0 Members and 1 Guest are viewing this topic.
For a secret level, you play as a 8-bit DOS version of X
What say you, Robot Masters?
Choice of robot enemies: mainly insects, dogs, spiders, bats, and aquatic critters. Mundane critters without any anime style to them.
Original though slow moving robot master designs: At least in the first Mega Man DOS. I know that 3 ripped designs off the NES games, and all fought the same way.
Since I do have a fondness for the old title and for Apogee/id DOS platformers, and since there was only a DOS 1 and 3, why not a Mega Man DOS 2? It would be perfect, because I could parody the style, look, and gameplay of Mega Man DOS, but at least make it more fun to play than the originals. I would try to make MM DOS 2 be to the MM DOS games what Mega Man 2 was to the Mega Man games.
The Robot Masters he faces are deliberately meant to be mundane and dull
Robot Masters:Globe Man: Spinning Globe ProjectilesDaimyo Man: Vibrating Katana SlashOven Man: Environmental BroilTV Man: Static Interference WaveKraken Man: Feeding Tentacle GrappleVitamin Man: Pill Bomb Computer Man: Error Screen AttackMotorcycle Man: Gas Blower Pool Man: Chlorine GrenadeRadioactive Man: Mini-Atom Bomb BlasterLawnmower Man: Mower Blade Projectile and Grass ThrowerBookworm Man: Re-educator Annelids
At one moment in the game, Mega Man is kidnapped, and Roll must rescue him by becoming MEGA WOMAN, for at least two levels and then she's back to being Roll.
Duke Nukem 1, my other favorite childhood platformer, borrowed a bunch of textures from Mega Man DOS, so it has that almost-Apogee feel to it.
Quote from: "id Man"What say you, Robot Masters?I'm not trying to be an evil wraith guy that feeds off of your crushed hopes and dreams...but I don't really like the sound of this. Defend yourself.Quote from: "id Man"Choice of robot enemies: mainly insects, dogs, spiders, bats, and aquatic critters. Mundane critters without any anime style to them.Kindly explain what makes this ever-iconic mainstream MM enemy over-the-top and anime-like.Quote from: "id Man"Original though slow moving robot master designs: At least in the first Mega Man DOS. I know that 3 ripped designs off the NES games, and all fought the same way.Why would those sluggish moves ever be considered a good thing? Those bosses were so easy to mow down, it was laughable.Quote from: "id Man"Since I do have a fondness for the old title and for Apogee/id DOS platformers, and since there was only a DOS 1 and 3, why not a Mega Man DOS 2? It would be perfect, because I could parody the style, look, and gameplay of Mega Man DOS, but at least make it more fun to play than the originals. I would try to make MM DOS 2 be to the MM DOS games what Mega Man 2 was to the Mega Man games.So, combining MM2's objective overratedness and mediocre music with MMDOS's clunky physics, ugly look, and relative lack of difficulty? No, thanks.Quote from: "id Man"The Robot Masters he faces are deliberately meant to be mundane and dullTell me you didn't just say "let's be boring on purpose..."Quote from: "id Man"Robot Masters:Globe Man: Spinning Globe ProjectilesDaimyo Man: Vibrating Katana SlashOven Man: Environmental BroilTV Man: Static Interference WaveKraken Man: Feeding Tentacle GrappleVitamin Man: Pill Bomb Computer Man: Error Screen AttackMotorcycle Man: Gas Blower Pool Man: Chlorine GrenadeRadioactive Man: Mini-Atom Bomb BlasterLawnmower Man: Mower Blade Projectile and Grass ThrowerBookworm Man: Re-educator Annelids...and with concepts like this? I've never heard of half the ideas in here being done by anyone, really. These Robot Masters deserve better than the DOS treatment; they deserve less generic looks, more engaging boss battles, weapons that are actually interesting! The DOS style has proven to have none of those, and making a game to be "like DOS" simply won't hold up.Quote from: "id Man"At one moment in the game, Mega Man is kidnapped, and Roll must rescue him by becoming MEGA WOMAN, for at least two levels and then she's back to being Roll.Why even bother? If "Mega Woman" doesn't have any unique gameplay attributes, then there's no point—aside from removing weapons from the player for a few rounds, which could be handled in other ways (See also: Shadow Rockman, Rockman 4 MI). If she does, then you're limiting the player's ability to have fun playing as her. What if I'd rather keep being Mega Woman?In conclusion:Basically, "ew, Mega Man DOS style." It has often been said that Mega Man should find a way forward in its fangames and stop banking on the same art style every time (Though admittedly I'm too lazy to learn a new style), but DOS sounds like two steps back. The existing DOS games have proven to be visually unappealing in all aspects; to have physics that are awkward clunky and certainly not what we're used to; and to simply be not as engaging or as fun as the real deal. They were hastily built to bank on the real Mega Man's popularity, and it shows. I cannot realistically see myself wanting to play a game like it.
That's cool and allEspecially the Squid Grappling Hook,But how are you going to do this?Some of the members are working on v4 of MM8BDM or mods and I believe NemZ and Colonel are already set to make their own fan games.So unless another one of us can code,Then your awesome idea will never happen.