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-Sonic hale will be made, but may end up being a Cpt. Falcon clone with Super Sonic as rage.
Quote from: "OtakuAlex"-Sonic hale will be made, but may end up being a Cpt. Falcon clone with Super Sonic as rage...Really, now? That's a bad idea.
I actually haven't fought against Zero yet, but from the sound of it he has both a melee and a range attack? You want to make sure he doesn't have too many moves or you'll accidentally create another Neo DS.The Cave Story thing is a common glitch, actually, where if you get a dual boss and there are only two players the game messes up. Or at least it was common, there might have been a way to prevent it from happening in later modes.
Hitler doesn't have a theme because I was having trouble finding the song that plays on E3M9 of Wolfenstein 3D, perhaps you could post a Youtube or Sound Cloud link for this to make this search shorter.
Thanks for the feedback, guys.Here's the thing about Omega Zero, he's bugged. Omega Zero was supposed to be a melee hale and the rage would give Z-Buster, but the game seems to commonly skip right to the Z-Buster, I'm going to try seeing what I did wrong when I develop the next version. I didn't take him out of the boss selection like I did with the Doom Guy hale I was working on since he's still at least playable. Also, I will nerf the speed.As for the CS Duo glitch, that might have to do with the way I edited the boss selection, but it shouldn't be an issue when there's more than 2 players.Hitler doesn't have a theme because I was having trouble finding the song that plays on E3M9 of Wolfenstein 3D, perhaps you could post a Youtube or Sound Cloud link for this to make this search shorter.Now, about those errors Star Dust mentioned, I have no clue why those appear, that stuff should be in MM8BDM's core, right?Anyways, that's all for now. I will try working on this later. Oh, and I actually haven't heard how the last survivor theme sounds since I released V2b as soon as I put that in. My sound settings are kinda low, so it probably won't be as loud for me as it was for you, Justin.
While I was doing the ACS for this version, my ACC thought one script was part of the one before it.I couldn't fix this issue, so the ACS for this version is not complete, this was prior to making these changes and was just improving one anyways, so it's still good, just a bit buggy with the health hud message that shows in the corner of the screen. The max health will be off for some hales and this is what I was trying to fix before my ACC decided to act like a retard.