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Author Topic: MM8BDM SP Mission Mode Zandronum Mac version having problems  (Read 5216 times)

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September 10, 2013, 04:19:33 PM
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Offline Bokan

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MM8BDM SP Mission Mode Zandronum Mac version having problems
« on: September 10, 2013, 04:19:33 PM »
I just recently installed MM8BDM on a Mac for some testings and tried all of the Custom Wad Expansions
Classes  &  Single Player Mission Mode (mmspsin-v1d.pk3) , both won't start
Some Skins in this wad are having problems with sizing“s especially Duo (old limit problem)
For some Reason Mac“s Zandronum doesn't support the already added extras
I hope i happen to be the only one with this Problem

Maybe you need to ask around to solve this.

Typically Apple. :roll:

September 10, 2013, 04:30:06 PM
Reply #1

Offline Russel

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Re: MM8BDM SP Mission Mode Zandronum Mac version having prob
« Reply #1 on: September 10, 2013, 04:30:06 PM »
Are you joking?

First off, you shouldn't try to run multiple mods that completely change the game like that.
Second, you should really specify which version of Mission Mode you're referring to, as Strength in Number =/= Mission Mode proper.
I should probably make a new banner for the mod...
Running everything like that will crash the game and there will be issues when you do no matter what OS or hardware you have.

September 10, 2013, 04:36:11 PM
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Offline Bokan

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Re: MM8BDM SP Mission Mode Zandronum Mac version having prob
« Reply #2 on: September 10, 2013, 04:36:11 PM »
Not both at the same time...
Each one added for once alone with   IWAD:megagame &  MM8BDM.pk3
I wouldnt even try to mix Classes with Single Player Mission Mode on Windows, Linux or Mac
I just added that the Classes mod have the same Problems with the Size limit

The mentioned version is mmspsin-v1d.pk3
Well good i know about this feature problem, like this i can avoid it...
And i think  MM8BDM wasnt even mentioned to be played on mac

but if yes ,this may be a problem  :lol:
Too Bad no Mission Mode for V4 because of mac  :roll:

September 17, 2013, 06:29:45 PM
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Offline Bokan

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Re: MM8BDM SP Mission Mode Zandronum Mac version having prob
« Reply #3 on: September 17, 2013, 06:29:45 PM »
Productive Comments are Welcome!

September 17, 2013, 07:35:14 PM
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Offline Russel

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Re: MM8BDM SP Mission Mode Zandronum Mac version having prob
« Reply #4 on: September 17, 2013, 07:35:14 PM »
I'd forgotten this topic existed...

So you say you weren't trying to run the game with all of those mods at once, but rather separately?
Huh...I'm unsure about the size limit bug then...

The reason I brought up the whole version specification is because it wasn't in the topic name, which is an important place to put such information.

September 17, 2013, 09:37:42 PM
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Offline Korby

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Re: MM8BDM SP Mission Mode Zandronum Mac version having prob
« Reply #5 on: September 17, 2013, 09:37:42 PM »
Have you tried reloading the mods? A similar[?] problem [the sprites of (x) exceed the limits!] has happened to a bunch of people, and I don't remember the exact fix, but when I reload the mod, it generally works.

I'm probably way off on what your problem is, though.

September 17, 2013, 10:58:19 PM
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Offline Russel

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Re: MM8BDM SP Mission Mode Zandronum Mac version having prob
« Reply #6 on: September 17, 2013, 10:58:19 PM »
Actually, upon reflection it might be some type of memory error... [citation needed]
If you have one, try renaming or moving your skins folder.

But to be honest, I have no idea what's different from windows in a mac...so I am most likely wrong as to what to do to help you out here.

September 17, 2013, 11:15:05 PM
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Offline tsukiyomaru0

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Re: MM8BDM SP Mission Mode Zandronum Mac version having prob
« Reply #7 on: September 17, 2013, 11:15:05 PM »
Skins glitch, most likely. If you have certain skins in your folder, it will cause it to print errors during the loading, such as wrong sprite size, replacing stuff that, upon closer inspection, has not been replaced at all, etc. For this and many other reasons I have stopped using Skins.

By the way, there's a skin limit.

September 23, 2013, 11:43:58 PM
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Offline Bokan

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Re: MM8BDM SP Mission Mode Zandronum Mac version having prob
« Reply #8 on: September 23, 2013, 11:43:58 PM »
I don't use extra skins (totally naked newest vanilla+ 1 mod)
The extensions were loaded from the servers because i didn't had em so Doomseeker got em, like it should be done for newcomers.
I didnt load the packages directly from the sources ( but Doomseeker did automatically )
its not the limit in masses for the Skins but its the limit of the Size of the Images (512x512 "x2,5seizing" random numbers)
I didn't look into the wad of mission mode directly now, but i think Duo, which is a bit larger then the rest, just gets a failure of being too big in resolution on par with the seizing in the scripting for the class ( Playerpawn>DUO ).

I even played around with the limits of Images Resolution & Seizing by myself for once. ( in Doom of course )
the failure would be :
Too big resolution  on par with the seizing     or
Too big Seizing      on par with the resolution
Its One failure with two conditions  seizing is false &/or resolution
this can happen in windows & ubuntu & etc too
it just looks like Mac + Zandronum have different limits

Zandronum could do something against that by increasing the limit for Seizing&resolution.
I don't even have an idea for a Solution.
Only Idea would be to decrease Duo“s Size in the class script. (like that, mac is in again but Duo gets smaller)
I would guess C++ would be the best solution here... ( more enhancements for doom he he he )

I am not even a Fan of Mac & i like to play on Windows the most but i wanted to create a Game by myself
and i would get the same problem with Mac OS like you do now...       xDDD ( not yet but it will )
I wouldn't wanted to skip the Gamers of the Mac community because:
#1 Mac nearly doesn't have any Games + Good Free to Play for Mac, easy to get new faces in here especially young gamers
#2 There are much Mac users around us now, which are just waiting for something like MM8BDM & doesnt use Bootcamp or Parallel Desktop.

It can even run on Android (Smartphone+TabletPC)  & i don't wanna skip this Part too...
Megaman with Android would be possible, because everything is pretty good limited (palettes, etc)
Retro Games became famous again and Doom is a pretty good platform depending its age.
Megaman would be pretty strong in the App Market as a EasyToGo Launcher. (Singleplayer + Multiplayer standalone)
Or an Customizable Flash Doom working for Browsers would run on the MM8BDM Homepage on "any System with Flash"
Like Playstation 4 and new Portable stuff. + Android is inventing a new Portable Console. I am telling too much here since its about Mac only now

Sorry for not mentioning the Version of everything in the first place like it should had been done.
I do properly the next time i should find something. + sry for my Bad english  :lol:
i couldn't get it shorter xD