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Author Topic: Otaku Alex's Workshop (RPG Mod V1c)  (Read 38804 times)

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October 16, 2013, 06:27:14 PM
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Offline OtakuAlex

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Otaku Alex's Workshop (RPG Mod V1c)
« on: October 16, 2013, 06:27:14 PM »
Hello, everyone. I have decided that since I have so many wonderful mod ideas going through my head all the time, I'm going to put any ones I make in this thread from now on.


Pokemon Deathmatch [W.I.P.]
   Progress:
(click to show/hide)


Mega Man RPG
   Version: V1c
   Download
  Progress:
(click to show/hide)


Hyper Saxton Hale
   Version: V4d
   Downloads:
     Code
     Thingz
   Fixes:
     YD Classes
   Servers:
:: [BE] New York :: Hyper Saxton
:: [BE] New York :: Hyper Saxton + YD Classes
   Progress:
(click to show/hide)
      Click here to go see StarDust's Saxton Hale ++

Click here to go see Saxton Hale Classes (Currently worked on by ChaosUnlimited)

Dead Projects:
   Otaku Classes


Random Extras:
     Hotline Miami Music Pack (put this in your skins folder or edit the Zandronum ini to autoload this)

Stuff I've Been Helping Out With:
     *NEW* Mafia Mode


I accept suggestions

October 23, 2013, 12:05:53 AM
Reply #1

Offline OtakuAlex

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Re: Otaku Alex's Workshop (New Class Mod and Upcoming things
« Reply #1 on: October 23, 2013, 12:05:53 AM »
I've released V1b, Zero now has a buster and dashes while slashing, Bass is less OP, and a new class has been introduced...........The White Mage from the FF series.

The new class works like this:

Main: Aero (I was lazy, so I just made a Tornado Hold that doesn't need to hit the floor, actually moves, and can home in, it has the speed of 5)

Alt: Cure (OMG, guess what this does!)

I would like to get feedback and know which classes I should improve or create. Also, with my Pokemon mod I'm working on, it's taking a while since I don't know what I should do for a lot of the Pokemon, I don't even know what Mudkip's main attack should be, so I'm accepting suggestions for that mod even though it's not released yet. Please give feedback on any current mod(s), thanks for your time.

October 24, 2013, 06:38:43 PM
Reply #2

Offline OtakuAlex

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Re: Otaku Alex's Workshop (Latest Release: Otaku Classes V1c
« Reply #2 on: October 24, 2013, 06:38:43 PM »
Otaku Classes V1c is now out, I improved Bass and nerffed the White Mage

Bass can now dash and shoots purple projectiles like he did in the games

Aero does less damage and is a bit slower, it also has to recharge if used too much. The most shots you can do without stopping right now is 3.

In the next version, I plan to add the Black Mage and make the White Mage slightly slower than Mega Man

The Black Mage will have Fire as his main attack and Thunder as his alt, he'll move at the same speed as the White Mage.


Once again, please give feedback. I won't know if any of my ideas are stupid to others since I have a different view point, so I need the public to tell me what's good and what needs to go.

October 24, 2013, 06:55:19 PM
Reply #3

Offline FTX6004

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Re: Otaku Alex's Workshop (Latest Release: Otaku Classes V1c
« Reply #3 on: October 24, 2013, 06:55:19 PM »
You forgot to edit your progress and i don't like about some classes like zero, you could change the skin to ice's zero and the hud are awful maybe you could add some cool stuff to the classes like i see everything is edits you could rework on it.

October 24, 2013, 09:31:09 PM
Reply #4

Offline OtakuAlex

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Re: Otaku Alex's Workshop (Latest Release: Otaku Classes V1d
« Reply #4 on: October 24, 2013, 09:31:09 PM »
OK, I released V1d a bit early since there were bugs that flooded the chat and were getting really annoying, so no Black Mage until V2a.

All I did was give the classes pain states for EnkerAbsorb.

October 24, 2013, 09:46:40 PM
Reply #5

Offline Korby

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Re: Otaku Alex's Workshop (Latest Release: Otaku Classes V1d
« Reply #5 on: October 24, 2013, 09:46:40 PM »
I'm interested in how your Fire and Thunder will work.

Mind giving your thoughts?

