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Author Topic: MM8BDM v4 What maps do you feel need work?  (Read 58924 times)

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November 16, 2013, 07:17:42 PM
Reply #75

Offline Hallan Parva

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #75 on: November 16, 2013, 07:17:42 PM »
I think King Dumb just won the whole thread. Lovely read, glad I didn't skip a single part. Even though to most people, non-turning bikes would seem like a major gimp, the introduction of variable speeds and "jousting matches" actually makes them an improvement. Actually, a perfect weapon to seat in the center island's pit would be Top Spin, for the purpose of bike jousting -- and it'd be difficult to Top Spin approach someone wielding Water Wave, which adds value to the "featured weapon" of the stage.

On that note, I feel like the bikes' movement should be independent of the player riding it; that is, a player could be able to turn around and shoot someone pursuing them, but the bikes would still travel in their designated linear direction. This might remove the ability to slow down or speed up the bikes, but being able to shoot someone to your side or your rear would be a valuable addition.

November 16, 2013, 07:43:13 PM
Reply #76

Offline Linnie

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #76 on: November 16, 2013, 07:43:13 PM »
Wait, a fixed path and the path being two-way?

That sounds like a disaster.


I like the other ideas, though.

November 16, 2013, 07:57:03 PM
Reply #77

Offline Balrog

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #77 on: November 16, 2013, 07:57:03 PM »
Quote from: "Linnie"
Wait, a fixed path and the path being two-way?

That sounds like a disaster.


I like the other ideas, though.
It is a disaster. Not only will you have people slamming into each other like nobody's business, it's also just annoying and restrictive. I believe (and believed when the SWBT compo was going) that the fast, crashy wavebikes are what makes old MM5WAV cool.

November 17, 2013, 05:04:13 AM
Reply #78

Offline Linnie

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #78 on: November 17, 2013, 05:04:13 AM »
Alright, I feel this is a minor thing that needs to be changed:

Right now the flowing water in MMCTF08 kills you:



There's no indication that the water should kill you, since the water normally just carries you away. Since it's a fast current and close to a pit, I believe they should work like normal rapid water and carry you into the pit instead.

November 17, 2013, 04:40:18 PM
Reply #79

Offline Lagman

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #79 on: November 17, 2013, 04:40:18 PM »
Yeah, that would make sense, but then why would there be a platform with an item there? Or would you just remove the platform?

November 17, 2013, 06:28:43 PM
Reply #80

Offline Linnie

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #80 on: November 17, 2013, 06:28:43 PM »
I don't think the platform would need to be removed, though perhaps it could be moved in a way that it's harder to reach, since there isn't as large a penalty for failing to get it.

November 19, 2013, 12:48:33 AM
Reply #81

Offline Knux

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #81 on: November 19, 2013, 12:48:33 AM »
I agree completely, Linnie. It feels wrong to get up there from a linear path to potentially die from water that looks harmless. Although I'm not sure whether or not we're allowed to comment on CTF maps, I think they need comments on them as well. *coughicyfortscough*

November 19, 2013, 01:28:31 AM
Reply #82

Offline Linnie

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #82 on: November 19, 2013, 01:28:31 AM »
Well, the OP doesn't mention it has to be specifically DM maps, so I figured CTF maps were game. They are, right?

November 19, 2013, 01:32:00 AM
Reply #83

Offline Knux

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #83 on: November 19, 2013, 01:32:00 AM »
[8:43:54 PM] Knux: I'm gonna ask this since it wasn't specified
[8:44:17 PM] Knux: Are we allowed to comment on core CTF maps in the comments thread?
[8:49:51 PM] Knux: Welp, saw a comment on one right after asking this, so I kept going.
[8:55:32 PM] Ivory: yea

It appears we can comment on CTF maps.

November 19, 2013, 03:41:24 AM
Reply #84

Offline TheDoc

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #84 on: November 19, 2013, 03:41:24 AM »
Quote from: "Caprice"
like Gumballtoid said, MM2BUB isn't quite fun to play in.
Quote from: "TheDoc"
Imo, MM2BUB needs a change.
1.) How hard is it to find people in MM2BUB, especially in a duel, and fight them in that cramped little space?
2.) The spikes are so annoying. SO ANNOYING. In trying to run away from an enemy or just rushing to a particular spot in the map, more often then not you'll run straight into the spikes. Bots run into them, too, but that's really not as important.
3.) I agree that a section above water in front of the big waterfall would be so cool. My best memory of Bubbleman's stage (for whatever reason) is starting out in front of that waterfall and then re-entering the waterfall section to before facing Bubbleman, and it'd be very nostalgic to add to the map.
I just.....I just..... :cry:

November 21, 2013, 01:53:56 PM
Reply #85

Offline Lagman

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #85 on: November 21, 2013, 01:53:56 PM »
Quote from: "TheDoc"
I agree that a section above water in front of the big waterfall would be so cool. My best memory of Bubbleman's stage (for whatever reason) is starting out in front of that waterfall and then re-entering the waterfall section to before facing Bubbleman, and it'd be very nostalgic to add to the map.

(click to show/hide)

November 22, 2013, 05:23:54 AM
Reply #86

Offline Superjustinbros

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #86 on: November 22, 2013, 05:23:54 AM »
I think the Bubble and Dive Man maps could be redone to include some dry areas (since in their original games there were a few areas where Mega Man wasn't fully submerged in their respective stages). Bubble Man's stage is also brutal for (and I hate to bring this up) Saxton Hale, as Hales always have to Super Jump up to any ledge and it just wastes time.

Personally I don't find Cutman's stage to be any hazardous; a simple first stage to get newcomers used to the game. If there's anything I feel it and Gutsman's stage should have, I'd personally vote for a skybox (as the MMSP Cutman Stage has one, and so does the Gutsman map from the Powered Up expansion).

November 26, 2013, 09:50:00 PM
Reply #87

Offline Ivory

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #87 on: November 26, 2013, 09:50:00 PM »
Since this thread is relatively quiet, I will try something new. I'll just ask the community for their feedback/preference/what not on random maps that either I or someone else brought up for potential work.

So let's start off with MM1BOM - Bomb Man.

November 26, 2013, 09:54:35 PM
Reply #88

Offline Caprice

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #88 on: November 26, 2013, 09:54:35 PM »
I'd replace those pits with something more fun, like lowered ground with health or other items in them. The map's pretty alright with that out of the way though. Kinda lacking on variety, but still alright.

November 26, 2013, 09:55:18 PM
Reply #89

Offline Knux

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #89 on: November 26, 2013, 09:55:18 PM »
The pits inside the stage are quite the hazard. I've lost count of the times I've turned a corner and fell in one. I'd suggest doing something about it. But as Mess pointed out on Skype, the layout is too flat for Hyper Bomb to be used effectively.