0 Members and 1 Guest are viewing this topic.
Quote from: "King Dumb"Eddie needs to go. This is the case for every CTF map. Just because the only spawn is in the center of the map does not excuse the harm Eddie can do to an otherwise good CTF game. Remove it, or replace it with SSW's version of Eddie.please leavethis is discussion about the core game and how to improve it
Eddie needs to go. This is the case for every CTF map. Just because the only spawn is in the center of the map does not excuse the harm Eddie can do to an otherwise good CTF game. Remove it, or replace it with SSW's version of Eddie.
[8:43:54 PM] Knux: I'm gonna ask this since it wasn't specified[8:44:17 PM] Knux: Are we allowed to comment on core CTF maps in the comments thread?[8:49:51 PM] Knux: Welp, saw a comment on one right after asking this, so I kept going.[8:55:32 PM] Ivory: yeaIt appears we can comment on CTF maps.
What annoys me about MM7TUR is the fact that the stage wasn't even a racetrack to begin with. Most of the stage was a garage, and the outside areas were really short.
I find the more flatter maps (such as Turboman's stage) really need to have their heights increased. Like have an area on the roof of the garage in Turboman's stage just to help the map look a tad bit better.
But...why?
But you get a good weapon.
Skull Man does have a problematic dead-end in its map design.That's not it, though.
Quote from: "CopShowGuy"But you get a good weapon.But if you go in there with low health, you die and lose the weapon...