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There is a dead end I need to address is in MM4SKU If you have low health, there is no way you are making out alive.
Quote from: "Megaman94"Quote from: "CopShowGuy"But you get a good weapon.But if you go in there with low health, you die and lose the weapon...High risk, high reward?Do you want Ballade Cracker of all things just handed to you on a pedestal?
Quote from: "CopShowGuy"But you get a good weapon.But if you go in there with low health, you die and lose the weapon...
But you get a good weapon.
bah...i like when people go here, we can kill them easily with anyweap because the corridors is really limited...pretty useless part....There is others good weapons who dont need to be find in a risked part. Like Airshooter, Drillbomb and others....And for a ballade cracker..seriously....i would prefer see the Airshooter in this "dangerous" part ^^
No, although, you do get it in chapter 6 anyways, I am just saying maybe another hall way should be added. Besides, you shoot through the bone wall and hide behind the rock wall next to it. *cough* Camping *Cough*
If you have low health, there is no way you are making out alive.
Double, I know, but can we make new Iceman and Crystalman maps that take advantage of a high level height? I have a thing against maps with those annoying warp holes. (especially Iceman's map, where the only way out is via teleporters)
I think the main reason why crystal man is a multi-layered map like that is that the different textures and backgrounds used are vastly different.And Ice Man would require a ton of 3D floors to work the same way, yeah.