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Author Topic: MM8BDM v4 What maps do you feel need work?  (Read 58927 times)

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December 01, 2013, 06:09:01 PM
Reply #120

Offline Lagman

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #120 on: December 01, 2013, 06:09:01 PM »
Quote from: "tsukiyomaru0"
Sunny (When hit by fire or light weapons): Causes a brief flash and returns weather to "normal"
Rain (When hit by water weapons or any weapon during "normal" weather): Glass platform disappears, wind pushes players while they are not standing on a surface, sometimes a lightning may happen and reveal the glass platforms for a brief moment.
Snow (When hit by ice weapons): Glass platforms are perfectly visible, movement becomes a little slippery (like in MM2FLA) and snowflakes may hinder player's sight.

Um, you do realize that the glass panels should always stay, so that players don't have to be stuck on one platform, waiting for the weather to be changed, right?

December 01, 2013, 07:12:01 PM
Reply #121

Offline tsukiyomaru0

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #121 on: December 01, 2013, 07:12:01 PM »
Quote from: "Lagman"
Quote from: "tsukiyomaru0"
Sunny (When hit by fire or light weapons): Causes a brief flash and returns weather to "normal"
Rain (When hit by water weapons or any weapon during "normal" weather): Glass platform disappears, wind pushes players while they are not standing on a surface, sometimes a lightning may happen and reveal the glass platforms for a brief moment.
Snow (When hit by ice weapons): Glass platforms are perfectly visible, movement becomes a little slippery (like in MM2FLA) and snowflakes may hinder player's sight.

Um, you do realize that the glass panels should always stay, so that players don't have to be stuck on one platform, waiting for the weather to be changed, right?
By "Disappear" I mean: invisible or mostly invisible. Spologies for the lack of clarity.

December 01, 2013, 08:24:53 PM
Reply #122

Offline Messatsu

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #122 on: December 01, 2013, 08:24:53 PM »
If an opportunity presents itself I might give this a shot, or some variation thereof.  Gotta be fun and playable mind you.  Prior to switching to UDMF this wasn't even possible

December 02, 2013, 12:20:12 AM
Reply #123

Offline Linnie

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #123 on: December 02, 2013, 12:20:12 AM »
Oh, snow has the exact same effect as rain except for the appearance of the droplets. ._.

December 02, 2013, 01:43:58 AM
Reply #124

Offline coolcat7022

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #124 on: December 02, 2013, 01:43:58 AM »
Quote from: "Linnie"
Oh, snow has the exact same effect as rain except for the appearance of the droplets. ._.
Well, you most certainly derped.

December 02, 2013, 02:19:27 PM
Reply #125

Offline Fyone

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #125 on: December 02, 2013, 02:19:27 PM »
In the games the snow didn't push you tho.

December 02, 2013, 02:27:24 PM
Reply #126

Offline Messatsu

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #126 on: December 02, 2013, 02:27:24 PM »
Neither did the rain for that matter.

December 02, 2013, 03:30:15 PM
Reply #127

Offline Linnie

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #127 on: December 02, 2013, 03:30:15 PM »
Quote from: "Messatsu"
Neither did the rain for that matter.
So if we have a gimmick (the wind) that most people think disturbs map flow and hinders the map, and the gimmick wasn't in the original game, why is it in the map?

December 02, 2013, 03:30:44 PM
Reply #128

Offline Fyone

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #128 on: December 02, 2013, 03:30:44 PM »
IIRC the rain made it harder to jump and the snow had no mobility effect, but I could be wrong.

December 02, 2013, 03:39:05 PM
Reply #129

Offline Knux

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #129 on: December 02, 2013, 03:39:05 PM »
Let's get those doubts out of the way, then.


December 02, 2013, 03:59:44 PM
Reply #130

Offline Linnie

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #130 on: December 02, 2013, 03:59:44 PM »
Oh, so it does, then. My apologies. Still, the effect is stronger in MM8BDM than it is in the game.

December 02, 2013, 04:39:43 PM
Reply #131

Offline Korby

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #131 on: December 02, 2013, 04:39:43 PM »
And you don't have nearly as much knockback from being hit in this, and you don't jump as high, and you can have more than three megabuster shots on a screen...

Variations from the source game are completely fine and should be taken if the content creator deems it necessary.

December 02, 2013, 07:22:27 PM
Reply #132

Offline Linnie

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #132 on: December 02, 2013, 07:22:27 PM »
Very true, but people have been specifically complaining about this, and making it closer to the source would make the rain less frustrating.

December 02, 2013, 07:27:38 PM
Reply #133

Offline tsukiyomaru0

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #133 on: December 02, 2013, 07:27:38 PM »
But, really, the wind as is? It is an overkill. It's also the reason that made previous MM7CLO borderline unplayable: the moment you got out you were swept into the nearest pit. Now, the wind method, while I DO like, should be toned down to MM&B level. Then, in Robot Museum in the MM&B expansion, the wind COULD exist at all times.

December 02, 2013, 09:40:23 PM
Reply #134

Offline fortegigasgospel

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #134 on: December 02, 2013, 09:40:23 PM »
The old Cloud was also much, MUCH smaller then the current one. Part of the problem is people love gunning for the weather controller, and killing everyones FPS in the process. If it didn't make such horrible FPS lag then the wind's strength wouldn't be an issue. Also maybe add some railings on some (read some) edges.