October 24, 2013, 11:27:30 PM
Reply #6

Offline OtakuAlex

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Re: Otaku Alex's Workshop (Latest Release: Otaku Classes V1d
« Reply #6 on: October 24, 2013, 11:27:30 PM »
Quote from: "Korby"
I'm interested in how your Fire and Thunder will work.

Mind giving your thoughts?

Honestly, Fire might end up being a weaker version of another wep with the way it should be in my mind, but thunder will probably work like Thunder Wool did in MM10, except with no cloud and some added homing.

October 25, 2013, 08:51:43 PM
Reply #7

Offline OtakuAlex

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Re: Otaku Alex's Workshop (Latest Release: Otaku Classes V2a
« Reply #7 on: October 25, 2013, 08:51:43 PM »
V2a is out, White Mage was was edited and Black Mage is now playable.

Here's how Black Mage is right now;
His main attack works like a faster, weaker, Fire Storm (looks like that, too), but will eventually be coded to be much different in terms of gameplay.
The alt works, but is a bit buggy. The entire weapon seems to stop working when you use the alt, so alt is disabled until this bug is fixed.

And here's what I edited for the White Mage;
He/she now has a slower walking/running speed and the alt (Cure) works

Edit: The Black Mage's main attack starting having the same problem in a less severe manor, so I'm fixing it in V2b right now. Actually, it's already fixed, I'm just not sure if I should make more edits to it or not, tell me what you think.

October 29, 2013, 12:48:58 AM
Reply #8

Offline OtakuAlex

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Re: Otaku Alex's Workshop (Latest Release: Otaku Classes V2b
« Reply #8 on: October 29, 2013, 12:48:58 AM »
I just released V2b, the Black Mage is 100% ready for combat and there's a new class called Dusk.

Changes for the Black Mage;
Main: Now 100% complete
Alt: Doesn't cause bugs, but has unlimited ammo, making it abusable. Please don't spam this in online matches.


What Dusk is all about;
Idea: Dusk is basically a robot master I came up with. Wily made him after seeing how ineffective Bass was at beating Mega Man. Dusk has the same purpose as Bass, but was designed much differently.

Main: A shot that deals 25 damage, with 35 speed

Alt: A rapid-fire, short-range, attack. It deals 1 damage per hit and moves at a speed of 65

Other: He also was built with superior durability, while other robots can only take 100 damage, he can take 500 damage. This might be lowered to 300 if lot of people complain.

Edit: Zero was not usable in this version since I changed the weapon name and forgot to update the actual class so he could get the weapon. The reason I changed the name is because I'm working on an improved version that was saved in the file along side with the old one and never got finished, so now we have a V1 and V2 of ZeroWep.

November 02, 2013, 10:44:49 PM
Reply #9

Offline OtakuAlex

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Re: Otaku Alex's Workshop (Classes V2c now out! And harder S
« Reply #9 on: November 02, 2013, 10:44:49 PM »
I released V2c of my class pack now. V2c is merely a fix of V2b, so don't expect too many changes.

The mages had their alts switched to items, may change this later if I can fix the unlimited ammo problem the alt had.
Zero is back to normal.
I also improved Dusk's alt, because he wasn't OP enough already #sarcasm
And oooooone moooore thing, bars to show how much ammo the mages have.

And I now have my own take on Saxton Hale.
My version of SH is supposed to be harder and will be compatible with as many things as possible, not taking SBARINFO into consideration

November 06, 2013, 10:36:19 PM
Reply #10

Offline Necro_Ninja

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Re: Otaku Alex's Workshop (Classes V2c now out! And HSHV1b)
« Reply #10 on: November 06, 2013, 10:36:19 PM »
So I had this idea for player Hales awhile back, and I was told that this is the place to go If I had ideas.

Player hales is a simple concept: A player well-known to the MM8BDM community (such as Cutman Mike, Otaku Alex, Omega Zero, Eazy, etc.) would be given a hale.

Because I haven't been playing MM8BDM as much as I should, I don't know very many people...eh heh...

So if there's anyone that I forget to mention that should be in this, please inform me.

Not much else to say, really...

...Let's get on with the Hales list, shall we?

(similar to Otaku, I suck at spriting. That being said, many of these hales can just be recolored Megaman Robot Masters.)

(click to show/hide)

I'll add more when I think of more.

