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When there's a room with only one entrance and a team of people shoot Mega Buster at said entrance so that nobody else gets in.
Quote from: "Linnie"Wait, a fixed path and the path being two-way?That sounds like a disaster.I like the other ideas, though.It is a disaster. Not only will you have people slamming into each other like nobody's business, it's also just annoying and restrictive. I believe (and believed when the SWBT compo was going) that the fast, crashy wavebikes are what makes old MM5WAV cool.
Wait, a fixed path and the path being two-way?That sounds like a disaster.I like the other ideas, though.
I was playing Mega Man 6 and realized stuff about the MM6 Maps...MM6PLA does not have the springs used in the end of the stage. MM6KNI does not have the bouncy wheels MM6TOM could use a metool dispenser prop since it was in the stage twiceMM6BLI Does not have the count bombs that were used in the end of the stage
Quote from: "Megaman94"I was playing Mega Man 6 and realized stuff about the MM6 Maps...MM6PLA does not have the springs used in the end of the stage. MM6KNI does not have the bouncy wheels MM6TOM could use a metool dispenser prop since it was in the stage twiceMM6BLI Does not have the count bombs that were used in the end of the stageBecause the maps don't need to have everything from the original stages or you'd see a lot more actors/gimmicks.
Someone hasn't been paying attention to the v4 thread.
Eddie needs to go. This is the case for every CTF map. Just because the only spawn is in the center of the map does not excuse the harm Eddie can do to an otherwise good CTF game. Remove it, or replace it with SSW's version of Eddie.
Quote from: "King Dumb"Eddie needs to go. This is the case for every CTF map. Just because the only spawn is in the center of the map does not excuse the harm Eddie can do to an otherwise good CTF game. Remove it, or replace it with SSW's version of Eddie.please leavethis is discussion about the core game and how to improve it