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November 04, 2013, 05:38:53 AM
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Offline id Man

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Some Issues with v3b
« on: November 04, 2013, 05:38:53 AM »
I've been playing MM8BDM a lot lately, and I think it's one of the most brilliant freeware games I ever played. You really succeeded in making Mega Man FPS when Capcom couldn't. Not only that, but you succeeded in rendering NES Mega Man's 8-bit graphics into a retro-3D environment from the first person, in the DOOM II engine. Many of the weapons from the old MM games work very well in this transfer. The Slash Claw, Flame Sword, Bass Buster, and Proto Buster and Shield are among my favorite weapons in MM8BDM. What's also cool is to see the moving mouths from the MM NES games from a first person perspective in the DOOM engine: it's a quality that makes me thing of Half-Life 1, and it just makes me wonder why other FPS developers in the 90s couldn't make their NPCs move their mouths while talking to you while MM NES did it so simply. And the boss fights are brilliant as well. Gamma is pretty difficult, but I think that he is by far the largest boss ever programmed for a DOOM engine game. Having the EVIL Energy Robot from MM8 be the boss in the last expansion, considering that he didn't get to be a boss in the original MM8, was a great touch.

Those are just a few of my praises for this game. I will now get into some complaints, but they are very few. They persist a lot, so I was wondering if you could fill me in on them.

1) Autoaim is always on: I find it very strange why this feature is always on, and always resets to autoaim even when I try to change it. It's annoying, because it shoots at things I didn't want to shoot at, like those raven robots in the Shade Man level. I'm not firing at them, but it still hits them, and they fire back. It happens to when while fighting some of the bosses, the mega buster fires at the small damn helmet things when I really just want to fire at the end boss. Whenever I try to change it, the menu won't allow me, because it says that I can't change in-game. Even if I am in Dr. Light's compound, it still says I can't change. I changed it while in intro cutscene before starting the game, but it always reverses back to autaim. Why must you have autoaim always on? Granted, I did manage to change autoaim other features once while in game mode, but the game was probably too distracted to care, and that resulted in a crash afterwards I think. The same applies to the crouch mode: game wouldn't let me alter it, except once. I can understand that the "can't change while in game" is important so that online players don't have an unfair advantage, but why must it be the same for singleplayer?

2) Can't change gameplay features in menu: As I stated above, it's something you may want to look into.

3) Enemy Bots too Accurate: Most of the time, the enemies seem too accurate. It's not that big a complaint, so it's more likely that I'm a wuss. However, I hate it when they're more accurate than I am, because of my confused autoaim.

4) A Slide function should be implemented: It might cause problems, but I think if you could swap the crouch function with a slide function, it would add a new element to the gameplay.

5) Some weapons don't work: Plant man's weapon doesn't do anything, and when I fight plant man at the end of the Mega Man 6 section, he just reverts to Mega Buster. Check it out.

7) Other MM Weapons Should Be Featured: Like the Magnet Beam. Just a small suggestion.

You can dismiss the other critiques, but I would recommend you fixing some of the gameplay configuration issues.

November 04, 2013, 05:51:40 AM
Reply #1

Offline Orange juice :l

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Re: Some Issues with v3b
« Reply #1 on: November 04, 2013, 05:51:40 AM »
Quote from: "id Man"
1) Autoaim is always on ... game wouldn't let me alter it, except once. I can understand that the "can't change while in game" is important so that online players don't have an unfair advantage, but why must it be the same for singleplayer?

You should be able to change this at any time. Are you doing it from Player Options [the menu you used to set your name]? If you are, you might be having issues writing to your .ini config. I believe the console command is writetoini, check if it's true or false if you still can't change it.

2) Can't change gameplay features in menu: As I stated above, it's something you may want to look into.

You can't change these in the campaign, but you should be able to in offline skirmish.

3) Enemy Bots too Accurate: Most of the time, the enemies seem too accurate. It's not that big a complaint, so it's more likely that I'm a wuss. However, I hate it when they're more accurate than I am, because of my confused autoaim.

Fun fact: The Zandronum (Skulltag at the time) bot source code was lost years back, so we're pretty much stuck with what we have... unless somebody feels like doing it from scratch.

4) A Slide function should be implemented: It might cause problems, but I think if you could swap the crouch function with a slide function, it would add a new element to the gameplay.

The classes mod actually does that with some classes by giving them an altfire.

5) Some weapons don't work: Plant man's weapon doesn't do anything, and when I fight plant man at the end of the Mega Man 6 section, he just reverts to Mega Buster. Check it out.

Plantman's attack actually heals you instead of doing damage- try using it when your health is low. Plantman doesn't use it because he can't really heal you to death.

November 04, 2013, 07:04:20 PM
Reply #2

Offline Kapus

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Re: Some Issues with v3b
« Reply #2 on: November 04, 2013, 07:04:20 PM »
Quote from: "id Man"
7) Other MM Weapons Should Be Featured: Like the Magnet Beam. Just a small suggestion
Magnet Beam is less of a weapon as it is a utility item. That said, I'm not exactly sure how it would function without being either very overpowered (like it was in MM1) or simply redundant (Item 1 already works well as a platforming utility item). If anyone has any good ideas for it, I'd love to hear, though.


OJ covered all the other points neatly.

November 04, 2013, 08:07:24 PM
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Offline LlamaHombre

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Re: Some Issues with v3b
« Reply #3 on: November 04, 2013, 08:07:24 PM »
It should also be mentioned that Plant Man's weapon in particular is getting a revamp come v4a to both heal you and act as a decent weapon if you're caught off guard.

November 06, 2013, 10:01:59 AM
Reply #4

Offline id Man

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Re: Some Issues with v3b
« Reply #4 on: November 06, 2013, 10:01:59 AM »
Update: I managed to turn off auto aim in the Player Options. I originally tried changing it in Gameplay Options, but it kept resetting itself whenever I started a new level. Gameplay options still reset when I tried to enable crouch. Here's another interesting thing: while the Gameplay Options didn't allow me to change crouch and autoaim during the deathmatch levels, it did allow me to change during the boss levels. Weird, huh? I feel more accurate without the autoaim which is nice (though it sucks when the little helmet guys which I ignore drain stampede me while I'm shooting at the second boss's headpiece).

I look forward to version 4. I just love playing 8-Bit Mega Man in 3-D.  :D