November 08, 2013, 04:20:17 AM
Reply #11

Offline OtakuAlex

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Re: Otaku Alex's Workshop (Hyper Saxton V1c)
« Reply #11 on: November 08, 2013, 04:20:17 AM »
OK, I released V1c of my Saxton Hale mod, it's name is now Hyper Hale, here are the changes:

All hales have had there base HP modified (1500 for melee solos, 1000 for ranged solos,250 for ranged duos, 700 for melee duos.
New hales include Omega Zero and Mecha Hitler.

Omega Zero works like a reverse version of my Zero class TBH, but without dashing when using the Saber.
Hitler uses a gatling gun for his main and gas for his alt.

Quote from: "Necro_Ninja"
So I had this idea for player Hales awhile back, and I was told that this is the place to go If I had ideas.

Player hales is a simple concept: A player well-known to the MM8BDM community (such as Cutman Mike, Otaku Alex, Omega Zero, Eazy, etc.) would be given a hale.

Because I haven't been playing MM8BDM as much as I should, I don't know very many people...eh heh...

So if there's anyone that I forget to mention that should be in this, please inform me.

Not much else to say, really...

...Let's get on with the Hales list, shall we?

(similar to Otaku, I suck at spriting. That being said, many of these hales can just be recolored Megaman Robot Masters.)

(click to show/hide)

I'll add more when I think of more.

Also, I may do those as a little side pack if a lot of people want it, ideas are always taken into consideration.

November 08, 2013, 07:26:43 AM
Reply #12

Offline CDRom11_2007

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Re: Otaku Alex's Workshop (Hyper Saxton V1c)
« Reply #12 on: November 08, 2013, 07:26:43 AM »
wow Otaku, you actually started the Pokemon classes mod already. Guess I need to get a new mod idea then.*sigh*

November 08, 2013, 05:39:34 PM
Reply #13

Offline Dimpsy

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Re: Otaku Alex's Workshop (Hyper Saxton V1c)
« Reply #13 on: November 08, 2013, 05:39:34 PM »
I guess I better put this here because I believe you said you tend to forget stuff easily.

Hale: Dark Pit
Skin: Pit (Made by me)
HP: Not sure how this works exactly, so whatever best works can do.
Super Jump: Well this is self-explanatory, it'd just be a Super Jump because A. Uprising has a Super Jump power and B. Dark Pit can fly without the need of a goddess.
Main Attack: Arrows (Make it like the short arrows you start with in the first game, the ones that only go a few inches) (2 to 3 hits to kill a player unless it's an armor character like Guts and Hard, then make it 4 to 5 hits)
Rage: Uhhhh... not exactly sure what I could put here. Maybe something like the Ghost of Starman's Rage where it's just a modified Astro Crush. You may have played Kid Icarus: Uprising so that might help. (Though I played it too and beat it)

And another Kid Icarus-related thing for your classes mod.

Class: Pit
Skin: Pit (Made by me)
Armor- Y/N: N
Jump Height: About the same height as usual flying characters, except he can't fly. Maybe (if you possibly can) have it so he can slow his fall down by constantly pressing the jump button (Kinda like the GB game).
Main Attack: Arrows (You can make this version like the long one you get later in the original game) (This could possibly do a good amount of damage considering Pit's arrows are short, so you could make it like a sniper)
Secondary Attack: Hammer (Like the Hammer attack you get later in the game that's used to smash stuff, this can be used as a melee-attack weapon that deals a good amount of damage)

I know these may sound a bit ridiculous to some, but I recall you (Otaku Alex) saying you probably could do the Dark Pit Hale when we were both in a Saxton Hale server.

November 08, 2013, 07:27:16 PM
Reply #14

Offline OtakuAlex

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Re: Otaku Alex's Workshop (Hyper Saxton V1c)
« Reply #14 on: November 08, 2013, 07:27:16 PM »
Hmmm, I feel like I should respond to both of these.
OK, my Pokemon mod isn't a class pack, so you could still make yours, CRRom. My mod is supposed to let you play as a trainer and catch pokemon available in a map, you can switch between Pokemon by using an item that morphs your class. I might need mappers to make, well, maps and put NPC Pokemon on them once I release the first version (I still need ideas for that mod, for those who actually care about it).

And, VirtualSonic, Pit can fly for a limited amount of time as stated in Kid Icarus Uprising, he just needs help from a goddess to do so.