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Author Topic: Otaku Alex's Workshop (RPG Mod V1c)  (Read 38813 times)

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November 22, 2013, 01:10:20 PM
Reply #60

Offline Linnie

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Re: Otaku Alex's Workshop (Hyper Saxton V2c)
« Reply #60 on: November 22, 2013, 01:10:20 PM »
Huh, I don't see anything specific either, but using Ctrl+F says you have one more opening curly brace than you do closing curly brace, and I think it might be at the end of the script because I was counting them in relation to opening and closing braces and which matched. I'm at least pretty sure that the error is in Scipt 805 in this case.

November 22, 2013, 04:26:18 PM
Reply #61

Offline Stardust

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Re: Otaku Alex's Workshop (Hyper Saxton V2c)
« Reply #61 on: November 22, 2013, 04:26:18 PM »
I'm not sure on the error... how is the Sonic hale going through ?

November 22, 2013, 04:40:58 PM
Reply #62

Offline OtakuAlex

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Re: Otaku Alex's Workshop (Hyper Saxton V2c)
« Reply #62 on: November 22, 2013, 04:40:58 PM »
Quote from: "Stardust"
I'm not sure on the error... how is the Sonic hale going through ?

Quote from: "OtakuAlex"
Also, I might take down the poll to put one up regarding runes, so the winner is chosen before development on the Sonic hale even starts.
:|

November 22, 2013, 04:46:11 PM
Reply #63

Offline Linnie

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Re: Otaku Alex's Workshop (Hyper Saxton V2c)
« Reply #63 on: November 22, 2013, 04:46:11 PM »
I started downloading V2C to see exactly what the error was, and, Otaku, maybe you should split your files into two like Balrog's Hale. He did it that way so that you'd only have to download the sprites and sounds and music once, and any updates would be in the second file, but the way you have it every time you update we have to download 80MB of files.

November 22, 2013, 07:34:50 PM
Reply #64

Offline Stardust

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Re: Otaku Alex's Workshop (Hyper Saxton V2c)
« Reply #64 on: November 22, 2013, 07:34:50 PM »
Oh sorry, I missed that.
Also yeah, you were even here online, when Crash pointed that out, your file sure is heavy :P that's a huge 80MB atomic bomb. Separating files, like Linnie advised, is the fastest way to grab your mod for the players, through you'll need to transfer some music lumps into the other file. Musics take about 80% of the size of the actual file ^^ Or if you're lazy, you could keep the music in your main PK3, but then you should avoid as much as possible updating the wads often, especially if it only concerns minor glitch/bugs fixing...
Yeah, the post above speaks the wisdom of the truth.

November 24, 2013, 02:51:18 AM
Reply #65

Offline Dimpsy

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Re: Otaku Alex's Workshop (Hyper Saxton V2c)
« Reply #65 on: November 24, 2013, 02:51:18 AM »
Here's HUD sprites for Black and White Mage

I'm not entirely proud of White Mage's HUD sprites, but I'm a little proud of Black Mage's.
I don't play Final Fantasy or know much about it so I can't tell you if these are exactly "accurate".

November 24, 2013, 03:18:53 AM
Reply #66

Offline Linnie

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Re: Otaku Alex's Workshop (Hyper Saxton V2c)
« Reply #66 on: November 24, 2013, 03:18:53 AM »
Quote from: "VirtualSonic43"
Here's HUD sprites for Black and White Mage

I'm not entirely proud of White Mage's HUD sprites, but I'm a little proud of Black Mage's.
I don't play Final Fantasy or know much about it so I can't tell you if these are exactly "accurate".
They look good. Final Fantasy I doesn't have any first-person sprites, but looking at artwork and sprites from the remakes, Black Mage's HUD is spot on, while for White Mage you may want to have her part of her hand appear on the end of her sleeve, so it's only partially covered rather than fully covered.

November 24, 2013, 06:01:01 AM
Reply #67

Offline OtakuAlex

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Re: Otaku Alex's Workshop (Hyper Saxton V2c)
« Reply #67 on: November 24, 2013, 06:01:01 AM »
Quote from: "VirtualSonic43"
Here's HUD sprites for Black and White Mage

I'm not entirely proud of White Mage's HUD sprites, but I'm a little proud of Black Mage's.
I don't play Final Fantasy or know much about it so I can't tell you if these are exactly "accurate".

Sweet, dude. Mind if I get these as separate images? That's the only way they're usable in-game after all.

