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Author Topic: [Map Pack] Mr. X's X Pack and stuff  (Read 129753 times)

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March 27, 2011, 06:23:31 PM
Reply #495

Offline Blaze Yeager

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Re: Mr. X's Content - The X Pack
« Reply #495 on: March 27, 2011, 06:23:31 PM »
Been wanting to play on these New Maps there Mr.X...i just hope you finish them...

March 29, 2011, 12:13:34 AM
Reply #496

Offline Mr. X

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Re: X PACK V1A RELEASED (see 1st post)
« Reply #496 on: March 29, 2011, 12:13:34 AM »
It's out.  See the first post.

March 29, 2011, 12:39:00 AM
Reply #497

Offline Korby

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Re: X PACK V1A RELEASED (see 1st post)
« Reply #497 on: March 29, 2011, 12:39:00 AM »
Turbo is hosting a server!

March 29, 2011, 01:54:29 AM
Reply #498

Offline FCx

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Re: X PACK V1A RELEASED (see 1st post)
« Reply #498 on: March 29, 2011, 01:54:29 AM »
Oh god! Surely behind the pack, there was much work and dedication

CONGRATULATIONS!! :)

PS: I think if you can add snowball fight mode (buckshot)

March 29, 2011, 01:58:18 AM
Reply #499

Offline Mr. X

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Re: X PACK V1A RELEASED (see 1st post)
« Reply #499 on: March 29, 2011, 01:58:18 AM »
Thanks for the compliment!  If you meant include it in the X Pack, I didn't want to include any modes since you wouldn't be able to use other modes that replace buckshot.  If you meant include it on the front page, then doing so right now.

March 29, 2011, 02:02:30 AM
Reply #500

Offline Hallan Parva

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Re: X PACK V1A RELEASED (see 1st post)
« Reply #500 on: March 29, 2011, 02:02:30 AM »
... You do not realize how long I've waited for these maps.

They all look great, and fun to play on: Whomp Fortress and its concerto of nostalgia; Under The Sea's crazy ceiling-water shenanigans; Alpha Sector's unique look and layout; Sky Deck's majestic... erm, deck.

DLing :mrgreen: Can't wait.

Hope this becomes "industry-standard" for servers (like the I-Pack and Community Pack).

March 29, 2011, 02:03:49 AM
Reply #501

Offline MagnetMan497

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Re: X PACK V1A RELEASED (see 1st post)
« Reply #501 on: March 29, 2011, 02:03:49 AM »
Love it! Miss the old Christman Cape music, tho :(

March 29, 2011, 02:05:01 AM
Reply #502

Offline Mr. X

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Re: X PACK V1A RELEASED (see 1st post)
« Reply #502 on: March 29, 2011, 02:05:01 AM »
I know, I do too but it turns out the songs that were reuploaded to YouTube were from an album you have to buy and thus are against the rules of this site (not to mention it kind of sort of is illegal).

March 29, 2011, 03:46:15 AM
Reply #503

Offline tsukiyomaru0

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Re: X Pack V1A RELEASED (see 1st post)
« Reply #503 on: March 29, 2011, 03:46:15 AM »
That Whomp's Fortress is awesome. I wonder if it can be MUCH better! XD

March 29, 2011, 03:49:39 AM
Reply #504

Offline Mr. X

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Re: X Pack V1A RELEASED (see 1st post)
« Reply #504 on: March 29, 2011, 03:49:39 AM »
Well, if I ever bring myself to do it, I'd replace the textures with 8-bit Mario textures.  Regardless, thanks.  When I said it would be better, that map was excluded because I do like that map.

March 29, 2011, 04:47:31 AM
Reply #505

Offline tsukiyomaru0

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Re: X Pack V1A RELEASED (see 1st post)
« Reply #505 on: March 29, 2011, 04:47:31 AM »

Imagine if this music was easter egg in that Whomp's Fortress? XD

March 29, 2011, 05:50:10 AM
Reply #506

Offline ice

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Re: X Pack V1A RELEASED (see 1st post)
« Reply #506 on: March 29, 2011, 05:50:10 AM »
Quote from: "Mr. X"
WARNING WARNING - DO NOT USE WITH CLASSES. THEY ARE NOT COMPATIBLE..
The map pack is perfectly compatable, its just a loading order thing if you add classes 1st then the maps, the ammo bars wont show up, but if you add the maps 1st THEN the classes, it works just fine (has the same issue with the ememy class pk3)

March 29, 2011, 08:35:08 AM
Reply #507

Offline Hallan Parva

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Re: X Pack V1A RELEASED (see 1st post)
« Reply #507 on: March 29, 2011, 08:35:08 AM »
Quote from: "ice"
Quote from: "Mr. X"
WARNING WARNING - DO NOT USE WITH CLASSES. THEY ARE NOT COMPATIBLE.
The map pack is perfectly compatable, its just a loading order thing if you add classes 1st then the maps, the ammo bars wont show up, but if you add the maps 1st THEN the classes, it works just fine (has the same issue with the ememy class pk3)

Protip of the month. Small flaw though, because Triple Blade's ammo bar won't show up (or properly refill, for that matter); however, most people who play Classes use Buckshot/LMS/TLMS/SomeOtherModeThatTurnsOffAllTheWeapons so I guess it's not a major problem.

March 29, 2011, 02:13:39 PM
Reply #508

Offline Max

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Re: X Pack V1A RELEASED (see 1st post)
« Reply #508 on: March 29, 2011, 02:13:39 PM »
*sees title*

:D

*sees MM10 Maps*

Oh... well I'm glad I gave up on those weapons that you didn't implement.

Also if you do a V1B, you should make the names more basic, I had to keep the front page open whilst I was testing it.

Ballade Cracker is coloured wrong...

EDIT: I'd better say that I love the pack just so you don't get the wrong idea and leave cutstuff again!

March 29, 2011, 02:48:05 PM
Reply #509

Offline Mr. X

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Re: X Pack V1A RELEASED (see 1st post)
« Reply #509 on: March 29, 2011, 02:48:05 PM »
Oh no, I'm fine.  If you read the first spoilered thing (which is long so I don't blame you), I already said I forgot to update wcolors, thus making Ballade Cracker cyan.  I also mentioned the level code thing in there too.  My original thing was that I found myself and other people getting confused over which map in the Ivory and CS_CM packs were which.  I tried to remedy that only to make it worse.  I'll fix the level codes in the next version.  Should I do XDM01 and so on or should I use the following?

XBLA - Blade Man
XWIL10 - Wily Stage 5
XCHR - Christmas Cape
XSKY - Sky Deck
XWHO - Whomp's Fortress Remix
XSAN - Sand Sea
XALP - Alpha Sector
XUND - Under the Sea

Using these would make it easier as all of them other than Wily Stage 5 would be X followed by the first three letters of the map name.

Also, as for your weapons, in the end I really didn't have confidence in myself to implement them correctly.  The Ivory pack already had a template for how to implement Triple Blade and I mainly just had to copy that.  Plus, you gave up anyways so it's all good.

Anyways, that's good news for classes.  I'll update the first post then.