Advanced Search

Author Topic: MM8BDM v4 What maps do you feel need work?  (Read 58927 times)

0 Members and 1 Guest are viewing this topic.

January 03, 2014, 05:15:57 AM
Reply #165

Offline Emmanuelf06

  • Donator
  • *
  • Date Registered: October 07, 2010, 03:03:19 AM

    • View Profile
Re: MM8BDM v4 What maps do you feel need work?
« Reply #165 on: January 03, 2014, 05:15:57 AM »
Quote from: "Megaman94"
There is a dead end I need to address is in MM4SKU

If you  have low health, there is no way you are making out alive.

bah...i like when people go here, we can kill them easily with anyweap because the corridors is really limited...pretty useless part....
There is others good weapons who dont need to be find in a risked part. Like Airshooter, Drillbomb and others....
And for a ballade cracker..seriously....i would prefer see the Airshooter in this "dangerous" part ^^

January 03, 2014, 05:20:12 AM
Reply #166

Offline Megaman94

  • Standard Member
  • Date Registered: April 08, 2013, 08:49:51 PM

    • View Profile
    • http://sonicfansunited.forumotion.com/
Re: MM8BDM v4 What maps do you feel need work?
« Reply #166 on: January 03, 2014, 05:20:12 AM »
Quote from: "Kapus"
Quote from: "Megaman94"
Quote from: "CopShowGuy"
But you get a good weapon.
But if you go in there with low health, you die and lose the weapon...
High risk, high reward?

Do you want Ballade Cracker of all things just handed to you on a pedestal?

No, although, you do get it in chapter 6 anyways, I am just saying maybe another hall way should be added. Besides, you shoot through the bone wall and hide behind the rock wall next to it. *cough* Camping *Cough*

Quote from: "Emmanuelf06"
bah...i like when people go here, we can kill them easily with anyweap because the corridors is really limited...pretty useless part....
There is others good weapons who dont need to be find in a risked part. Like Airshooter, Drillbomb and others....
And for a ballade cracker..seriously....i would prefer see the Airshooter in this "dangerous" part ^^
That's that seems like a good idea

January 03, 2014, 05:44:32 AM
Reply #167

Offline tsukiyomaru0

  • MM8BDM Extender
  • *
  • Date Registered: November 07, 2010, 05:01:56 PM

    • View Profile
Re: MM8BDM v4 What maps do you feel need work?
« Reply #167 on: January 03, 2014, 05:44:32 AM »
Ballade Cracker for putting yourself in a dead end from which you have the lowest chance of escape? Bad idea.

January 03, 2014, 05:45:11 AM
Reply #168

Offline Kapus

  • MM8BDM Extender

  • Master of Hiccup
  • *********
  • Date Registered: November 22, 2010, 06:40:07 AM

    • View Profile
    • My art
Re: MM8BDM v4 What maps do you feel need work?
« Reply #168 on: January 03, 2014, 05:45:11 AM »
Quote from: "Megaman94"
No, although, you do get it in chapter 6 anyways, I am just saying maybe another hall way should be added. Besides, you shoot through the bone wall and hide behind the rock wall next to it. *cough* Camping *Cough*
I don't see why it would be necessary. Ballade Cracker isn't impossible to get, it just requires careful attention and speed. It's arguably the most powerful weapon on the map (especially in duels), so it doesn't need to be any easier to get.

Also, that room is hardly an effective camping spot. As we have already established, it's a dead end. If someone comes in there, you have no where to go.

January 03, 2014, 10:05:27 AM
Reply #169

Offline Knux

  • Standard Member
  • *
  • Date Registered: September 04, 2009, 06:56:01 AM

    • View Profile
Re: MM8BDM v4 What maps do you feel need work?
« Reply #169 on: January 03, 2014, 10:05:27 AM »
Or if someone simply shoots a Mega Ball in there. IIRC, it was on the map as well.

January 03, 2014, 02:20:05 PM
Reply #170

Offline fortegigasgospel

  • MM8BDM Extender
  • **
  • Date Registered: July 31, 2011, 09:55:05 PM

    • View Profile
Re: MM8BDM v4 What maps do you feel need work?
« Reply #170 on: January 03, 2014, 02:20:05 PM »
Quote from: "Megaman94"
If you  have low health, there is no way you are making out alive.
Solution, don't go in there with low HP. Or learn risk and reward, better stuff has a higher risk of death to get.

January 03, 2014, 03:48:46 PM
Reply #171

Offline Superjustinbros

  • MM8BDM MM9 Contributor

  • Something
  • *
  • Date Registered: October 29, 2012, 03:32:09 AM

    • View Profile
    • http://superjustintheblog.blogspot.com
Re: MM8BDM v4 What maps do you feel need work?
« Reply #171 on: January 03, 2014, 03:48:46 PM »
This is very minor, but anyone remember the train tracks in MM8CLO? The ones that are somehow able to make a perfect 90-degree turn? I was thinking perhaps the rails could be redesigned so the track curves in a more realistic fashion.

