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Toward the healing, I'm just wondering why so much complaining when it comes to defensive skills instead of overwhelming power.It's okay to have a deadly attack such as Rocket Punch and its large radius which kills tones of survivors, but recovering a bit of health sounds like it's the end of the world.
And even though, it recovered 400 HP in Silversin's Saxton&Friends, I halved this amount, and it's even more nerfed in v2A... is the HP recovering big as two/three hard knuckles that impossible to take away ? ;_.
Besides, she receives a way faster fire rate and a slight armor, it's also offensive.
This joins Mudkip's rage, Treecko heals about 80HP if the sun is on, half if it's not. A single silver tomahawk hit takes almost this healing out :However, the invisible hand of God might steal some health from Mudkip's allies and give them to Mudkip, as they seem to have a lot, and the hale itself hasn't enough.
Dio's rage is being kept like that, tips for avoiding this are probably the same as when fighting the Flash Man class (YD/JC). The freezing can't be fixed ; it might sounds wrong, but it's not actually THAT easy to rekt with Za Warudo, for the hale, these 9 seconds are fairly short actually, and then there are several factors which make the rage harder to success (a moment of stop before casting it, Dio being slowed down when freezing, etc.)