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Author Topic: [MINI EXPANSION] Holiday Deathmatch 2013 (Week 1)  (Read 23727 times)

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December 17, 2013, 11:28:08 PM
Reply #45

Offline Balrog

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Re: [MINI EXPANSION] Holiday Deathmatch 2013
« Reply #45 on: December 17, 2013, 11:28:08 PM »


And I was hoping I could do a special Wildcard this Saturday.

December 18, 2013, 12:04:17 AM
Reply #46

Offline ZeStopper

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Re: [MINI EXPANSION] Holiday Deathmatch 2013
« Reply #46 on: December 18, 2013, 12:04:17 AM »
Quote from: "LlamaHombre"
What the hell, people? I pushed the deadline back and everything! I'm at least almost done with my map but I've yet to get even a progress report from anyone who's not Geno!



Progress Report-15% Done because

Christmas Tree-Obtained
Sabotall-Obtained


It's worth noting that FTX and Hinatedez-guy are kinda missing.

December 18, 2013, 12:14:01 AM
Reply #47

Offline LlamaHombre

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Re: [MINI EXPANSION] Holiday Deathmatch 2013
« Reply #47 on: December 18, 2013, 12:14:01 AM »
Well I mean I guess that's a start.

I'm trying to spark some behind-the-scenes stuff here, hopefully even if nothing gets done we can get you all something magical.

December 18, 2013, 09:25:43 PM
Reply #48

Offline Knux

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Re: [MINI EXPANSION] Holiday Deathmatch 2013
« Reply #48 on: December 18, 2013, 09:25:43 PM »
As much as I hate to admit it, I don't have any ideas for this. I started a map one month ago, and it didn't go anywhere good. I also got everything together for a Himalayas map from DuckTales, but the intense amount of white discouraged me.

Sorry Llama, I got nothing and I don't think I will have something on time, so take me off the list.  :(

December 18, 2013, 09:31:49 PM
Reply #49

Offline LlamaHombre

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Re: [MINI EXPANSION] Holiday Deathmatch 2013
« Reply #49 on: December 18, 2013, 09:31:49 PM »
I understand. We have some stuff from FTX though and we have a working build of the Christmas Carol weapons, so we're getting something at least.

I'll update the list later. Today is busy for me.

December 20, 2013, 06:52:23 PM
Reply #50

Offline Hinatediz

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Re: [MINI EXPANSION] Holiday Deathmatch 2013
« Reply #50 on: December 20, 2013, 06:52:23 PM »
I have to say this very less important message:

I cancel on the work of Grinch Flash Man, because i lost a bet with one familiar of me and now i had to enjoy the christmas with my family and friends...

I gently give the chance to another person to do it... yeah... now is open source.

by that, sorry for that and thanks... Merry X-mas

December 20, 2013, 11:46:41 PM
Reply #51

Offline Russel

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Re: [MINI EXPANSION] Holiday Deathmatch 2013
« Reply #51 on: December 20, 2013, 11:46:41 PM »
I submitted my updates to the weapons. Unfortunately nothing new this year, though.
My presents for you all might be a bit late this year, but hey at least I sent a card~
;D

December 21, 2013, 12:07:26 AM
Reply #52

Offline LlamaHombre

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Re: [MINI EXPANSION] Holiday Deathmatch 2013
« Reply #52 on: December 21, 2013, 12:07:26 AM »
I really can't thank you enough for sticking through with this, Lego.

Expect a little teaser tomorrow!

December 21, 2013, 04:39:02 PM
Reply #53

Offline FTX6004

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Re: [MINI EXPANSION] Holiday Deathmatch 2013
« Reply #53 on: December 21, 2013, 04:39:02 PM »
So can you upload the skins from last year, the link died. :(

December 21, 2013, 04:54:08 PM
Reply #54

Offline LlamaHombre

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Re: [MINI EXPANSION] Holiday Deathmatch 2013
« Reply #54 on: December 21, 2013, 04:54:08 PM »
You'll be getting an updated version of them anyways in three days.

