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Author Topic: [Map Pack] Mr. X's X Pack and stuff  (Read 129757 times)

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October 17, 2010, 07:42:21 PM
Reply #165

Offline Mr. X

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Re: Mr. X's Stages - New CTF Map is out!
« Reply #165 on: October 17, 2010, 07:42:21 PM »
Yeah, I f***ed up the triangle part, but on my computer it isn't that loud compared to the rest.  Maybe your bass is high.

October 17, 2010, 07:46:01 PM
Reply #166

Offline Korby

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Re: Mr. X's Stages - New CTF Map is out!
« Reply #166 on: October 17, 2010, 07:46:01 PM »
Which one's the constant thud? The noise?

October 17, 2010, 07:48:03 PM
Reply #167

Offline Mr. X

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Re: Mr. X's Stages - New CTF Map is out!
« Reply #167 on: October 17, 2010, 07:48:03 PM »
No, I think he means the triangle part.  The triangle part uses the same instruments as MM2's "get weapon" screen (at least, I think that's the song I'm thinking of) which sounds like percussion.

October 17, 2010, 07:48:45 PM
Reply #168

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Re: Mr. X's Stages - New CTF Map is out!
« Reply #168 on: October 17, 2010, 07:48:45 PM »
The really low instrument that never changes its pitch?

October 17, 2010, 07:50:51 PM
Reply #169

Offline Mr. X

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Re: Mr. X's Stages - New CTF Map is out!
« Reply #169 on: October 17, 2010, 07:50:51 PM »
It does change pitch, but it's hard to hear.  I think the famitracker on my computer is f'ed up because I really couldn't hear it well when I was working on the song.  I only noticed it after it was on YouTube.  I checked and all instruments were not muted.

October 17, 2010, 08:38:36 PM
Reply #170

Offline squidgy617

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Re: Mr. X's Stages - New CTF Map is out!
« Reply #170 on: October 17, 2010, 08:38:36 PM »
I dunno, I LOVED that. Sounds great to me.

October 17, 2010, 09:15:47 PM
Reply #171

Offline Mr. X

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Re: Mr. X's Stages - New CTF Map is out!
« Reply #171 on: October 17, 2010, 09:15:47 PM »
Based on user feedback from a server, I am making minimal changes (i.e. making the blackout rooms less deadly and changing a few weapons around), but that's about it.

October 17, 2010, 09:28:47 PM
Reply #172

Offline Joseph Collins

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Re: Mr. X's Stages - New CTF Map is out!
« Reply #172 on: October 17, 2010, 09:28:47 PM »
Dude, I am excited!  These maps of yours are really awesome, Mr. X!  You've done some great work!  I would like to focus on MM10Wly5, though...

The layout for this map is pretty good!  A nice, big square with a bunch of items strewn about.  You even included a pit that leads down to the "final battle" area from Mega Man 10!  Nice!  Too bad you forgot to enable death for falling off the platform...
This map has a pretty sizable arsenal of weapons in it, in fact, most of which are pretty useful and/or powerful.  I'm not sure if this is a good or a bad thing, actually.
It also contains a lot of the game's items, and yet, contains no recovery tanks. (Though amusingly, I summoned Eddie, he coughed up a Mystery Tank!  Whoa!)  I'm not too sure about that.
And lastly, no glowy wall emblems?  No Molmoles burrowing through the ground and ceiling?  No Yashiichi?!  Tsk tsk tsk, Mr. X.  X3

Other than that?  You have made me one very happy deathmatcher.  Thank you.  :3

October 17, 2010, 09:36:55 PM
Reply #173

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Re: Mr. X's Stages - New CTF Map is out!
« Reply #173 on: October 17, 2010, 09:36:55 PM »
Actually, there is a Yashichi somewhere in that stage.

October 17, 2010, 09:45:50 PM
Reply #174

Offline Mr. X

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Re: Mr. X's Stages - New CTF Map is out!
« Reply #174 on: October 17, 2010, 09:45:50 PM »
Quote from: "Joseph Collins"
Too bad you forgot to enable death for falling off the platform...

