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If you ever want to suggest waiting precious time to repopulate a server, you should just shut up instantly; waiting to repopulate servers is a waste of precious time and nobody bothers to enter servers with so few people for anything unless it's been recently released.
Quote from: "Ceridran"If you ever want to suggest waiting precious time to repopulate a server, you should just shut up instantly; waiting to repopulate servers is a waste of precious time and nobody bothers to enter servers with so few people for anything unless it's been recently released.So you'd sooner, as I quote, force yourself to play the game? If it's honestly such a HUGE detriment to your overall experience, then you're wasting just as much precious time.It's like people complaining about TV shows they don't like. You're very much so capable of doing something else.
Quote from: "Gummywormz"The first major issue is one that has been plaguing Saxton Hale since the beginning: matches take almost 7 minutes to end most of the timeIt's been "plaguing" SH because it's always been that long. The original TF2 mod lasted, on average, 6-10 minutes per match. This lasts a similar amount, with the exception of Slenderman, NeoDS, or certain other Hales that are supposed to be shorter or longer.But that doesn't mean it can't at least be attempted to be fixed...Quote from: "Gummywormz"The real kicker is that he gets up to near full HP every single time he revives.It appears that he loses 500 health each revival, and has really low health for a Hale to begin with. To be fair, it really should scale WITH his health, but it's not THAT bad.Again, ninja spy had the same issue and people complained about that frequently. At least Spy has much less health per "revival". Also, 500 HP each time is still terrible especially with larger HP amounts.Quote from: "Gummywormz"Guts Man G: As I said in the server: this is the perfect representation of duel mode as a Hale. You have to wait forever to actually play the mode you want to play, and then when you do wait, everyone dies immediately. I thought this gimmick would be hated because it's the exact same as Slender Man's gimmick except reversed. This also gives the survivors far too much of an advantage for their own good. It's just not fun at all to play as this hale.Though this is a fair point, G works better on a larger map. Outlast the (really pretty short) timer and you get supergigadeath claw and it becomes more like traditional hale.That's the point. Should a boss have to wait 3 minutes to play as the boss? Quote from: "Gummywormz"First you have NeoDS. Everyone hated NeoDS. Everyone raged at NeoDS. Now he's back because...we needed to fill a slot?NeoDS was agreed on being unique but the controls were broken. I'm guessing he had been fixed for this version.The sight of NeoDS makes people upset. I don't care if he does 1 damage, he should not exist.
The first major issue is one that has been plaguing Saxton Hale since the beginning: matches take almost 7 minutes to end most of the time
The real kicker is that he gets up to near full HP every single time he revives.
Guts Man G: As I said in the server: this is the perfect representation of duel mode as a Hale. You have to wait forever to actually play the mode you want to play, and then when you do wait, everyone dies immediately. I thought this gimmick would be hated because it's the exact same as Slender Man's gimmick except reversed. This also gives the survivors far too much of an advantage for their own good. It's just not fun at all to play as this hale.
First you have NeoDS. Everyone hated NeoDS. Everyone raged at NeoDS. Now he's back because...we needed to fill a slot?
I suppose a TL;DR of my last post would be: Currently, the game mode is so shifted in the survivor's favor that it is just not fun to play.
This dilemma was all due to some drama that a certain user, not saying who, stirred up. Man, people can be really destructive at times.