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July 19, 2014, 05:47:10 PM
Reply #390

Offline LarissaFlash

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Re: Stardust's Workshop
« Reply #390 on: July 19, 2014, 05:47:10 PM »
Banned? *nuclear hiroshima explotion*

July 25, 2014, 10:39:22 PM
Reply #391

Offline kefka666

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Re: Stardust's Workshop (The Saxton Hale Rebirth ++ domain)
« Reply #391 on: July 25, 2014, 10:39:22 PM »
Quote from: "Stardust"
It's true that even the very last hot-hot-sub-very-under-mini-second hotfix is still banned from Best Ever, as the Best Ever admins ban the mods which can cause crashes (crashes usually result in a CPU rape for the BestEver servers, which means lagging for all the servers, so yeah it's not minor stuff. The only way to stop this global lag is to kill the server when it crashes, but the admin of the server isn't always here to fix that).
I'd host it with my own network but 1) I can't port forward this is 2hard4me 2) My french network would grant every 'muricans players at least a good 150+ ping. William0918 hosted it once but it quickly faded, that's too bad :(

But I don't *really* know why the crash occur, like, I can't find the bug : the last server played about 50 stages before crashing to MM5CRY, and that's when the admins killed it.

I plan on asking them to unban it, with the condition of me staying active and keep an eye on the statut of the server very often (and/or shutdown the server when I'm not here). Besides I'd love to host the future bro mapping jamming thing super so that more players could hear of it and play it (there is going to be around twenty maps in this map pack tho) so it doesn't fade on the internet after one week.
Development rather slowed down deeply to a abysmal level
my partner Tails mostly left the SH project, and Braixen/Dakutatoru seemed less interested in Unholy last time I meet him, so I think we're kinda all burned out or lost interest in bosses mods. If you think about it SHR++ literally almost doubled the amount of bosses avaiable since Balrog's version, so it's not like there's a very small selection.

tl;dr : development mostly stopped yes. SHR++ is banned but I'll try to negociate with the admins to let me host it on occasion

With your permission would I be able to take a look at the mod. It's always good to have another set of eyes take a look and troubleshoot the issue.

July 28, 2014, 08:51:26 PM
Reply #392

Offline Superjustinbros

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Re: Stardust's Workshop
« Reply #392 on: July 28, 2014, 08:51:26 PM »
Hey Star, there's a quick question I want to ask.

Any particular reason why I can't seem to download the newest versions of SH directly from Doomseeker and instead have to fetch it off the forums?

July 29, 2014, 06:08:54 PM
Reply #393

Offline TailsMK4

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Re: Stardust's Workshop
« Reply #393 on: July 29, 2014, 06:08:54 PM »
Wadseeker for me personally hasn't been working, so what I do is right-click and click on "Open URL in browser", and it'll take you to a blank page with download links to all files hosted on that server,

July 29, 2014, 09:34:38 PM
Reply #394

Offline Stardust

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Re: Stardust's Workshop
« Reply #394 on: July 29, 2014, 09:34:38 PM »
lol Tails you put a comma instead of a point at the end of your sentence
I can't tell why Doomseeker won't download the file, my guess is that the saxtonhalerebirth++v2ehhh.pk3 name is too long for Bestever, or maybe is the file glitchy for no reason. OrangeMario told me he couldn't download it neither. I hope next version will be easier to grab

Quote from: "kefka666"
With your permission would I be able to take a look at the mod. It's always good to have another set of eyes take a look and troubleshoot the issue.
Yeah but at this point it calls for knowledge about the way zandronum handles everything ; like, how does the coding work. Since it was unbanned, the server didn't crash, sooooo it's a really rare issue. I'd better simply keep my eye on it eventually

Oh yea and I also bump to say I have another and probably last version, except if more bugs and stuff need to be fixed~
I mostly did it to incorporate 2-3 interesting ideas posted recently on this thread that I personally appreciated

(click to show/hide)

Link : http://www.best-ever.org/download?file=saxtonhalerebirth%2B%2Bv2f.pk3

July 30, 2014, 12:04:53 AM
Reply #395

Offline LarissaFlash

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Re: Stardust's Workshop
« Reply #395 on: July 30, 2014, 12:04:53 AM »
You don't know why the crashes? Before it was banned:
When a map finishes, intermission comes up, and right when the map changes someone spectates and the game crashes.

July 30, 2014, 01:49:38 AM
Reply #396

Offline Linnie

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Re: Stardust's Workshop
« Reply #396 on: July 30, 2014, 01:49:38 AM »
I like all of these changes, except perhaps Dio's, but that might just be because I aimed it right so I'm neutral to it. Time to wait for Smashbro to jizz at four swords Gilgamesh.

EDIT: ...wait, last version? That's horrible news, though I understand you getting burnt out. Hopefully someone will take the mantle after this.

