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Author Topic: [Map Pack] Mr. X's X Pack and stuff  (Read 129747 times)

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March 29, 2011, 09:00:44 PM
Reply #525

Offline Mr. X

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Re: X Pack V1A RELEASED (see 1st post)
« Reply #525 on: March 29, 2011, 09:00:44 PM »
First post updated with some server recommendations regarding which maps to use for what modes when hosting a server.  Of course, they are just recommendations.

As for the last post, I have something to add.  I completely understand why people would want to merge them, but I just am not willing to do so at this time.  With classes, merging projects led to confusion over who could do what and who was in charge and in the end just led to a general distaste to working with other people right now.

March 30, 2011, 01:23:57 PM
Reply #526

Offline ficarra1002

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Re: X Pack V1A RELEASED (see 1st post)
« Reply #526 on: March 30, 2011, 01:23:57 PM »
Whomp's Fortress? Dear god my second favorite level in SM64, my favorite childhood game. You sir, are amazing!

March 30, 2011, 08:57:41 PM
Reply #527

Offline Max

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Re: X Pack V1A RELEASED (see 1st post)
« Reply #527 on: March 30, 2011, 08:57:41 PM »
A few weapons that annoy me!

Top Spin on Whomp's Fortress
Top Spin turns fun matches into spinshitfests. That, and it makes Star Crash almost worthless. Perhaps a Rush Coil, or a similarly melee styled weapon?

Dive Missile on Whomp's Fortress
It's not worth the trek to the top. Perhaps Magnet Missile, or maybe switch it with something lower down. I know it's where the Bullet Bills were, but again it's not worth the effort.

Power Stone on Sky Deck
It's EVERYWHERE. Maybe swap half of them for another C-class weapon? If we want to stick with the air theme, Air Shooter or Gyro attack? Plus it's OP with the current bug.

Ballade Cracker on Sky Deck
Too powerful for such an easy to reach location! Maybe Screw Crusher or Mirror Buster instead?

Time Stopper on Under the Sea
It's just troll. Maybe Gravity Hold, to send players tumbling out of the water zone and into death?

All for now!

March 30, 2011, 09:42:00 PM
Reply #528

Offline Mr. X

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Re: X Pack V1A RELEASED (see 1st post)
« Reply #528 on: March 30, 2011, 09:42:00 PM »
For Top Spin:  I wanted people to have some way to attack by jumping like Mario.  If I hear more requests for it to be changed, I'll do so but not yet.

For Dive Missile:  Good, you realized why I put it there!  Points for that, I didn't think people would.  Sure, I could change it to Magnet Missile.

For Power Stone:  There's only two locations that I remember putting it, which I don't think is too many.  Unless I'm mistaken and put one where I didn't think I did.  I know it's messed up right now but that's not my fault, those were there before v1d!  Depending on when my next version comes out, I'll either replace one of them with Gyro Attack or both of them if MM8BDM v1e/2 is too far away.

Ballade Cracker:  I'll probably go with Screw Crusher then, unless anybody has any other feedback.

Time Stopper:  Ok, that was last minute.  That WAS Gravity Hold...and then v1d happened.  The new Gravity Hold would be unbelievably overpowered on that stage as you could literally just walk around holding fire, so I threw in some other uber weapon at the last minute.  I don't know what to replace it with, though.

I'd like to note that I basically just think "what weapon would be way too cheap here" and then avoid those UNLESS I have a reason to put them there (see Wind Storm in Under the Sea for flying around low gravity or possibly up into low gravity).  After that, I basically just thing what weapon would be pointless and try to avoid those.  Then, I just spam random weapons that I think might do something for the stage.

March 31, 2011, 12:57:11 AM
Reply #529

Offline CHAOS_FANTAZY

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Re: X Pack V1A RELEASED (see 1st post)
« Reply #529 on: March 31, 2011, 12:57:11 AM »
I agree with Devil--Top Spin is too easy-access.  However, that's not what I came here to say.