P.S. If you want accurate, you can keep them as hand sprites or add a staff/rod, those are the only things I can remember Mages using in Final Fantasy, unless it's Red Mage, Red Mage is a badass who can wield swords and use both black and white magic.

November 24, 2013, 06:16:05 AM
Reply #68

Offline Linnie

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Re: Otaku Alex's Workshop (Hyper Saxton V2c)
« Reply #68 on: November 24, 2013, 06:16:05 AM »
You know, why don't we have a Red Mage skin? Red Mage was my favorite playing Final Fantasy.


I'm going to go request that now in the skins subforum.

November 24, 2013, 10:52:36 AM
Reply #69

Offline Stardust

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Re: Otaku Alex's Workshop (Hyper Saxton V2c)
« Reply #69 on: November 24, 2013, 10:52:36 AM »
Oh hey, another pool, sweet
If I may say -- since your mod seems to be based on the class modification, and not the original Saxton Hale, you shouldn't put the same for everyone, and let MrL choose a specific rune for each class. Saying this because some classes can reveal impossible to beat/not enough powered up by the rune. For instance, for those who experienced Cuca's Ring Man handling, the Ring Man spread at close range is probably the hardest for a hale to deal with. On the other hand, some classes such as Hard Man, considering everyone gets Strength, will buff his damage yeah, but he won't last long. He'd be way better with a haste rune, the thing that increase your speed.
Cooncloosion, keep MrL's runes plss sps plspsl pslps

November 24, 2013, 03:33:28 PM
Reply #70

Offline OtakuAlex

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Re: Otaku Alex's Workshop (Hyper Saxton V2c)
« Reply #70 on: November 24, 2013, 03:33:28 PM »
Well, I'll try making some code in my patches to overwrite the code in my main mod so that it can work that way when loaded with classes, each class will get a specific rune, but vanilla won't work that way. Sound good? Also, when it comes to classes being OP with spread, ring doesn't come to mind since I almost never face off against him, instead I think of Pharaoh Man.

November 24, 2013, 06:26:46 PM
Reply #71

Offline Linnie

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Re: Otaku Alex's Workshop (Hyper Saxton V2c)
« Reply #71 on: November 24, 2013, 06:26:46 PM »
I'd like to bring up the new music.

Saxton's is fine, but the other new choices I don't know about.

Hitler's is too soft, you should probably make it louder.

Zero's has already been discussed, you might want to look for something more instrumental. Ignore Christian Brutal Sniper, for whatever reason his music works for him, maybe it's the long instrumental intro.


The Last Stand music is WAYYY TOO LOUD. It also doesn't really fit that "Last Stand" feeling. There should be a touch of urgency and in the Last Stand music, like the old music had. I would vote for replacing it, either with the old music or another theme that fits that feeling.

November 25, 2013, 01:53:35 AM
Reply #72

Offline Dimpsy

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Re: Otaku Alex's Workshop (Hyper Saxton V2c)
« Reply #72 on: November 25, 2013, 01:53:35 AM »
Quote from: "OtakuAlex"
Sweet, dude. Mind if I get these as separate images? That's the only way they're usable in-game after all.
Here ya are!
http://www.mediafire.com/download/i8b7e ... 4Otaku.zip

Oh yea btw I added in Pit's Hammer because I feel that I've done all I could do at the moment. Because Black Mage and White Mage are the only characters in your Classes Mod that have actual designs that were easy to work with.

November 25, 2013, 10:55:07 PM
Reply #73

Offline OtakuAlex

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Re: Otaku Alex's Workshop (Hyper Saxton V2c)
« Reply #73 on: November 25, 2013, 10:55:07 PM »
OK, I'm working on the code some more for both of my mods, but first I have three things to say.

For some reason the Black Mage hud sprites are having weird effects on the game, though the White Mage hud sprites work perfectly fine. It's a strange issue and I'm not sure why it happens.

From now on, here will be the rules for hale suggestions in my version of Saxton Hale.
(click to show/hide)

Also, I have spots open on the dev team for Hyper Saxton Hale.
(click to show/hide)

That is all, have a nice day.

November 25, 2013, 11:09:13 PM
Reply #74

Offline Linnie

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Re: Otaku Alex's Workshop (Hyper Saxton V2c)
« Reply #74 on: November 25, 2013, 11:09:13 PM »
Quote from: "Otaku Alex"
2. No memes. (Weegee, Sanic, etc.)

No Kung-Fu Cutman? ;_______________________________________________________________________________________________________;