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Say, would anybody happen to know the EXACT amount of time between gravity switches? I've got a crazy idea.
Script 1 OPEN{ReplaceTextures("ARROWD","ARROWU");Sector_SetGravity(0,0,20);Sector_SetGravity(3,0,20);ThrustThingZ(1,5,0,1);Delay(35*2);Delay(10*35);AmbientSound("misc/gravitywarn",127);Delay(16);AmbientSound("misc/gravitywarn",127);Delay(16);AmbientSound("misc/gravitywarn",127);Delay(16);AmbientSound("misc/gravitywarn",127);Delay(16);AmbientSound("misc/gravitywarn",127);Delay(16);AmbientSound("misc/gravitydown",127);ReplaceTextures("ARROWU","ARROWD");Sector_SetGravity(0,4,0);Sector_SetGravity(3,4,0);ThrustThingZ(1,80,1,1);Delay(12*35);AmbientSound("misc/gravitywarn",127);Delay(16);AmbientSound("misc/gravitywarn",127);Delay(16);AmbientSound("misc/gravitywarn",127);Delay(16);AmbientSound("misc/gravitywarn",127);Delay(16);AmbientSound("misc/gravitywarn",127);Delay(16);AmbientSound("misc/gravityup",127);restart;}