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Author Topic: MM8BDM v4 What maps do you feel need work?  (Read 58924 times)

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February 07, 2014, 11:12:36 PM
Reply #195

Offline Ukiyama

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #195 on: February 07, 2014, 11:12:36 PM »
Quote from: "Laggy Blazko"
What are those "tiles that heal" you're talking about?

On Clown Man, there are little circles on some of the boxes and stuff where whenever the bell rings, it heals you for a very minor amount of hp. The x floors punch you in the face for damage and the arrow floors launch you in the direction of said arrow. There is also skull floors that instagib ya if I remember right.

February 07, 2014, 11:56:51 PM
Reply #196

Offline Laggy Blazko

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Well, I never noticed you could charge homing sniper, either
« Reply #196 on: February 07, 2014, 11:56:51 PM »
Wait wait wait... They did heal megaman in mm8? If they did, I never noticed that. o_o

February 08, 2014, 12:04:32 AM
Reply #197

Offline Ivory

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #197 on: February 08, 2014, 12:04:32 AM »
No, I'm pretty sure in MM8 there were just safe zones. But in MM8BDM, obviously you have safe zones by not even standing on a tile. So we made them heal a bit so they did something.

February 08, 2014, 08:49:31 AM
Reply #198

Offline Linnie

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #198 on: February 08, 2014, 08:49:31 AM »
I noticed something tonight and have to ask about it.

Why does MM4PHA have both Magnet Missile and Dive Missile, and close in proximity to each other?

February 08, 2014, 09:24:00 AM
Reply #199

Offline Hallan Parva

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #199 on: February 08, 2014, 09:24:00 AM »
lol I actually climbed up and around to get to Dive Missile, mistaking its icon for Napalm Bomb at first glance.

Needless to say I was immediately disappointed. :ugeek:

February 19, 2014, 11:42:56 PM
Reply #200

Offline SINISTAR BRAZIL

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #200 on: February 19, 2014, 11:42:56 PM »
BUBBLE MAN ARENA NEED A NO UNDER WATER PART

February 20, 2014, 07:31:46 AM
Reply #201

Offline Superjustinbros

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #201 on: February 20, 2014, 07:31:46 AM »
Sinstar, calm down. Yes I can agree on the solely-underwater Bubble and Dive stages not having some form of above-water sections (since their original levels in MM2 and MM4 respectively had above-water sections) but typing a message in all caps won't get you anywhere.

February 20, 2014, 08:49:36 AM
Reply #202

Offline VGS2

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #202 on: February 20, 2014, 08:49:36 AM »
To be fair, I think he's just acting in-character. Being good ol' loudass Sinistar, 'n all.

As for the whole Bubble Man thing, I certainly wouldn't mind a big abovewater segment with the waterfall thing in the background. Quite like the one from that one map pack of ages gone past.

Y'know, Cold Man's stage has been the one I've looked forward to seeing the most, aside from the Robot Museum, so I'm certainly hyped. :)
You going for the whole run-down factory building thing that was discussed in the old MM&B thread?


(Edit: Hurp, I actually thought this was the main thread for the expansion. I shouldn't post this early in the morning...)

March 01, 2014, 10:48:46 AM
Reply #203

Offline Legtendga

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #203 on: March 01, 2014, 10:48:46 AM »
I'm with them on the Bubble and Dive Man above water section-thing. They both feel very bland. If Dive Man's stage was the essentially same, just with lowered water and a floating, dry platform in the center, then that'd be grand.

Anyway
Drill Man. I love this change. It's beautiful!
Crystal Man. I think that the old design was better than this one, so it's likely something that you've already looked at. Over relience on teleporters, etc.
Wave Man is a that map I like, but I think that most of King Dumb's critizisms were well founded, and I  agree with most of them whole heartedly.
Bomb Man. I like the idea of lower ground instead of the pits, and MusashiAA's idea about expanding the center into an old MM1DW2 style center.
Quote from: "tsukiyomaru0"
* MM7TUR - Could use some map height. A second floor and higher sky would be REALLY nice.
Yes, I like this very much.

No one has adressed MM2DW1 yet. It's far too big for how flat it is; many of the weapons don't feel as potent as they ought to in this environment. Perhaps adding a larger raised section or and underground section would be beneficial. I don't know, but this map and Dive Man are really the only 2 maps that I don't enjoy playing on.

March 02, 2014, 01:03:08 AM
Reply #204

Offline fortegigasgospel

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #204 on: March 02, 2014, 01:03:08 AM »
Something to remember about dive man, it only had 1/10 of the stage out of water, you spent the rest of it under water. Bubble had slightly more out of water, but it doesn't justifie an out of water section. These are currently the only two stages fully under water, so they are fun that way, most other stages the under water is very minimum.

March 02, 2014, 01:31:07 AM
Reply #205

Offline Knux

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #205 on: March 02, 2014, 01:31:07 AM »
Quote from: "Legtendga"
No one has adressed MM2DW1 yet. It's far too big for how flat it is
I like to think that it's far too flat for how big it is. Not the same thing!  :lol:

Then there's Magnet Missile on it. Ye gods.

March 02, 2014, 02:10:59 AM
Reply #206

Offline Magnet Dood

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #206 on: March 02, 2014, 02:10:59 AM »
I already kind of think the devs have something in mind for Dive, considering his skybox can be found in the textures.

March 02, 2014, 03:55:32 AM
Reply #207

Offline Swordkirby

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #207 on: March 02, 2014, 03:55:32 AM »
Underwater Base X (aka mmctf06). Basically, the map has some overpowered items like air shooter, yamato spear, bass buster, and last and definitely not least is knight crush (read on for why). The map is in a nutshell, is really small (only one average sized room in between), another flaw is that the hallway near the flag is really, REALLY hectic, not only are you gonna get Zerg Rushed by the millions of opposing players, but the aforemented Knight Crush has the ability to shoot through many players (and given how hectic it is, there are many players.). This means that the map can easily reach a stalemate (especially if it's march of the Metools.), and in my opinion, needs to be slightly expanded on the next update.

March 02, 2014, 04:10:17 AM
Reply #208

Offline Ivory

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #208 on: March 02, 2014, 04:10:17 AM »
You should pay more attention to the MM8BDM thread. I literally announced it was updated a few days ago :ugeek:

March 02, 2014, 04:25:00 AM
Reply #209

Offline Swordkirby

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #209 on: March 02, 2014, 04:25:00 AM »
Quote from: "Ivory"
You should pay more attention to the MM8BDM thread. I literally announced it was updated a few days ago :ugeek:
Oh, well I think the map is in a bad state  :roll: