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Author Topic: Otaku Alex's Workshop (RPG Mod V1c)  (Read 38814 times)

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November 30, 2013, 08:17:16 PM
Reply #120

Offline OtakuAlex

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Re: Otaku Alex's Workshop (Mega Man RPG V1a)
« Reply #120 on: November 30, 2013, 08:17:16 PM »
Sadly, no. Though that's going to be priority #1 for V3b since the hales currently work fine and I'm not starting development on my two surprise hales until I finish Doom Guy. Though, his theme is in the 'Thingz' file if you want to hear his theme.

November 30, 2013, 11:44:16 PM
Reply #121

Offline Superjustinbros

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Re: Otaku Alex's Workshop (Mega Man RPG V1a)
« Reply #121 on: November 30, 2013, 11:44:16 PM »
Otaku, I don't intend on being rude or rushing you, but what's preventing you from fixing the volume levels of the music (including the start delay of the FF victory theme) and replacing the Shadow the Hedgehog music with something that doesn't make me want to shove telephone poles into my ears?

December 01, 2013, 12:15:12 AM
Reply #122

Offline OtakuAlex

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Re: Otaku Alex's Workshop (Mega Man RPG V1a)
« Reply #122 on: December 01, 2013, 12:15:12 AM »
Like I said before, I didn't see any start delays. Also, you could just manually replace the songs to whatever you like and it won't affect anything aside from what music plays.

December 01, 2013, 01:08:47 AM
Reply #123

Offline Linnie

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Re: Otaku Alex's Workshop (Mega Man RPG V1a)
« Reply #123 on: December 01, 2013, 01:08:47 AM »
Quote from: "OtakuAlex"
Like I said before, I didn't see any start delays. Also, you could just manually replace the songs to whatever you like and it won't affect anything aside from what music plays.
That's a rather lazy excuse. If the majority feels against something, that something should be dealt with.

December 01, 2013, 02:06:16 AM
Reply #124

Offline OtakuAlex

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Re: Otaku Alex's Workshop (Mega Man RPG V1a)
« Reply #124 on: December 01, 2013, 02:06:16 AM »
Guys, if I update the music, you'll have to redownload the Thingz file again and then separating the files will be completely redundant. Since I won't update that file for a long time without a reason like "A hale that had no skin before had a skin made", you might as well just replace LMSFMus with whatever suits your ears better. Also, I only heard Justin mention the delay so far, so I'm pretty sure it's fine.

Anyways, I'm scratching what I said earlier about putting Doom Guy in V3b, there's a whole lot of stuff I overlooked in the current version that I want to fix first.

December 01, 2013, 02:07:44 AM
Reply #125

Offline Linnie

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Re: Otaku Alex's Workshop (Mega Man RPG V1a)
« Reply #125 on: December 01, 2013, 02:07:44 AM »
Well, then, why not at least prepare replacements in advance for the next time you update the Thingz file?

December 01, 2013, 07:45:51 AM
Reply #126

Offline Stardust

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Re: Otaku Alex's Workshop (Mega Man RPG V1a)
« Reply #126 on: December 01, 2013, 07:45:51 AM »
Thingz-2 is broken, error 404.

I just tried the v3A version alone, I'll pass on some stuffs I already talked about like Omega's HUD, in the hope you'll fix them in a day. I hope you'll consider some of my advises below, they may be small details, but trust me they can reward you with a work that was taken care of.

Pro tip. If you want your hales to be appealing, you need to take care of the graphics. When someone is morphed into a hale that *looks* cool, they may enjoy it more using it. If you're just counting on the skin, then it's no use. This goes by the following processes :
> The rage and SJump bar metters MUST show up. When you get morphed, the red/dark blue colors of these bars give the user the feel they're being different from other players, like if they are stronger than them (which is the case).
> Original HUDS are appealing. Avoid the recolorated Mega Buster. You should pay a visit to various mods, and see if you find some interesting HUDs you could use. Don't forget to credit the owner if you do so, through.
> Original sounds are appealing. Like music, sound is essential, and when no sound plays, or when a half-ass one is played (like the Mega buster firing), it makes it look so much basic and boring. Take a look in the Classes mod, they have new 8-bit sounds. Or just use original sounds in a general way.

Then, concerning Sonic, he's cyan. He's actually blue, dark blue. Here's an example of what I talked about earlier : he has white gloves, but on his HUD they aren't. His shoes are red, not blue.
His theme is also really cliche, I've got nothing wrong against Green Hill, but at least use a 8-bit version. The more 8-bits you could get, the better.

Quote from: "Superjustinbros"
Otaku, I don't intend on being rude or rushing you, but what's preventing you from fixing the volume levels of the music (including the start delay of the FF victory theme) and replacing the Shadow the Hedgehog music with something that doesn't make me want to shove telephone poles into my ears?

This message is RIGHT. SO RIGHT. The other day when I joined your server, I had to put so much times "changemus TENVMUS" in the console to recover from your loud song I've got llamaed so hard. Please, if there's ONE thing you could do, keep the older SAXTMUS, or even AT LEAST, reduce this ... this music's volume. You can NOT put any song you like into anything :/ you must have a coherence and make it fittable. Please do it, enough people complained about it, and anyway it only takes 5 minutes to do with Audacity and you'd make your musical things in your mod already much better.
Really, please, do something about it. No offense but we just want to make your mod better.

