM
Reply #344

Offline Beed28

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Re: [MINI EXPANSION] Mega Man 8-bit Halloween! - [RELEASE]
« Reply #344 on: November 01, 2013, 01:53:50 AM »
Sadly, I was unable to make any more changes to Vesuvius after I first submitted it to Korby due to laptop problems, so that's why it's not the greatest map.

However, I will be able to get a new laptop very soon now, and once I put SLADE and Doom Builder and other stuff on it, I'll be back in business.