- MM10 Dr. Wily 5 needs more MM10 weapons.  I believe someone took up working on Water Shield, and--as harsh a critique you gave them--Ashley's Thunder Wool and Rebound Striker are still there.
- Top Spin out on Christmas Cape's ice is troll.  You almost always die going out to get it, and even then, it's pretty silly--Top Spin + Low Traction = No Aiming Ability.
- In Whomp's Fortress, you can climb the diagonal incline the Mario would always fall down.
- (Also Whomp's Fortress) PLEASE replace Metal Blade with Star Crash.  Metal Blade is where Metal Cap was.  Metal Cap acts a lot like a Starman.  I'd prefer the actual Starman weapon to be there, but Star Crash is close enough.  In fact, one could put Metal Blade where Top Spin is, put Top Spin where Star Crash is, and put Star Crash where Metal Blade is.
- Sand Sea: Y U NO HAVE SONIC 3 BOSS AS PINCH THEME?


+ I like Rush Jet in Blade-Man's stage:  easy access to broken weapons, but be too slow and you're kind of trapped.  Looks like a big, fun map.  I hope someone host an X-Pack server so I can see how it rolls in different modes.
+ That being said, I like MM10DW5's layout.  I bet people will rage because "BAW CRYSTALMAN," but I find the lower area too small and panicky to stay in.  The only other polish I could think of would be flipping the W-Tank and weapon's graphics.  ;)
+ In Sky Deck, the floor turns red when the Quick Beams are about to fire--a good touch that I wouldn't have thought of, let alone known how to program.
+ Consider this plus a general nod to your music choices (Except the one above) .  :D

March 31, 2011, 01:07:22 AM
Reply #530

Offline Mr. X

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Re: X Pack V1A RELEASED (see 1st post)
« Reply #530 on: March 31, 2011, 01:07:22 AM »
Quite frankly, I don't know how to fully implement weapons.  Triple Blade is only there because Ivory knew how to do it and I copied that.  With that being said, I'd give it a shot if I approved of the weapons, but as you've mentioned, I haven't.

There's still quite a bit of the stage that has normal traction.  Just don't go nuts with it and you'll be fine.

I know you can walk up that slope.  I'd have to make it dang near vertical for you to not be able to climb up it.  The only reason there's a slope there is because there was one in the original.  Not really an issue.

Unless there's a huge game breaking reason to switch those out, I'm not doing it.  Star Crash is the star at the top of the tower, and dang it, I want to keep it that way!

Sand Sea is not based on Sandopolis.  They share one song and that's it.  Besides, I don't want to have to completely rewrite a song for such a small reason (I know there's that one 8-bit version but I stick with 4 channels).

As for the texture changes, just look at Quick Man's stage where the arrows change textures or at Gravity Man's or Bright Man's stage.  Changing textures isn't too hard at all.  Thank you for those compliments, I had to make sure that people knew when they were going to die.

March 31, 2011, 02:16:45 PM
Reply #531

Offline Max

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Re: X Pack V1A RELEASED (see 1st post)
« Reply #531 on: March 31, 2011, 02:16:45 PM »
Quote from: "Mr. X"
For Power Stone:  There's only two locations that I remember putting it, which I don't think is too many.  Unless I'm mistaken and put one where I didn't think I did.  I know it's messed up right now but that's not my fault, those were there before v1d!  Depending on when my next version comes out, I'll either replace one of them with Gyro Attack or both of them if MM8BDM v1e/2 is too far away.
You're right, sorry. Counted one at the back and one at the front, I guess EVERYWHERE was an exaggeration and my memory decieving me.

Time Stopper:  Ok, that was last minute.  That WAS Gravity Hold...and then v1d happened.  The new Gravity Hold would be unbelievably overpowered on that stage as you could literally just walk around holding fire, so I threw in some other uber weapon at the last minute.  I don't know what to replace it with, though.

Hm, It only has three shots not to mention a hard sequence of jumps to get it.


Also, I was working on all MM10 weapons for Wily 5. I have Solar Blaze and Rebound Striker done, and spriteless soundless versions of Commando Bomb, Wheel Cutter and Water Shield. I may or may not finish them, depending on X's needs.

