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Author Topic: [Map Pack] Mr. X's X Pack and stuff  (Read 129758 times)

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October 18, 2010, 11:44:30 AM
Reply #180

Offline Joseph Collins

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Re: Mr. X's Stages - New CTF Map is out!
« Reply #180 on: October 18, 2010, 11:44:30 AM »
Quote from: "Mr. X"
Because Nemesisphere is the name of a song.  I don't think it's the name of the actual space station.
I like to think it is.  XD

October 18, 2010, 01:51:06 PM
Reply #181

Offline Mr. X

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Re: Mr. X's Stages - New CTF Map is out!
« Reply #181 on: October 18, 2010, 01:51:06 PM »
Quote from: "CutmanMike"
Quote from: "Mr. X"
Ok, Mike, tell me what you think about these changes.  The starred ones I am going to do regardless of your opinion based on my observation of a 3 vs 3 CTF from earlier.

Awwight let's see it! If it plays well that's good enough for me.

How soon would I have to have it done in order for it to be considered for the next release?  I could probably have it done by the end of the day, but maybe not.

October 18, 2010, 01:51:40 PM
Reply #182

Offline CutmanMike

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Re: Mr. X's Stages - New CTF Map is out!
« Reply #182 on: October 18, 2010, 01:51:40 PM »
Well I'm waiting on the next ST release, which could be who knows when so just try your best!

October 18, 2010, 09:54:26 PM
Reply #183

Offline Mr. X

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Re: Mr. X's Stages - New CTF Map is out!
« Reply #183 on: October 18, 2010, 09:54:26 PM »
Well, I just got done changing a lot of stuff, but thanks to my college's super magical amazing internet, I can't connect to any file sharing or image sharing sites, so I can't post screenshots or upload the file, so I'll just list what I have changed so far.

-The Flag rooms are a bit larger.
-There are now halls that go around the blackout rooms to the back of the flag rooms.  However, it takes a bit longer to run through and there is no cover.
-The blackout rooms have less pits, smaller pits, and smaller pillars to make navigation in the dark a bit easier.  They do have new items to make more incentive for going in, not to mention cover for flag runners.
-The center room has changed significantly.  The paths and conveyors leading up to the crushers are twice the width and are hallways, not part of the big room.  This cuts out the giant pits around the crushers.  The junk in the actual center room is now larger so battling becomes easier and there are less death pits.
-You can now get from the central room to the gravity rooms through the side hallways.  However, gravity must be low to get in.
-The conveyors no longer change direction.  They are pointed towards the crushers at all times.  This avoids the confusion with the Gravity Man arrows.  I still may eliminate half of them, not sure yet.
-The gravity rooms no longer have pits.
-Due to the extreme layout change, Magnet Missile is no longer in the stage.  However, there are Knight Crushers in the side hallways that go around the blackout rooms.
-Metal Blade and Pharaoh Shot have switched locations.

I think that's everything I've changed.

October 18, 2010, 11:44:21 PM
Reply #184

Offline Mr. X

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Re: Mr. X's Stages - New CTF Map is out!
« Reply #184 on: October 18, 2010, 11:44:21 PM »
Yay, I was able to connect with 4shared!

Here's the new version.  It has a different name and map number than the last map because I want to hear from people which version they think is better.  I made a lot of changes and I'm not sure if people will like them.

http://www.4shared.com/file/FlNTM8Md/reworkedctf4.html

Screenshots!

Here's the hallway that goes around the blackout rooms.  I added the windows because it was ugly and plain without them.


And here's the redesigned main room.

October 19, 2010, 08:18:06 AM
Reply #185

Offline CutmanMike

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Re: Mr. X's Stages - New CTF Map is out!
« Reply #185 on: October 19, 2010, 08:18:06 AM »
OOooh it's a rainy city! I'll check this out when I get home.

October 19, 2010, 09:32:56 PM
Reply #186

Offline CutmanMike

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Re: Mr. X's Stages - New CTF Map is out!
« Reply #186 on: October 19, 2010, 09:32:56 PM »
Ok I'm happy to put this in now. Btw I notice a lot of areas where there's a raised floor and ceiling that uses a texture with a dark top (the "windows" in the red and blue area are prime examples) have the dark top bit at the ceiling and on the lower part just below the window. That's probably the worst explanation ever but if you know what I'm talking about, you can usually fix it by clicking on the line and ticking the Upper and Lower unpegged flags. I'll do this for you now though.

I left the music in too just cause others said it was ok. I do like the rest of the song, just not the thudthudthudthudthud  :p

October 19, 2010, 09:51:26 PM
Reply #187

Offline Mr. X

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Re: Mr. X's Stages - New CTF Map is out!
« Reply #187 on: October 19, 2010, 09:51:26 PM »
Thank you for putting it in!  I have no idea what you are talking about with the dark thingamagigs, but as long as its fixed, it's fine by me!

