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Author Topic: [Map Pack] Mr. X's X Pack and stuff  (Read 129754 times)

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October 15, 2010, 12:05:36 AM
Reply #135

Offline Mr. X

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Re: Mr. X's Stages - Important Map Pack Update Inside!
« Reply #135 on: October 15, 2010, 12:05:36 AM »
Yeah, when I tried to use the other colors, I couldn't make it look good enough.  I'm still experimenting with it.

October 15, 2010, 12:39:38 AM
Reply #136

Offline TERRORsphere

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Re: Mr. X's Stages - Important Map Pack Update Inside!
« Reply #136 on: October 15, 2010, 12:39:38 AM »
What did you think of my CTF maps....

October 15, 2010, 12:43:01 AM
Reply #137

Offline mugenstation360

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Re: Mr. X's Stages - Important Map Pack Update Inside!
« Reply #137 on: October 15, 2010, 12:43:01 AM »
Quote from: "DoomThroughDoom"
What did you think of my CTF maps....
me?

October 15, 2010, 12:46:38 AM
Reply #138

Offline Mr. X

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Re: Mr. X's Stages - Important Map Pack Update Inside!
« Reply #138 on: October 15, 2010, 12:46:38 AM »
I don't have Doom2, so I can't play them.

October 15, 2010, 12:16:24 PM
Reply #139

Offline KillerChair

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Re: Mr. X's Stages - Important Map Pack Update Inside!
« Reply #139 on: October 15, 2010, 12:16:24 PM »
Im gonna add alot of custom things as soon as the game's update launcher thing is done ^^

October 15, 2010, 01:58:31 PM
Reply #140

Offline OrangeMario

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Re: Mr. X's Stages - Important Map Pack Update Inside!
« Reply #140 on: October 15, 2010, 01:58:31 PM »
Hey Mr X. I was finally able to try out your stages (both blademan and wily station), and i wanted to give some helpful feedback somehow (bug and suggestion on MM10WLY)  :geek:

At first I already noticed somthing; did this stage have any animations on the wall in the origonal mm10?

Bug: Even after I had "Beat Call" eqquiped, when i enter the second area, I still fall to my doom.  :(

Suggestion: Just me, I think the support items (rush jet, beat call, tango roll, and eddie call" are too close and a single person can easily grab all of them in less than 6 seconds. Just thinking mabe we need to search for the items.

*i can't provide pictures at the time; I still have trouble with figuring that out*

other than that, i can't wait to see more releases of your stages!  :)

P.S. i found both hidden whats-it-called (the ones that almost look like punk's weapon)  :lol:

October 15, 2010, 02:01:54 PM
Reply #141

Offline Mr. X

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Re: Mr. X's Stages - Important Map Pack Update Inside!
« Reply #141 on: October 15, 2010, 02:01:54 PM »
Hm, did you download the latest version?  I had to update it so Beat should work now.  If gravity hold is in the stage, you have the old version.

Yes, they are animated, but I don't have the tiles for the animation so I can't really animate them properly.

I might change the items around for the next version based on feedback.

Also, nice job!  I was wondering if anybody actually looked.  I didn't make them as hidden as Mike did.

October 15, 2010, 02:31:13 PM
Reply #142

Offline OrangeMario

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Re: Mr. X's Stages - Important Map Pack Update Inside!
« Reply #142 on: October 15, 2010, 02:31:13 PM »
Just got the new verson with the new items. Beat Call doesn't lift me from a falling death but instead makes me invincalbe from taking the falling death action. is this normal?

btw thanks for the approval of the hidden item finds! I'll let you know with feedback on the weapons when i get the chance.  :mrgreen:

October 15, 2010, 04:13:18 PM
Reply #143

Offline Mr. X

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Re: Mr. X's Stages - Important Map Pack Update Inside!
« Reply #143 on: October 15, 2010, 04:13:18 PM »
You have to control it the same way you control Rush Jet. Works fine on my computer. Also, is the music working?

Edit: Never mind, Beat doesn't work properly. I'll probably just remove most of the call items anyways.

October 15, 2010, 10:33:45 PM
Reply #144

Offline OrangeMario

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Re: Mr. X's Stages - Important Map Pack Update Inside!
« Reply #144 on: October 15, 2010, 10:33:45 PM »
Quote from: "Mr. X"
You have to control it the same way you control Rush Jet. Works fine on my computer. Also, is the music working?

Edit: Never mind, Beat doesn't work properly. I'll probably just remove most of the call items anyways.


Actually the music works fine now! now i can play the stage without hearing the results screen music play. XD

October 16, 2010, 12:51:00 AM
Reply #145

Offline Mr. X

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Re: Mr. X's Stages - Important Map Pack Update Inside!
« Reply #145 on: October 16, 2010, 12:51:00 AM »
I've redesigned the main room as well as the two bases.  They're much less ugly now, in my opinion.  I've also started on the last pair of rooms, but I don't like what I've got so far, so I'm going to start over.  The stage doesn't have good areas for open fighting so I'm going to make the gravity rooms much less deadly and I'm going to connect them to the central room.




October 16, 2010, 12:54:03 AM
Reply #146

Offline fizzyman

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Re: Mr. X's Stages - Important Map Pack Update Inside!
« Reply #146 on: October 16, 2010, 12:54:03 AM »
That looks nice Mr.X, hey... I wanted to have all of yer maps on my PC so incase someones server is running one I will be able to join, now I have heard conflicting things. Do I put them in the skins folder? And if not, where?

October 16, 2010, 12:56:08 AM
Reply #147

Offline Mr. X

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Re: Mr. X's Stages - Important Map Pack Update Inside!
« Reply #147 on: October 16, 2010, 12:56:08 AM »
You've heard conflicting things, alright, from me.  To clarify, put them in the skins folder for now.  Mike is working on a new version of the launcher that will do the work for you, but for now, use the skins folder.

October 16, 2010, 01:49:30 AM
Reply #148

Offline TERRORsphere

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Re: Mr. X's Stages - Important Map Pack Update Inside!
« Reply #148 on: October 16, 2010, 01:49:30 AM »
Quote from: "Mr. X"
I don't have Doom2, so I can't play them.
Use Freedoom.

October 16, 2010, 02:29:51 PM
Reply #149

Offline Mr. X

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Re: Mr. X's Stages - Important Map Pack Update Inside!
« Reply #149 on: October 16, 2010, 02:29:51 PM »
I just realized the new walls are the same used in CTF 3.  FFFFFFFFFFFF.

I'm not changing them, screw it.