0 Members and 1 Guest are viewing this topic.
Oh. But this is a useless easter egg!I think they can put the Yashichi only in Megaman 1 arenas.
Because the Yashichi is from Megaman 1! He's from the first Wily Fortress: in the last stage, a Yashichi appears, and if the player collects it, he gets all his life and all his weapon energy.
should the MM1 maps only have MM1 weapons, MM6 maps only have MM6 weapons, and so forth?
MM7SLA: My biggest gripe with this level is the water currents. The currents flow incredibly fast, and it's difficult constantly jumping to fight the currents.
MM2 Wily: Someone mentioned something like this earlier, but the main problem with this map is that it's far too flat, and in Story Mode, this level's an absolute pain since it's far too easy for the AI to grab weapons like Metal Blade or Silver Tomahawk and rape you to where it's not even funny.
MM2FLA: I'm noticing many of the maps have been redesigned to become larger compared to V2 and V3a. Not that anything is wrong with that, but some small maps have to exist. This is essentially Dust Man minus the crushers. Some of the weapons may be a little too overpowered, primarily the Napalm Bomb. If at all, slightly increase the level's size and change some of the weapons to where they're not TOO overpowered. There has to be a sense of balance in most maps.
MM1BOM: Someone suggested adding height to the level, but one suggestion I would want to make which was done with MM2CRA, move Hyper Bomb. Yes, it's Bomb Man's level, so it's given Hyper Bomb has to be on it, but it's far too easy to grab Hyper Bomb, and it's pretty much a done deal once you have the bombs, or at least in Story Mode. Hyper Bomb should be moved to somewhere where it's difficult to grab it, perhaps some parkour or above a spiked pit?
Astro Crush: Same problem with Flash Bomb: overpowered. While Astro Crush consumes much more energy, the weapon could be slightly nerfed by about 10-15% in strength. It's almost an instant kill if you catch someone in the storm.
Water Balloon: It's pretty much the water version of Needle Cannon. Then again, the balloons deal weak damage, but then again, you can pin someone down if you're quick enough. Perhaps the weapon can have a slight increase in strength or ammo?
Blizzard Attack: The snowflakes seem to offer very little damage dealt to your opponents. It's ammo if fine as it is, but the flakes seem far too weak. It's only useful for fighting crowds, but even then, you won't be able to deal a lot of damage individually.
Quote from: "DarkClawXD"MM2 Wily: Someone mentioned something like this earlier, but the main problem with this map is that it's far too flat, and in Story Mode, this level's an absolute pain since it's far too easy for the AI to grab weapons like Metal Blade or Silver Tomahawk and rape you to where it's not even funny. Don't see what's wrong with having a flat, open map like this! It offers variety. Bots can be a pain in single player mode, but it's most certainly not impossible to overcome, and the maps are primarily designed with multiplayer in mind anyway.