July 30, 2014, 02:12:52 AM
Reply #397

Offline Hallan Parva

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Re: Stardust's Workshop
« Reply #397 on: July 30, 2014, 02:12:52 AM »
Quote from: "Linnie"
Time to wait for Smashbro to jizz at four swords Gilgamesh.
it already happened :<

[10:03:41 PM] SmashBro: "Thunderono: viewtopic.php?f=31&t=6160&start=390#p298817"
[10:03:41 PM] SmashBro: "Thunderono: smash look at this"

[10:03:47 PM] SmashBro: aaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAA
[10:03:49 PM] SmashBro: FOUR
[10:03:50 PM] SmashBro: SWORDS
[10:03:52 PM] SmashBro: GILGAMESH


New Auto looks rad as hell, too. Can't wait to give these changes a spin!
even though Excalibur is supposed to be the best sword due to OHKO potential >_>

July 30, 2014, 06:44:01 AM
Reply #398

Offline Linnie

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Re: Stardust's Workshop
« Reply #398 on: July 30, 2014, 06:44:01 AM »
You know, it's probably too late, but, has it ever been considered to have PO'd Roll's melee be more like Roll's YD Class melee, where it knocks the enemy backwards? It could diversify her main attack a bit.

July 30, 2014, 10:17:48 AM
Reply #399

Offline Stardust

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Re: Stardust's Workshop
« Reply #399 on: July 30, 2014, 10:17:48 AM »
Thanks a lot Larissa I could have hardly found out the crash would come from this
I did a hotfix (it's just the beginning) hopefully it won't be crashable anymore. In more than 50 games of tests, I didn't manage to crash it
And I added a juggling for Pissed off Roll ass you wanted it

http://www.best-ever.org/download?file=saxtonhalerebirth%2B%2Bv2fh.pk3

Sorry for the re-download



very EDIT because I don't want to bump another time.
Oh look two hotfixes in one post :) I swear if there's ANOTHER exploitable major bug like this Beat Call thing...

http://www.best-ever.org/download?file=saxtonhalerebirth%2B%2Bv2fhh.pk3
(click to show/hide)

As a little extra I updated my classes' stage music taunt pack for the future -- still wondering if it's actually downloaded '.'
(click to show/hide)

August 23, 2014, 05:31:26 PM
Reply #400

Offline IamaMedalHunter

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Re: Stardust's Workshop
« Reply #400 on: August 23, 2014, 05:31:26 PM »
I think I am late, but I didn't post here before because I didn't have something big enough to say. But things came to my mind and I'd like to share them, even if it seems like SHR++ won't be retouched any time soon :
But hey, I also thought I'd help you by posting since you don't want to multi-post, my poor Star.

  I heard a couple of times about alternative themes and "skins" for the hales ... There is a number of players who enjoyed singing "La la la la ~" along with Gentle Spy's theme. I'm not convinced about the alt skins for the hales, as it asks for more spriting, more coding probably (for the name switch) and could not fit the hale's behavior. But alternate music like there is actually for Scrooge McDuck and the Ra Thors may be interesting.

  Chaining with music, I wondered once if a "desesparate/last standing" theme unique to each boss could be possible, the only boss with a different Last Standing theme from the others being Talbain. This Last Standing theme would also play when the Boss has only that many HP left (i.e. 25% HP left ?), building tension (or maybe giving hope ?) when the Boss is almost done. To give you an idea :
Ninja Spy spawns : Ninja Gaiden Cutscene theme (current theme) plays
When Ninja Spy loses a life OR when only one survivor is left : Ninja Gaiden Boss' theme plays


Although I don't think every hale can get their own "Tension" theme (I.e., what Tension theme can Brutal Sniper get ?), I can now have this idea out of my head.

August 23, 2014, 08:38:03 PM
Reply #401

Offline Stardust

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Re: Stardust's Workshop
« Reply #401 on: August 23, 2014, 08:38:03 PM »
Well Medal, when it comes to hale altskinning, I would consider that as rather positive since it's an extra, and assuming the hale is able to choose his/her costume then ; in these conditions sure okay why not ~ I'll take an example, let's say Ninja Spy would have an alternate costume with neko ears (an example, huh) ; if you could select it OR the default skin at the beginning of the round (because switching in the fight would look awkward), sure. The first hale who'd raise her hand for this would be Pissed Off Roll without any doubt, yet she'd be more cute then threatening with extra outfits T_T
However before going to secondary skins, it might be a better idea to give a skin to the Seemen, Morshu, Cave Johnson, -well-the few characters who are left with Megaman skins :< and I saw you did an amazing contribution I'll come back to it later

