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Author Topic: MM8BDM v4 What maps do you feel need work?  (Read 58924 times)

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January 12, 2014, 12:58:14 AM
Reply #180

Offline Ukiyama

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #180 on: January 12, 2014, 12:58:14 AM »
Quote from: "SmashTheEchidna"
Wait, what the heck? Since when was Time Stopper in Knightman's stage?

That would be the power of summon timestopperwep and using it to show off the location.

January 12, 2014, 01:30:27 AM
Reply #181

Offline Knux

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #181 on: January 12, 2014, 01:30:27 AM »
It's actually timestoppergiver.

I wish Icy Forts (CTF) didn't have those hallways with potential camping. Or the Ice Slasher and Dive Missile besides one another that require jumping to get to (not to mention Dive Missile is useless in CTF). There's also the Metal Blade requiring jumping when Crash Bomb is nearby on the floor.

Count in Air Shooter, Knight Crush, Dust Crusher and Gyro Attack (also next to each other) in the bases, and they become incredibly hard to enter. Even if one manages to go in, getting out is a nightmare with the opposing team's spawns nearby and a single teleporter in which getting telefragged is easy to achieve. In short, this is one CTF map that could need an entire rework.

January 12, 2014, 05:09:58 AM
Reply #182

Offline Superjustinbros

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #182 on: January 12, 2014, 05:09:58 AM »
Quote from: "Ivory"
I don't think you understand. Trying to make Ice Man's entire outside area a 3D Floor would require a lot of work. Work for a map that doesn't need it. It's fine as it is.
If that's the case, why not try decorating the underground portion of Iceman's stage so it doesn't look as bland; add some openings in the wall to outside (since Ice's stage in MM1 did that when you transitioned to the moving platform section after the final Yoku Block segment).

January 15, 2014, 02:57:23 PM
Reply #183

Offline Megaman94

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #183 on: January 15, 2014, 02:57:23 PM »
Quote from: "Superjustinbros"
Double, I know, but can we make new Iceman and Crystalman maps that take advantage of a high level height? I have a thing against maps with those annoying warp holes. (especially Iceman's map, where the only way out is via teleporters)

Also, one of the teleporters leads to Magnet Missile which is a homing weapon. All you have to do is stand there and keep firing them.

January 15, 2014, 03:27:29 PM
Reply #184

Offline Kapus

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #184 on: January 15, 2014, 03:27:29 PM »
Quote from: "Megaman94"
Also, one of the teleporters leads to Magnet Missile which is a homing weapon. All you have to do is stand there and keep firing them.
Until you very quickly run out of energy or someone else enters the same teleporter.

January 15, 2014, 06:17:33 PM
Reply #185

Offline Korby

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #185 on: January 15, 2014, 06:17:33 PM »
Magnet Missile itself is not too fantastic at homing, and there's a lot of cover that you can hide behind from that side of the stage. It'd be more problematic if it was in the higher teleporter.

January 16, 2014, 02:48:43 AM
Reply #186

Offline Megaman94

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #186 on: January 16, 2014, 02:48:43 AM »
Quote from: "Kapus"
Quote from: "Megaman94"
Also, one of the teleporters leads to Magnet Missile which is a homing weapon. All you have to do is stand there and keep firing them.
Until you very quickly run out of energy or someone else enters the same teleporter.

Until a player gets more weapon energy, then returns to that spot, or goes to where Knight Crush is and fires from there.

January 16, 2014, 03:04:32 AM
Reply #187

Offline Kapus

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #187 on: January 16, 2014, 03:04:32 AM »
Quote from: "Megaman94"
Quote from: "Kapus"
Quote from: "Megaman94"
Also, one of the teleporters leads to Magnet Missile which is a homing weapon. All you have to do is stand there and keep firing them.
Until you very quickly run out of energy or someone else enters the same teleporter.

Until a player gets more weapon energy, then returns to that spot, or goes to where Knight Crush is and fires from there.
My point is, it's not nearly effective enough in a deathmatch environment (probably not duel either) to really be considered an issue.

February 01, 2014, 03:12:14 AM
Reply #188

Offline ice

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #188 on: February 01, 2014, 03:12:14 AM »
Not really significant but I noticed something VERY wrong. There are absolutely NO mm1 weapons in mm1DW2. The older one had every single one from the classic game, but this had none from the coresponding game at all

February 02, 2014, 03:47:24 PM
Reply #189

Offline Tfp BreakDown

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #189 on: February 02, 2014, 03:47:24 PM »
I'm wondering if you guys will fix the invisible ladders in Timeman and Freezeman's maps?

February 04, 2014, 03:17:03 PM
Reply #190

Offline Knux

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #190 on: February 04, 2014, 03:17:03 PM »
IIRC, there's still one in MM6FLA as well.

I'm going to take this opportunity to say something abut MM2QUI. Why not have steps on the borders that don't have them to allow for a two-directional flow? I still don't understand why some sides don't have them, since it defeats the purpose of making said paths in the first place. Unless I'm missing something.

February 04, 2014, 04:53:15 PM
Reply #191

Offline Ivory

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #191 on: February 04, 2014, 04:53:15 PM »
They were meant to get you out of the middle areas. Also Item 1 and Mega Ball (and Rush Coil, but everyone uses that for Time Stopper shenanigans) to allow you to get out... Item 1 happening to appear in the corners as well as I recall.

February 07, 2014, 12:12:53 PM
Reply #192

Offline Fr3akGamer

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #192 on: February 07, 2014, 12:12:53 PM »
I think that MM8CLO needs fixing. Remove those tiles that heal. I say this because of netgames. Seems kinda unfair.

February 07, 2014, 06:54:54 PM
Reply #193

Offline Zard1084

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #193 on: February 07, 2014, 06:54:54 PM »
Quote from: "Fr3akGamer"
I think that MM8CLO needs fixing. Remove those tiles that heal. I say this because of netgames. Seems kinda unfair.
I think not! *objection poke!* they don't heal that fast and they don't heal much and you can still die quickly if someone wanted you dead.

February 07, 2014, 11:05:42 PM
Reply #194

Offline Laggy Blazko

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #194 on: February 07, 2014, 11:05:42 PM »
What are those "tiles that heal" you're talking about?