March 31, 2011, 02:39:11 PM
Reply #532

Offline Mr. X

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Re: X Pack V1A RELEASED (see 1st post)
« Reply #532 on: March 31, 2011, 02:39:11 PM »
Actually, I just might try Gravity Hold.  I might actually have v1b up today as I heard something about a match lasting 15 minutes due to time stopper last night.  I want to fix that ASAP.

As for MM10 weapons, there's no big urgency.

March 31, 2011, 10:08:07 PM
Reply #533

Offline mrjnumber1

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Re: X Pack V1A RELEASED (see 1st post)
« Reply #533 on: March 31, 2011, 10:08:07 PM »
Your WCOLORS is out of date (with regards to Ballade Cracker).

(On that note, I really hope there's a way to split up WCOLORS so that expansions that add new weapons don't require constant silly updating like this)

March 31, 2011, 10:19:08 PM
Reply #534

Offline Mr. X

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Re: X Pack V1A RELEASED (see 1st post)
« Reply #534 on: March 31, 2011, 10:19:08 PM »
I've pointed that out on the front page and again two pages ago.  I remembered that I didn't update it about 50% into uploading and since my school internet is slow, I did not want to stop just for that.  To be perfectly honest, I'm afraid to touch WCOLORS since I'm afraid I'll screw up Triple Blade so I'm basically going to let Ivory release the Ivory Pack v3 and look at what xe did.

Anyhoo, V1B is coming soon to correct what I see as major issues that require the most attention.  Changes I've made so far.

-Bye Bye Time Stopper, Hello Gravity Hold! (I still think it might be overpowered, but I'd rather people play with an OP weapon than sit frozen in time for the entire match)
-The platform with the old Time Stopper is smaller making the jump just a bit harder
-Sky Deck has a few weapon changes
-Level codes will be switched to XDM01 and so on until I decide on the best naming system.  Better to switch it now before people remember them (assuming they ever do)

I'm still playing around with a few other things, so any more suggestions would be appreciated.

March 31, 2011, 11:27:33 PM
Reply #535

Offline Gummywormz

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Re: X Pack V1A RELEASED (see 1st post)
« Reply #535 on: March 31, 2011, 11:27:33 PM »
Quote from: "Mr. X"
I heard something about a match lasting 15 minutes due to time stopper last night.

Nah.

It was 25 minutes.

March 31, 2011, 11:36:04 PM
Reply #536

Offline Mr. X

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Re: X Pack V1A RELEASED (see 1st post)
« Reply #536 on: March 31, 2011, 11:36:04 PM »
Well, I've got the update ready but I just wanted to give a bit of time for more suggestions.  Also, thank BumpBump for the fix since nobody else thought it was wise to tell me the severity of it on here.  Otherwise, you wouldn't be getting an update so fast.

April 01, 2011, 12:27:44 AM
Reply #537

Offline Mr. X

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Re: X Pack V1B RELEASED (see 1st post)
« Reply #537 on: April 01, 2011, 12:27:44 AM »
Sorry for the double post, but V1B has been released.  Here's the list of changes again for those who didn't read the first post.

-Deathmatch Map level codes changed.
-Under the Sea's Time Stopper has been replaced with Gravity Hold and the platform made slightly smaller
-Power Stone temporarily replaced in Sky Deck
-Ballade Cracker replaced with Flash Stopper in Sky Deck
-Dive Missile replaced with Magnet Missile in Whomp's Fortress
-Halls of Mirrors fixed in Sunset Canyon (Software mode)

Check the first post for the download.  Note that this was a quick fix for only the more serious issues.

April 01, 2011, 09:20:00 AM
Reply #538

Offline TERRORsphere

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Re: X Pack V1B RELEASED (see 1st post)
« Reply #538 on: April 01, 2011, 09:20:00 AM »
No April fools joke?

April 01, 2011, 09:34:48 AM
Reply #539

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Re: X Pack V1B RELEASED (see 1st post)
« Reply #539 on: April 01, 2011, 09:34:48 AM »
Mr. X detests April Fools, so no.