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Super Mario Bros. 3 Map
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Topic: Super Mario Bros. 3 Map (Read 4457 times)
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October 14, 2013, 09:49:29 PM
Read 4457 times
CStar7
Standard Member
Date Registered: March 25, 2013, 01:43:33 AM
Super Mario Bros. 3 Map
«
on:
October 14, 2013, 09:49:29 PM »
Hi everyone!
I was sitting around one day and got to thinking...
"Why not make a map based on Mario 3?"
...That's what I did.
And here it is.
(DRUM ROLL)
https://www.dropbox.com/s/lqcf1i0be0kwv ... %20Map.wad
Sorry for no screenshots! Just jump in and blast away!
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October 14, 2013, 10:06:06 PM
Reply #1
Korby
Global Moderator
Benvenuto nella room italiana!
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Date Registered: March 04, 2010, 03:36:02 AM
Re: Super Mario Bros. 3 Map
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Reply #1 on:
October 14, 2013, 10:06:06 PM »
You went a wee bit overboard on the items, especially weapon energy and weapons.
It's a bit strange that you can go up on the side walls, like the one with the yashichi and the background.
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October 14, 2013, 10:08:49 PM
Reply #2
CStar7
Standard Member
Date Registered: March 25, 2013, 01:43:33 AM
Re: Super Mario Bros. 3 Map
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Reply #2 on:
October 14, 2013, 10:08:49 PM »
You're right, Korby. I'll cut back on the weapons and the energies.
The side walls are actually something extra-like a secret path. Finding the Rush Coil allows you to go up to a secret place and get special weapons. The background is just something extra.
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October 14, 2013, 10:15:26 PM
Reply #3
Knux
Standard Member
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Date Registered: September 04, 2009, 06:56:01 AM
Re: Super Mario Bros. 3 Map
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Reply #3 on:
October 14, 2013, 10:15:26 PM »
I'm going to summarize my thoughts on this:
- Didn't like the flow. Areas should always have more than one way to exit them, and the paths shouldn't be so narrow. There's also this place with a ladder and a pit. I jumped right in thinking it was a floor and died.
- Pickups and weapons in excess, most notably where Rain Flush is.
- The textures were handled terribly. I'm especially looking at that one with Mario jumping at the goal, though the empty block walls are also of note.
- The pipes are wafer thin. Make them into actual walls.
Well, at least it's not a square over another square this time. Keep practicing.
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October 14, 2013, 10:19:15 PM
Reply #4
CStar7
Standard Member
Date Registered: March 25, 2013, 01:43:33 AM
Re: Super Mario Bros. 3 Map
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Reply #4 on:
October 14, 2013, 10:19:15 PM »
Thanks for telling me, Knux. I'll fix the issues.
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October 14, 2013, 10:42:23 PM
Reply #5
Ivory
MM8BDM Extender
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Date Registered: August 25, 2009, 08:17:59 AM
Re: Super Mario Bros. 3 Map
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Reply #5 on:
October 14, 2013, 10:42:23 PM »
Also, don't hide things. It's bad mapping practice. (The Time Stopper, M Tank, Exit Unit area)
Edit: I say that as I discover the etank location
<_<
>_>
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October 14, 2013, 11:37:06 PM
Reply #6
CStar7
Standard Member
Date Registered: March 25, 2013, 01:43:33 AM
Re: Super Mario Bros. 3 Map
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Reply #6 on:
October 14, 2013, 11:37:06 PM »
Thank you everyone for your feedback!
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Super Mario Bros. 3 Map