Though I guess if the Saturday Wildcard is a thing I can't hold people away from their Holiday cheer.

Here's the 2012 pack as it was released last year.

December 23, 2013, 07:46:24 PM
Reply #55

Offline LlamaHombre

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Re: [MINI EXPANSION] Holiday Deathmatch 2013
« Reply #55 on: December 23, 2013, 07:46:24 PM »
I will be closing off submissions in 24 hours! If you're pushing to get your thing done by first release, please get it done asap!

December 25, 2013, 02:31:06 AM
Reply #56

Offline LlamaHombre

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Re: [MINI EXPANSION] Holiday Deathmatch 2013
« Reply #56 on: December 25, 2013, 02:31:06 AM »
I really am so sorry about this delay.  :cry:

I have everything together for once but there's just huge totals of technical difficulties that just didn't happen beforehand.

The instant things work, they're yours.

December 25, 2013, 03:10:19 AM
Reply #57

Offline Knux

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Re: [MINI EXPANSION] Holiday Deathmatch 2013
« Reply #57 on: December 25, 2013, 03:10:19 AM »
Yeah, I can't figure out for the life of me what was wrong. Everything seems to be in order, and the only thing our of place was a repeated scripts lump. Didn't work after fixing that, either. I think it has something to do with the weapons as when I replaced HDAY02 with the one I have, it didn't show up either.

The maps were changed to UDMF format and a lot of lumps for the map files aren't there. That's supposedly normal, I don't know. Never went out of in Hexen format.

December 26, 2013, 03:51:17 AM
Reply #58

Offline LlamaHombre

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Re: [MINI EXPANSION] Holiday Deathmatch 2013
« Reply #58 on: December 26, 2013, 03:51:17 AM »
Merry Christmas!
And the skins! (Replace your old holidayskins.pk3 !)

Total huge thanks to Lego for keeping my anxiety in check and saving this expansion!  :mrgreen:

I'm sorry it's so late, but at least we can now begin our biweekly cycle!

This being said, here's a checklist for things that I personally would like to see from the expansion (that I will be backing) for the next few weeks.

(click to show/hide)

December 27, 2013, 03:47:41 AM
Reply #59

Offline Gummywormz

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An in-depth critique of "Squares and OP Weapons The Pack"
« Reply #59 on: December 27, 2013, 03:47:41 AM »
Weapons:
All of the weapon bars are missing their top little slot that was done for 3b.
Please swap candy cane's colors. I don't care if it's accurate to the source it just looks incredibly ugly.
Speaking of candy cane...it does 60 damage. Not even gonna try to be witty about that.
Present surprise is currently mega ball that does 50+ damage as well...
On the other side of things, rubber duff's bounce height makes it impossible to hit anyone with it ever.
Finally, ghost shackle is so incredibly underpowered you can't even try to kill anyone with it.

Maps - General:
JESMUS...please just get rid of it.
All of them are giant squares. All of them. There is so little variation in the geometry it's just sad

HDAY01:
The scrolling textures are incredibly unfitting, especially the...thing by the rain flush.
The death water that doesn't look like death water has the wrong obituary.
And to top things off nicely, have some delicious texture bugs:
(click to show/hide)

HDAY02:
The layout is far too needlessly complex, especially in terms of height variation.
The textures are boring. It's really just too indoors.

HDAY03:
This is a rejected Obstacle Course map. It has all the signs: random arrows, and not sticking to any coherent theme. (Really, why is there burst water, a guts block, and a mini gutsmang in a cage...)
The water also has the wrong obituary.
It uses air man tiles as railings... that's really all I need to say.

HDAY04:
There are no Xmas weapons but maybe that's a good thing in their current state...
There's a rush coil after some platforming... for no reason what so ever. Really, I could not find any sane place to use it. It's useless anyways when you find out tornado hold is in the map as well.
Again, it's a large square. A really large open square. It's all corners.
Finally, a certain section of rocks by the bubble lead is slippery while every other part is not.