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Author Topic: Otaku Alex's Workshop (RPG Mod V1c)  (Read 38805 times)

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January 01, 2014, 04:13:00 AM
Reply #180

Offline OtakuAlex

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Re: Otaku Alex's Workshop (Classes V2c now out! And HSHV1b)
« Reply #180 on: January 01, 2014, 04:13:00 AM »
Quote from: "Linnie"
Am I on the list?


Quote from: "Necro_Ninja"
So I had this idea for player Hales awhile back, and I was told that this is the place to go If I had ideas.

Player hales is a simple concept: A player well-known to the MM8BDM community (such as Cutman Mike, Otaku Alex, Omega Zero, Eazy, etc.) would be given a hale.

Because I haven't been playing MM8BDM as much as I should, I don't know very many people...eh heh...

So if there's anyone that I forget to mention that should be in this, please inform me.

Not much else to say, really...

...Let's get on with the Hales list, shall we?

(similar to Otaku, I suck at spriting. That being said, many of these hales can just be recolored Megaman Robot Masters.)

(click to show/hide)

I'll add more when I think of more.

Nope. There's actually not that many people listed here.

January 01, 2014, 04:22:33 AM
Reply #181

Offline Linnie

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  • Date Registered: June 05, 2013, 05:19:32 PM

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Re: Otaku Alex's Workshop (Hyper Saxton V4c)
« Reply #181 on: January 01, 2014, 04:22:33 AM »
Oh, so, user Hales?

Yeah, I don't approve.


...except maybe a Cutmanmike Hale just because that would honestly be kinda cool.

January 01, 2014, 05:17:21 AM
Reply #182

Offline coolcat7022

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Re: Otaku Alex's Workshop (Hyper Saxton V4c)
« Reply #182 on: January 01, 2014, 05:17:21 AM »
I'm definitely not on that list. I am FAR from known, and i don't even play MM8BDM, so i'll be HIGHLY surprised if i'm on that list.

January 03, 2014, 08:50:11 PM
Reply #183

Offline OtakuAlex

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Re: Otaku Alex's Workshop (Hyper Saxton V4d)
« Reply #183 on: January 03, 2014, 08:50:11 PM »
I just released V4d of Hyper Saxton. Here's the changelog, blablabla.

(click to show/hide)

I suppose this is the final version of Hyper and the merge will come soon. Yeah, screw having a V5.

Anyways, give feedback and such about stuff.

Now, I wonder what mod I should start paying more attention to and pick up development on.

January 04, 2014, 11:15:43 AM
Reply #184

Offline coolcat7022

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Re: Otaku Alex's Workshop (Hyper Saxton V4d)
« Reply #184 on: January 04, 2014, 11:15:43 AM »
Quote from: "OtakuAlex"
Now, I wonder what mod I should start paying more attention to and pick up development on.
I'd say your pokemon mod or your RPG mod.

January 11, 2014, 04:14:44 AM
Reply #185

Offline OtakuAlex

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Re: Otaku Alex's Workshop (RPG Mod V1b)
« Reply #185 on: January 11, 2014, 04:14:44 AM »
So, I decided to work on my RPG mod some more and improved it a little, by witch I mean completely do everything from scratch to get rid of a few issues the first version had. Here's the changelog.

(click to show/hide)

Regarding Mega Man's skills, here's a list of those as well.

(click to show/hide)

I will probably improve some elements in V1c and later on attempt to make the game remember your level even after death. Once again, feedback is much appreciated.

January 11, 2014, 07:57:25 PM
Reply #186

Offline OtakuAlex

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Re: Otaku Alex's Workshop (RPG Mod V1c)
« Reply #186 on: January 11, 2014, 07:57:25 PM »
And here goes another update, here's the changelog.

(click to show/hide)

January 12, 2014, 01:10:40 AM
Reply #187

Offline OtakuAlex

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Re: Otaku Alex's Workshop (RPG Mod V1c)
« Reply #187 on: January 12, 2014, 01:10:40 AM »
Bugs, bugs every release! Just be glad it didn't get fucked up too badly this time and is still playable and interesting enough. I'll easily fix the current one that makes leveling up a bit too fast by making the scripts client side (that should work, right?) and adding a -1 to the number of levels returned to you so that you don't gain a level upon respawning. I also plan to replace various items and weapons with RPG-esque items/spells/weapons that will make this mod feel even more like a RPG. This mod will be my main focus when not working on Saxton Hale.

I will accept suggestions for items, weapons, and skills for this mod in order to make it as great as possible. If I accept your idea, then kudos to you for having a spectacular thought.

In the next version, along with fixing some bugs, I'll be making various items and weapons to replace weapons from MM1 and some items, so I'll be taking any ideas for that to mind. For example, Eddie would be a treasure chest that would drop EXP, weapons, spells, items, and special coins (it's an actor name that may or not be changed and is planned to be used as a way to have a bonus when leveling up if you have enough).

Anways, I'll brain storm some ideas for high-level charge shots and put up a poll for when I have a good selection of ideas.

January 16, 2014, 12:49:37 AM
Reply #188

Offline coolcat7022

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Re: Otaku Alex's Workshop (RPG Mod V1c)
« Reply #188 on: January 16, 2014, 12:49:37 AM »
Alright, this is gonna be a strange one, but replace Rolling Cutter with a boomerang scythe that moves like normal rolling cutter, but has more damage, no ripping, and a bigger ammo usage. This should be available only at LVL. 3 and up, unless you feel otherwise.