January 11, 2014, 06:12:21 PM
Reply #172

Offline Superjustinbros

  • MM8BDM MM9 Contributor

  • Something
  • *
  • Date Registered: October 29, 2012, 03:32:09 AM

    • View Profile
    • http://superjustintheblog.blogspot.com
Re: MM8BDM v4 What maps do you feel need work?
« Reply #172 on: January 11, 2014, 06:12:21 PM »
Double, I know, but can we make new Iceman and Crystalman maps that take advantage of a high level height? I have a thing against maps with those annoying warp holes. (especially Iceman's map, where the only way out is via teleporters)

January 11, 2014, 06:39:51 PM
Reply #173

Offline Ivory

  • MM8BDM Extender
  • *********
  • Date Registered: August 25, 2009, 08:17:59 AM

    • View Profile
    • http://www.cutstuff.net/
Re: MM8BDM v4 What maps do you feel need work?
« Reply #173 on: January 11, 2014, 06:39:51 PM »
Quote from: "Superjustinbros"
Double, I know, but can we make new Iceman and Crystalman maps that take advantage of a high level height? I have a thing against maps with those annoying warp holes. (especially Iceman's map, where the only way out is via teleporters)

I don't think you realize how impractical it is to use 3D Floors that way. Way, way too much work than it is worth.

January 11, 2014, 06:42:48 PM
Reply #174

Offline Kapus

  • MM8BDM Extender

  • Master of Hiccup
  • *********
  • Date Registered: November 22, 2010, 06:40:07 AM

    • View Profile
    • My art
Re: MM8BDM v4 What maps do you feel need work?
« Reply #174 on: January 11, 2014, 06:42:48 PM »
I think the main reason why crystal man is a multi-layered map like that is that the different textures and backgrounds used are vastly different.

And Ice Man would require a ton of 3D floors to work the same way, yeah.

January 11, 2014, 06:53:47 PM
Reply #175

Offline tsukiyomaru0

  • MM8BDM Extender
  • *
  • Date Registered: November 07, 2010, 05:01:56 PM

    • View Profile
Re: MM8BDM v4 What maps do you feel need work?
« Reply #175 on: January 11, 2014, 06:53:47 PM »
Quote from: "Kapus"
I think the main reason why crystal man is a multi-layered map like that is that the different textures and backgrounds used are vastly different.

And Ice Man would require a ton of 3D floors to work the same way, yeah.
Not that much... MM1ICEX worked pretty well.

January 11, 2014, 07:47:58 PM
Reply #176

Offline Ivory

  • MM8BDM Extender
  • *********
  • Date Registered: August 25, 2009, 08:17:59 AM

    • View Profile
    • http://www.cutstuff.net/
Re: MM8BDM v4 What maps do you feel need work?
« Reply #176 on: January 11, 2014, 07:47:58 PM »
I don't think you understand. Trying to make Ice Man's entire outside area a 3D Floor would require a lot of work. Work for a map that doesn't need it. It's fine as it is.

January 11, 2014, 10:01:14 PM
Reply #177

Offline tsukiyomaru0

  • MM8BDM Extender
  • *
  • Date Registered: November 07, 2010, 05:01:56 PM

    • View Profile
Re: MM8BDM v4 What maps do you feel need work?
« Reply #177 on: January 11, 2014, 10:01:14 PM »
What I meant is that 3D floors and multi-layering isn't all that important when you can make a map look good with just one layer.

January 11, 2014, 11:27:05 PM
Reply #178

Offline Knux

  • Standard Member
  • *
  • Date Registered: September 04, 2009, 06:56:01 AM

    • View Profile
Re: MM8BDM v4 What maps do you feel need work?
« Reply #178 on: January 11, 2014, 11:27:05 PM »
Going to post a few things before I inevitably forget about them.

Something that I noticed about MM5GRA is that the flow completely changes with the shift in gravity. I know it sounds painfully obvious, but think about how the current layout is made. In low gravity, everything can be traversed just fine. But in high gravity, it becomes an all out war or a bunch of fruitless running away.

It's kind of a gimmicky map. I'd much rather tackle the gravity in a different manner, giving each area different amounts of gravity, all indicated by arrows at their entrances.

MM5GYR needs to have no platforming over pits. It's bad enough having to tolerate all of that white in the sky and opponents going after you. And let's not forget stray Magnet Missiles. :/

Some things that stood out to me in MM6KNI:
(click to show/hide)
(click to show/hide)
(click to show/hide)

EDIT - Things about MM8DW2:
(click to show/hide)
(click to show/hide)
There's also that orange/white texture in the outer parts of the map. I'm always wondering how they fit in with every other texture in the map despite not using extra colors.

January 12, 2014, 12:56:05 AM
Reply #179

Offline SmashTheEchidna

  • Standard Member

  • AKA Smash Corliss
  • Date Registered: December 07, 2010, 09:25:12 PM

    • View Profile
    • http://fandedication.4umer.com/
Re: MM8BDM v4 What maps do you feel need work?
« Reply #179 on: January 12, 2014, 12:56:05 AM »
Wait, what the heck? Since when was Time Stopper in Knightman's stage?