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Author Topic: MM8BDM v4 What maps do you feel need work?  (Read 58924 times)

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November 26, 2013, 10:21:04 PM
Reply #90

Offline Linnie

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #90 on: November 26, 2013, 10:21:04 PM »
I think it's a decent enough map. It's simple and easy to traverse, though like others have said the ground is a little flat.

November 27, 2013, 01:05:06 AM
Reply #91

Offline VGS2

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #91 on: November 27, 2013, 01:05:06 AM »
I love those giant balls in the background, but maybe the place could be a bit more lively with some Killer Bullets flying about in the background and/or some Bombombs (I don't know either) hopping out of the pits (Grenade Man style), or something like that?

Gameplay-wise though, I actually don't mind the stage that much, so I'm not a good person to ask for that.

November 27, 2013, 01:15:21 AM
Reply #92

Offline fortegigasgospel

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #92 on: November 27, 2013, 01:15:21 AM »
The map is too bland. The holes aren't a problem for me, as much as the map has such few textures and to simple a design. Every time it showed up in a rotations I'd pretty much say "Ugh, lets get this over with."
Maybe some more textures. And make use of those raised walls maybe? People are complaining about the holes so maybe add a raised area in some of there spots instead?

November 27, 2013, 01:27:00 AM
Reply #93

Offline Knux

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #93 on: November 27, 2013, 01:27:00 AM »
Rails could simply be added to said holes. There are rails all around the level to keep people from falling into the surrounding void, so I don't see why not.

In fact, if it had to come to that, I'd simply remove said inner pits as they're too much of a nuisance.

November 27, 2013, 01:49:11 AM
Reply #94

Offline MusashiAA

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #94 on: November 27, 2013, 01:49:11 AM »
Oh, MM1BOM? Now here's something funny you could try doing:

Expand the center area, and turn it into the center area from the v2c MM1 Wily Stage 3/4 map: in a sense, you add "uneven terrain" to the map as a gimmick to highlight Hyper Bomb's capacities. Remove the pits, or make the edge corners more traverse-friendly (add rails around some sides of the pits, cut the corners so the pits have an octagonal shape). I think removing the pits isn't necessary: maybe it's just a matter of making the adyacent structures not prone to making players fall into the pit (make the passageways that border the pits wider, remodel the pyramids so people can easily see the pits). Also, you could add this enemy on those pits as a gimmick to the map: these would jump from out of the pits, explode, and launch little bombs that would hurt those who don't want to traverse the chaos inside the center area (it would also serve as a reminder to people fighting on the pyramids to watch out for the pits below).

In short: make the center area a huge funnel-shaped arena with Hyper Bomb in the middle, reshape the pits into octagonal shapes, and maybe add the Bombomb enemy from MM1 as a gimmick.

As a side note, maybe you could introduce an odd thematic to his map: since his stage is apparently identified as "Orb City", maybe the map would only have orb-shaped weapons?

EDIT: Another side note: this is BOMB MAN'S MAP we're talking about here. I think it should be all about bombs, fireworks, explosions, and mayhem. A funnel-shaped arena in the center of the map makes more and more sense in my head.

November 27, 2013, 01:56:47 AM
Reply #95

Offline Hallan Parva

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #95 on: November 27, 2013, 01:56:47 AM »
His stage is canonically referred to as Orb City? I thought that was just MegaMan's Hyperball screwing around. Huh.

Anyway, I was going to suggest making the center of the stage a giant gold ball (Wily Wars made those playable and gave 'em textures, so why not?) but such a drastic change / using not Mega Man 1 textures might be a bit too far-fetched for the core. If it does get considered though, the ball would have entrances on its sides that lead to an octagonal playing field, similar in shape to the current MM1BOM's outside areas, and the inner orb room would have a funnel-ish pit shape to it (because it's a ball, duh) to emphasize play with Hyper Bomb and other gravity-based weapons like Napalm Bomb or Water Wave. Search Snake could stand some love in more maps and it would be a great counter while stuck in the middle pit or to attack players across pits (around the octagon perimeter), and Crystal Eye would be great for the potential to rack up a spare frag in the center orb room, with its usefulness diminishing when used outside the orb on the octagon walkways.