Also, are Omega zero and hitler 100% finished, pack'd, ready to be consumed ?

December 01, 2013, 08:47:54 AM
Reply #127

Offline coolcat7022

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Re: Otaku Alex's Workshop (Mega Man RPG V1a)
« Reply #127 on: December 01, 2013, 08:47:54 AM »
Ok, i'm staying out of this.

December 01, 2013, 04:28:13 PM
Reply #128

Offline OtakuAlex

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Re: Otaku Alex's Workshop (Mega Man RPG V1a)
« Reply #128 on: December 01, 2013, 04:28:13 PM »
About Sonic's colour, just be glad he's blue. Out of all the bosses, Omega Zero and Sonic use colours that are at least close to their original colours. Also, I fixed the link. Damn Best Ever and its case sensitive links. Seriously though, the issue was that one letter was capitalized.

I'd say Omega Zero is 100% finished, unless I decide to improve him later on, but Mecha Hitler's rage is still kinda buggy when it comes to hit boxes. Seriously, wait for one second and you'll be able to walk right through it, but id it touches immediately instead of a second passing, it will OHKO you.

December 02, 2013, 10:19:34 PM
Reply #129

Offline OtakuAlex

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Re: Otaku Alex's Workshop (Hyper Saxton V3b)
« Reply #129 on: December 02, 2013, 10:19:34 PM »
OK, I have once again made an update. Here's the changelog:
(click to show/hide)

Also, there's only 2 (er, 4 because trios) more bosses I plan to do and they are surprises that I shall reveal later on. After I complete these 'surprise bosses', I will only accept a boss if someone is willing to code the boss for whoever suggested it, or if there's code already made. Yes, this sounds extremely lazy, but I'd prefer to improve and fix what's already there instead of adding more bosses that could possibly be bugged, I only am adding my own bosses to keep things fresh.

Anyways, with that said, I shall remind you that the spot for coding hale suggestions is still open.

Also, recently Frags/ChaosUnlimited decided to resurrect my old "Saxton Classes" mod that I made when I was a complete noob when it comes to DECORATE, he sent me what he did while we were PM'ing on the IRC and I uploaded it onto BE, I guess I'll put a link up for those of you that actually likes that silly ol' mod.

December 03, 2013, 01:25:42 AM
Reply #130

Offline Superjustinbros

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Re: Otaku Alex's Workshop (Hyper Saxton V3b)
« Reply #130 on: December 03, 2013, 01:25:42 AM »
Are you going to clean up Mecha Hitler someday and make him look good with new voice clips/theme? Having a bigger Mecha Hitler that reaches Napalm Man's towering size and voices that aren't recycled from the Christian Sniper would massively help.

December 03, 2013, 08:05:43 PM
Reply #131

Offline Dimpsy

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Re: Otaku Alex's Workshop (Hyper Saxton V3b)
« Reply #131 on: December 03, 2013, 08:05:43 PM »
So here's a quick-ish idea that I just sorta threw together in a pretty short time while playing Hyper Saxton Hale.
You know how noobs/stallers like Team Elecman tend to take forever during matches in Saxton Hale?
Here's a way to speed it up, make it so after a certain amount of time (Like 5 minutes should be decently fair) shit starts to happen. Like you start to lose health randomly, the Hale's Rage could be filled much faster, maybe you could take MORE damage per hit. This is pretty much off the top of my head, inspired by Bomberman Act Zero.

Also I suggest giving Sonic and Omega Zero some voice clips instead of having Sonic's death SFX be ripped from Captain Falcon's.
You also need to try to make NEW ways for Hales to attack, rather than just ripping codes from existing Hales. And Mecha Hitler REALLY needs a buff, he dies too quickly.

EDIT: Here's a BETTER theme for Sonic, still Green Hill, but it fits him more than the original unfitting piece of work (I mean don't get me wrong, it's a good song, but it doesn't fit with the Saxton Hale theme).
https://www.youtube.com/watch?v=iTNI_4nL_hE

December 03, 2013, 08:16:18 PM
Reply #132

Offline tsukiyomaru0

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Re: Otaku Alex's Workshop (Hyper Saxton V3b)
« Reply #132 on: December 03, 2013, 08:16:18 PM »
Just one thing: 90 MB = no no!

December 03, 2013, 10:25:23 PM
Reply #133

Offline OtakuAlex

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Re: Otaku Alex's Workshop (Hyper Saxton V3b)
« Reply #133 on: December 03, 2013, 10:25:23 PM »
Well, TBH, I don't really like that remix. Also, if I was going to change his theme, it would probably be Knight of the Wind or Live and Learn. Also, I know 90 MB is bad, but that's what happens when we have a bunch of songs in MP3 format. If anyone wants to make the music files smaller, go right ahead.

December 03, 2013, 10:29:05 PM
Reply #134

Offline tsukiyomaru0

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Re: Otaku Alex's Workshop (Hyper Saxton V3b)
« Reply #134 on: December 03, 2013, 10:29:05 PM »
You can have it NOT depend on the music file. Like: you can optionally download the music files and place them in skins folder. The worst that happens if the ACS or host uses changemus to a music you don't have is, for the player lacking them, end up in eerie silence or not changing music.