EDIT: Ooooooooh, I see it now.  Yeah, I forgot to do that when I retextured some of the walls.

The thudthudthudthud is pretty quiet on my computer.  I used identical instruments to those used constantly in Solar Man's stage.  I tried removing the thuds but then you couldn't hear the triangle part and it didn't sound good.

October 20, 2010, 01:23:59 AM
Reply #188

Offline Zellough

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Re: Mr. X's Stages - New CTF Map is out!
« Reply #188 on: October 20, 2010, 01:23:59 AM »
I loved them!

Nice job  :mrgreen:  :mrgreen:  :mrgreen:

October 20, 2010, 08:07:35 AM
Reply #189

Offline Rukifellth

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Re: Mr. X's Stages - New CTF Map is out!
« Reply #189 on: October 20, 2010, 08:07:35 AM »
Come to think of it, I think I have an idea on Fake Man's level. :)

Me and a friend of mine got the idea when we built a level in Timesplitters. It was sort of an urban city where you can go down a subway and/or enter a hotel with some rooms to explore.

Ofcourse, some additional graphics would have to be added apart from the Fake Man tileset but what's wrong with some added diversity? XD

The layout is like this (got no pic, so I gotta describe it):

The entire left area is a massive neighborhood area with three or two buildings that you can enter to find some weapons, on the outside there are open windows where players respawn to jump down and ambush other players. There are two exits at the top and bottom right area...

The bottom right area (two doors) takes you down to the subway area that consists of a subway trainyard (is it called that?) with some benches (don't ask me how to make them :S) and a shop to your left side down the flight of stairs, to the left, near the stairs, there is also a passage that takes you to the employee areas, it's basically just a corridor with locked doors (except for one that takes you into the shop) that leads up to the waiting room at the subway.

NOTE: You can fall and die if you jump down to the railway!

The exit is to the far left (if you entered by going down the stairs), a corridor leads to a large waiting room, could contain some more shops akin to some Metro Subway and/or Train Stations, but from there, you can reach another exit from the subway that takes you to...

The topright exit area of the neighbourhood, from the top right, you reach what looks like a small L shaped slum area with tall buildings, it's pretty tight, but you can still be seen from the windows... to the right is there entrance to the hotel, and if you continue pass the turn, you find the exit from the Subway I mentioned before, continuing from that takes you into a very dark slum area were a special weapon is found.

The hotel (could use the tile set from the Transylvania level from Ducktales) consists of a big main hall with a small reception to your right, straight in front of you is a flight of two stairs that takes you into a corridor that goes on from your left, from there are all the rooms, they are all pretty simhilair to each other and got some items and respawn spots, but some of them have open vents that can take you down to the subway area (remember the employee area?) but one room has a fireplace... IT IS AN ILLUSION! You can cross the fire and enter a secret passage that takes you into the room behind one of the windows in the slum area! Here you will find a special weapon. :D

What do you think of the idea?

October 20, 2010, 02:19:01 PM
Reply #190

Offline brotoad

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Re: Mr. X's Stages - New CTF Map is out!
« Reply #190 on: October 20, 2010, 02:19:01 PM »
sounds like a good idea for a stage but not so much fakemans level!
should keep to what was actually in the stages if it's based on a specific robot master stage, but i also really like the map idea as a stage on it's own!
fakemans stage was on the top of skyscrapers rather than the actual city floor

October 20, 2010, 06:39:15 PM
Reply #191

Offline Hallan Parva

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Re: Mr. X's Stages - New CTF Map is out!
« Reply #191 on: October 20, 2010, 06:39:15 PM »
We need stages based on the MM Killer Stages from MM10.

Just imagine shooting those long gray torpedo-looking things and watching the players who were on them fall into a pit. :p It would be AWESOME

October 20, 2010, 07:14:24 PM
Reply #192

Offline Mr. X

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Re: Mr. X's Stages - New CTF Map is out!
« Reply #192 on: October 20, 2010, 07:14:24 PM »
^I'd love to see that, but I wouldn't be able to program the missiles.

October 20, 2010, 07:16:25 PM
Reply #193

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Re: Mr. X's Stages - New CTF Map is out!
« Reply #193 on: October 20, 2010, 07:16:25 PM »
Plus, the missiles would have to be 2D sprites which means they would be very awkward to use.

October 21, 2010, 03:35:15 AM
Reply #194

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Re: Mr. X's Stages - New CTF Map is out!
« Reply #194 on: October 21, 2010, 03:35:15 AM »
Unless they were forced billboard sprites like the final boss is going to be.