November 27, 2013, 11:29:49 PM
Reply #96

Offline Goomba98

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #96 on: November 27, 2013, 11:29:49 PM »
MM6CEN has 4 W tanks around Centaur Flash.

November 28, 2013, 01:07:55 AM
Reply #97

Offline Knux

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #97 on: November 28, 2013, 01:07:55 AM »
That has been said to death and Mike has stated his interest in remaking that map already.

November 28, 2013, 10:19:22 PM
Reply #98

Offline Lagman

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #98 on: November 28, 2013, 10:19:22 PM »
Quote from: "VGS2"
I love those giant balls in the background, but maybe the place could be a bit more lively with some Killer Bullets flying about in the background and/or some Bombombs (I don't know either) hopping out of the pits (Grenade Man style), or something like that?

Gameplay-wise though, I actually don't mind the stage that much, so I'm not a good person to ask for that.

WAIT! Those Killer Bills can have a secret Easter Egg in it! Just like the Ghouls & Ghosts "Satan" Flying with the bats in Shademan's stage, we can have a Bullet Bill in the pack! Now what song can we add to the Easter Egg... Maybe, like an 8-bit Mario Party Minigame song? I dunno...

Any other ideas?

November 28, 2013, 10:47:10 PM
Reply #99

Offline VGS2

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #99 on: November 28, 2013, 10:47:10 PM »
Quote from: "Lagman"
Quote from: "Some douche"
I love those giant balls in the background, but maybe Killer Bullets?

WAIT! Those Killer Bills can have a secret Easter Egg in it! Just like the Ghouls & Ghosts "Satan" Flying with the bats in Shademan's stage, we can have a Bullet Bill in the pack! Now what song can we add to the Easter Egg... Maybe, like an 8-bit Mario Party Minigame song? I dunno...

Any other ideas?

Hmm... Maybe Bomberman?
(click to show/hide)
Either way, regardless of the theme, 'tis a good idea for an easter egg.  :)

November 29, 2013, 04:13:01 AM
Reply #100

Offline Megaman94

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #100 on: November 29, 2013, 04:13:01 AM »
Weapons: I feel that the easy-to-get Homing Sniper makes that stage too easy. Maybe make Homing Sniper a little harder to get.  The Hard Knuckle in the middle of the stage makes it seem like that is the important weapon. (Just like the atomic fire in the middle of MM1CUT). If the layout were to stay the same, put hyper bomb where hard knuckle is and vice versa.

Layout: The corridors leading to the middle make hyper bomb too hard to dodge.

November 29, 2013, 07:09:39 AM
Reply #101

Offline Knux

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #101 on: November 29, 2013, 07:09:39 AM »
Those corridors to the middle make ANYTHING hard to dodge. I think this is alright, seeing as Hard Knuckle is in the middle.

November 29, 2013, 08:44:07 PM
Reply #102

Offline Lagman

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #102 on: November 29, 2013, 08:44:07 PM »
Quote from: "VGS2"
Quote from: "Lagman"
Quote from: "Some douche"
I love those giant balls in the background, but maybe Killer Bullets?

WAIT! Those Killer Bills can have a secret Easter Egg in it! Just like the Ghouls & Ghosts "Satan" Flying with the bats in Shademan's stage, we can have a Bullet Bill in the pack! Now what song can we add to the Easter Egg... Maybe, like an 8-bit Mario Party Minigame song? I dunno...

Any other ideas?

Hmm... Maybe Bomberman?
(click to show/hide)
Either way, regardless of the theme, 'tis a good idea for an easter egg.  :)

Yeah, but for that, we would need a bomberman enemy... Or we can find a Mario-themed bomb-ish song... That's why I suggested Mario Party

November 29, 2013, 10:39:03 PM
Reply #103

Offline SmashTheEchidna

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #103 on: November 29, 2013, 10:39:03 PM »
How about Bob-omb Battle Field?

November 29, 2013, 10:52:54 PM
Reply #104

Offline Messatsu

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #104 on: November 29, 2013, 10:52:54 PM »
And the topic of discussion has turned to an overused easter egg that already has it's place in Star Man's map....and Shade mans?  I think we should be focusing on layouts and to a lesser extent weapon placement.  Like for example: The Rush Coil in front of the Time Stopper in MM2DW1 should probably be moved to the far end of the map.