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Author Topic: MM8BDM v4 What maps do you feel need work?  (Read 58922 times)

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March 02, 2014, 10:42:40 AM
Reply #210

Offline Legtendga

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #210 on: March 02, 2014, 10:42:40 AM »
Well, having a very small above water section to get a weapon would likely add a much welcomed flavor to BubbleMan's stage, while Dive Man's need something other than the big, floaty room and the tiny Dive Missle room.
Quote from: "Knux"
Quote from: "Legtendga"
No one has adressed MM2DW1 yet. It's far too big for how flat it is
I like to think that it's far too flat for how big it is. Not the same thing!  :lol:

Then there's Magnet Missile on it. Ye gods.
Really, that better conveys it. And, yeah, the best stratagy on that map is Get Magnet Missle, Spam Magnet Missle, Win the Match.

March 03, 2014, 07:38:43 AM
Reply #211

Offline HeelNavi

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #211 on: March 03, 2014, 07:38:43 AM »
Personally,I think MM6PLA is annoying with the 2 Rain Flushes too easy to catch and the map heigth.

March 03, 2014, 07:40:27 AM
Reply #212

Offline Ivory

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At this rate, I should probably provide a list.
« Reply #212 on: March 03, 2014, 07:40:27 AM »
Again, MM6PLA was redone for v4.

March 03, 2014, 07:43:10 AM
Reply #213

Offline HeelNavi

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #213 on: March 03, 2014, 07:43:10 AM »
Oh,OK.

I wonder how it'll be.

March 03, 2014, 08:14:44 AM
Reply #214

Offline Ivory

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #214 on: March 03, 2014, 08:14:44 AM »
Well, there are screenshots in the v4 thread of it.

March 07, 2014, 07:31:41 PM
Reply #215

Offline Knux

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #215 on: March 07, 2014, 07:31:41 PM »
Since we're apparently into a CTF map fix phase, I took my time to run over the 20 core ones and see what would stand out to me. Below are the results, with the map name for each spoiler, and in no particular order:

Aeration Sun:
(click to show/hide)
Double Castle:
(click to show/hide)
Spaced Out:
(click to show/hide)
Clash in the City:
(click to show/hide)
Sacred Shrines:
(click to show/hide)
Molten Mountain:
(click to show/hide)
Edge of the Dayum Son Dam:
(click to show/hide)
New Grounds:
(click to show/hide)
Deserted City:
(click to show/hide)

March 07, 2014, 08:18:19 PM
Reply #216

Offline Hallan Parva

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #216 on: March 07, 2014, 08:18:19 PM »
Quote from: "Knux"
Deserted City:
(click to show/hide)
As one of the people who voted for Deserted City in the CTF map compo, let me just say how ashamed I am of that map being present in the core game. Yes, maybe the death sand was a bit overboard, but the original map presented in the compo had a tight and simple feel to it while also looking beautiful and playing pretty well. The core version is nothing but a bastardization of an impostor trying to lay claim to the name "Deserted City", nearly doubling in size and adding 3D Floor after 3D Floor for seemingly no reason other than "because I can". I honestly wouldn't mind seeing that map get scrapped altogether; it has barely any elements from the original map left in it and wasn't voted on by the playerbase to represent the 8BDM core, and that's ignoring the humongous size, abundance of redundant weapons and assist items, and lackluster layout.

... It's been far too long and I desperately needed to get that off my chest.

March 07, 2014, 08:38:19 PM
Reply #217

Offline Ivory

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #217 on: March 07, 2014, 08:38:19 PM »
That's kinda funny considering the original Deserted city was filled with even higher heights, had pitfalls, many ladders to have to climb. It has exactly the same amount of 3D Floors as the original map. Many large ladders to climb and was in general, the flow was way worse compared to the new map. It's SMALLER than the original as far as map flow goes.

The FPS is about the same in both maps, so that much didn't change and most of the original elements of the map are left in place. Most of the changes were either done by galaxy himself or by Mr. X who acted on his wishes for the map as I recall too.

In short, I can't take this complaint seriously because it makes no sense whatsoever.

March 07, 2014, 08:45:34 PM
Reply #218

Offline Knux

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #218 on: March 07, 2014, 08:45:34 PM »
Even so, please don't think the map is okay because it's smaller than the original. If you need evidence, go no further than a CTF server with said map. More often than not, you'll find the following:

- Stall wars.
- Flag carriers that know their way getting lost from sight because of the sheer amount of places to go to.
- If your computer isn't good enough, FPS lag from so many 3d floors and open layout.

I'm done saying what needs to be said about Deserted City. You can take it or leave it, but the complaints I've shown here have happened consistently. At least the times I've played the map, anyway. The rest of the feedback is up to other people.

March 07, 2014, 08:50:48 PM
Reply #219

Offline Ivory

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #219 on: March 07, 2014, 08:50:48 PM »
Never said it was okay, just that Smash was overblowing things out of proportion.

March 08, 2014, 12:36:20 AM
Reply #220

Offline Knux

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #220 on: March 08, 2014, 12:36:20 AM »
Ah, alright. By the way, I forgot one map.

Cliffside Clamour:
(click to show/hide)

EDIT: Here's something I noticed in MM7DW4.
(click to show/hide)

March 13, 2014, 02:39:56 PM
Reply #221

Offline PotatoStrike

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #221 on: March 13, 2014, 02:39:56 PM »
Just a question:

Why put a Yashichi in all the maps you make? JUST WHY???

March 13, 2014, 02:43:13 PM
Reply #222

Offline Ukiyama

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #222 on: March 13, 2014, 02:43:13 PM »
Its a little bonus thing just so people can go and hunt for them when they are bored or flying around in spectator cam, like a easter egg hunt of sorts.

March 13, 2014, 02:48:17 PM
Reply #223

Offline PotatoStrike

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #223 on: March 13, 2014, 02:48:17 PM »
Oh. But this is a useless easter egg!
I think they can put the Yashichi only in Megaman 1 arenas.

March 13, 2014, 03:29:09 PM
Reply #224

Offline -FiniteZero-

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #224 on: March 13, 2014, 03:29:09 PM »
ALL Easter Eggs are useless.

The point is bragging rights over being able to find them.