And lastly, no glowy wall emblems?  No Molmoles burrowing through the ground and ceiling?  No Yashiichi?!  Tsk tsk tsk, Mr. X.  X3

You must have picked up Beat, death is in fact enabled for falling off the platform.  I screwed up the Beat check so you just walk on the pit if you have him so it seems like you don't die.

I don't have the glowing sprites for the glowy wall emblems, so I can't make them...well, glow.  I'm not a programmer, so there's no Molmoles.  Finally, you clearly didn't look well enough.

Also, I agree, too many items.  I'll fix it in another release later, but for now, I don't want to throw yet another version up so soon.

October 17, 2010, 11:46:51 PM
Reply #175

Offline TERRORsphere

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Re: Mr. X's Stages - New CTF Map is out!
« Reply #175 on: October 17, 2010, 11:46:51 PM »
I'm working on a CTF map. Don't expect it too soon though.

October 18, 2010, 01:05:05 AM
Reply #176

Offline Mr. X

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Re: Mr. X's Stages - New CTF Map is out!
« Reply #176 on: October 18, 2010, 01:05:05 AM »
Ok, Mike, tell me what you think about these changes.  The starred ones I am going to do regardless of your opinion based on my observation of a 3 vs 3 CTF from earlier.

* Less pitfalls in the blackout areas.
- A hallway that goes around the bases and the blackout areas.  People can avoid those areas, but it costs them time.
- Doing one of two things to the central room's gimmick:  Keeping the conveyor belts but remove the changing of directions or removing the conveyor belt and having the crushers turn on and off.  Or maybe both.  I guess that's three things.
* Adding more junk space in the center of the main room to allow less deaths and possibly adding access to the gravity rooms.
- Widening the paths leading into the center room.
* Removing the pits in the gravity areas since they're small and pointless.
* At the reasonable request of Orange Juice, switching Pharaoh Shot and Metal Blade's locations.

Regardless, I will keep the music since even if you were to include the stage in an expansion, you could change the music.  Just please don't pick something like CTF 03.  God, I hate that song.

EDIT:  Actually, I might follow through with my original plan to write a new piece of music since the old one is 6 months old.

October 18, 2010, 01:39:07 AM
Reply #177

Offline Joseph Collins

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Re: Mr. X's Stages - New CTF Map is out!
« Reply #177 on: October 18, 2010, 01:39:07 AM »
Quote from: "Mr. X"
You must have picked up Beat, death is in fact enabled for falling off the platform.  I screwed up the Beat check so you just walk on the pit if you have him so it seems like you don't die.

I don't have the glowing sprites for the glowy wall emblems, so I can't make them...well, glow.  I'm not a programmer, so there's no Molmoles.  Finally, you clearly didn't look well enough.

Also, I agree, too many items.  I'll fix it in another release later, but for now, I don't want to throw yet another version up so soon.
In that order:
- Oh.  Yeah, I had Beat.
- That explains that.  You'd think someone would've ripped that by now...
- Aww.
- Probably not.  XD
- Sounds good.

And finally, why not call it "Nemesisphere", after the music track, instead of "Wily Space Station"?  Wily Space Station makes me think of his main base from Mega Man: Dr. Wily's Revenge.

October 18, 2010, 01:41:38 AM
Reply #178

Offline Mr. X

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Re: Mr. X's Stages - New CTF Map is out!
« Reply #178 on: October 18, 2010, 01:41:38 AM »
Because Nemesisphere is the name of a song.  I don't think it's the name of the actual space station.

October 18, 2010, 08:20:22 AM
Reply #179

Offline CutmanMike

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Re: Mr. X's Stages - New CTF Map is out!
« Reply #179 on: October 18, 2010, 08:20:22 AM »
Quote from: "Mr. X"
Ok, Mike, tell me what you think about these changes.  The starred ones I am going to do regardless of your opinion based on my observation of a 3 vs 3 CTF from earlier.

Awwight let's see it! If it plays well that's good enough for me.