I heard that some people found the good ol' SH LMS music kind of boring (pay my wooden source ; but if hyper saxton, unholy, and especially Lego's Bosses use different musics (Lego's version even has a list of several musics to play whenever someone specs on last survivor situation), it means they grew tired of hearing the same theme), but I think this theme is fairly traditionnal, it was used since Silversin's version and followed in Balrog, and on my personnal plans I wanted to keep SHR++ the way SH has always been, a... boss mod. Even if it's true that I and Tails went more modern, on something else than "a OHKO melee with a rage" because this was so old-school and cliché, so not varied in gameplay. ANYWAYYYY what I mean with the LMS music is that it keeps you reminded of the SH fuel, I'd even say this SH LMS theme is the "theme of Saxton Hale in MM8BDM" since the originary versions of the gamemod used it.
A few other points about it : - what happens if every hale can't have their own theme? Take Morshu for instance, he never even his official theme by Nintendo, he uses the Bomberman DS one, if I'm right, yet Zelda has nothing to do with Bomberman. Like you said it Sniper too, would be delicate to find a theme for
- I'm not sure why SH and the Seemen didn't have their own actual themes a long time ago (U_u) but as for Scrooge, this was applied because many players asked for this one. Tomahawk Talbain is the only one with a new LMS theme, because this 10/15-seconds loop was his winning theme in the original Darkstalkers game and I figured out I could give him this feature, as a lil' extra
- The size of the music file of course. ._. If every hale had 2 themes + 1 LMS theme, even when compressing the music to lower the size, the pk3 will probably exceed 140 MB or so and it would be painful

As a little thing you slyly did and I hightly doubt you chose to draw this skin for a casual use...
(click to show/hide)

September 04, 2014, 12:35:16 PM
Reply #402

Offline Emmanuelf06

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Re: Stardust's Workshop
« Reply #402 on: September 04, 2014, 12:35:16 PM »
Is it possible to host a Saxton hale ++ server?...i miss it, seriously, the mode is not a Very skilled OMG Pro mode....but it's really funny and fun to play it with people, this mode put a friendly atmosphere ! Need to re-play it...
It's not because some "no-tolerant" people dont like it and are your friends or idk, you need to be influenced and stop it.
Be yourself! like...
(click to show/hide)

Maybe im wrong and have some false ideas (i hope)with what you said me on skype...but i hope everything is ok for you...

September 17, 2014, 07:12:26 PM
Reply #403

Offline IamaMedalHunter

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Re: Stardust's Workshop
« Reply #403 on: September 17, 2014, 07:12:26 PM »
About the Xover weapons, I'm wondering if you considered doing combinations of elements instead of weapons from a same game. I.e. Fire Storm, Atomic Fire, Pharaoh Shot etc. are fire elemental weapons. Ice Slasher, Blizzard Attack etc. are ice and the list goes on. It would be those elements that'd be combined.

I'm also wondering if anyone thought of a health bar for the bosses in SHR++, like in the megaman games when fighting the robot masters. I'm not saying it should replace the health counter, as a bar is less specific than numbers, but I'm wondering if having both the bar and the counter at once would be a good idea.

Oh, and one last point :
Quote from: "Mendez"
Also, I've noticed that it's hard for some people to get the mapping jam file because doomseeker refuses to grab it. The reason doomseeker refuses to download it is because of the + in the filename which makes wadseeker act funny. I've taken the liberty of re-uploading the file under the name "mm8bdm-mapping-jam-1.pk3" so that it's wadseeker-friendly. You can grab the new file here, although it's basically the same as the old file, just renamed.
All this time, Doomseeker was in a war against the "+" symbol, which would explain SHR++'s downloading problem ~.

September 17, 2014, 07:40:58 PM
Reply #404

Offline Stardust

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Re: Stardust's Workshop
« Reply #404 on: September 17, 2014, 07:40:58 PM »
Categorizing individual weapons into "elements" that would create a fire/water/lightning/Wind/dark/w/e crossover weapon à la Kirby 64 would defeat the main purpose of the project, that is : considering EACH weapon, with EACH weapon belonging to its OWN robot master, not to a gang like the Fire robots or the Ice robots ; and furthermore creating very accurate weapons based on 2 robots' properties, opposed to a group of robots. Also, I think that coding each single weapons is more complex, original and interesting than gathering them so we only have like, 20 weapons at the end (the single MM1 episode of Xover has 28 weapons.)

What I'm never going to do however is to mix any weapon from any episode with any other weapon from any episode : if you could mix MM2 weapons with MM7 say, that would be a total of more than 2500 weapons to create. Nobody has the courage to code them, and anyway no player has the envy to remember how 2500 weapons work.
I'm not in a hurry with Xover Weapons I prefer to keep it calm and slowly, but effectively ; current plans are to only allow crosses between the same generation (28 combinations / generation, that's neat already), and for the next version --if it happens--, I took care of the problems concerning the narrow variety of weapons you can collect and mix...

I can't confirm I'd add a health bar, yet I plan on re-managing the bosses informations (..name and health and eventually a few new things) so they're given more importance on the screen. What I didn't miss though is that I already added Macho Man's skin!

either way thanks for the + problem, if BE would accept spaces, I didn't think it would have problems with a +.