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Well i'd like to answer your complaints.0-There's ALWAYS a complaint about this, you're looking like OtakuAlex, but not worse, because you're putting effort on a useless complain without trying to help the wad. 1-Sweeper/Protoman dies in one hit, he has 70 HP, and also the melee damage to classes depends on distance, as i tested.2-SMM is Melee, your argument is invalid.There's Ra Thor bros., your argument is invalid.Morshu is considered one of the best classes according to the players, your argument is invalid.Talbain is no more "stalker" because the light was nerfed, and it was supposed to dash n' rape, not just hide like a fag and catch rolls, your argument is invalid again.I just came from playing with Talbain, he's undodgable unless you change target, because, if the survivor is running in circles around you, he dies easily. If the opponent runs in opposite direccions, you just dash to them and kill them, easy, right? Your arguments are invalid, :>.EDIT:There's Curly and Quote, your argument is even more invalid.C-C-C-COMBO BREAKER!
I love how you never actually countered my argument. you just said everything I said was invalid and saying that I'm attacking the mod not giving any pointers on how to fix it.I don't think you know how to argue. NEXT.
Morshu is considered one of the best classes according to the players, your argument is invalid.
Saxton hale ++ (aka tf2 ripoff) is just really REALLY bad. I tried pointing that out in game but people stuck their fingers in their ears sooo I'll say my points here:
1. Classes? Bland and boringThere is really no difference in the classes. Each class takes two hits to kill (cuz ohko's made rounds way too fun) and are really hindered or helped by speed. Apperently Duo is a tank and takes more hits and Proto is power that dies in one hit... Well they do that only sometimes. Why not all the time? I don't want to know the stats by numbers when someone tanks hits they SHOULD do so and vice versa.
2.Hales? They flat out suck.Save for Dio, Starman the GU and SMM and Cave I guess, the rest is the bland melee at shit. Morshu just... Sucks hard at everything... The oil and fire combo works when it wants and is just weak. He has to depend on his bombs which he has few of, and those are weak too. The firing rate? Very very bad. Talbain is also bad. He has no idea when there will be a black out so he can strike so chances are a guy can move away while you STOP (really wtf why) then attack you have to depend on your health going away for rage. That's just stupid.
Quote from: "LarissaFlash"Morshu is considered one of the best classes according to the players, your argument is invalid.EGOOOOOOOOOOOOO BOOOOOOOOOOOOOOOSTERRRRRRRRRRRRRRRRRRSeriously though thanksQuote from: "BookofDobson"I love how you never actually countered my argument. you just said everything I said was invalid and saying that I'm attacking the mod not giving any pointers on how to fix it.I don't think you know how to argue. NEXT.And I think you don't know how to provide feedback or have the attitude of providing such. No argument is needed for bad claims, especially from a person who dismisses comments from another individual without assessing them properly. Larissa brought up a valid point: If you want an actual response, post actual feedback. Saying things suck isn't feedback. If you really -somehow- think you know whats good for this, post your "solutions". At this rate you're more asking for attention than doing anything helpful. Finally, your "claims" are more opinionated (In the minority, mind you) thus putting the final nail into this. I did post feedback. When something sucks, I say it sucks. You want me to sugar-coat things? Well sorry no. I did assess it. The only one worth getting to is the Talbain point. which I will. "Asking of attenion"? Yes, Roz. Put what I'm saying as evil and bad as you can. Oh and nice double standards on me and Larissa, who is just dismissing my argument as invalid without assessing it. And again you are using the "CUZ MAJORITY SAYS SOMETHING YOU ARE AND WILL ALWAYS BE WRONG" card. I don't like victimizing myself but you seem to have it in for me... a lotAs for the rest of this post, I'm going to correct a few of your statements. (click to show/hide)Quote from: "BookofDobson"Saxton hale ++ (aka tf2 ripoff) is just really REALLY bad. I tried pointing that out in game but people stuck their fingers in their ears sooo I'll say my points here:Saxton Hale is indeed from TF2. However, by your logic, every game that came with a deathmatch or LMS game mode after -insert appropriate title here- would be a ripoff of -insert appropriate title here-. We could get really technical here, but I'm sure the point is already across.Wanna get technical? Sure. As the devs put it, this is a 'port', ports try to emulate the game as much as they can down to the details, which this does not. Your logic is faulty since the way the DM or LMS is differing from the game.Quote from: "BookofDobson"1. Classes? Bland and boringThere is really no difference in the classes. Each class takes two hits to kill (cuz ohko's made rounds way too fun) and are really hindered or helped by speed. Apperently Duo is a tank and takes more hits and Proto is power that dies in one hit... Well they do that only sometimes. Why not all the time? I don't want to know the stats by numbers when someone tanks hits they SHOULD do so and vice versa.Amazing what looking at the first post does. They're pretty different. This is a numbers game; if you want "all the time" then you're going to get stats by numbers and why it won't be "all the time". You made no sense or even tried to counter my argument here. 2 hits is the norm for every class. The only difference is having a chore for Roll. Unless you have a Hale stat sheet and actually consider my argument, this is moot. Quote from: "BookofDobson"2.Hales? They flat out suck.Save for Dio, Starman the GU and SMM and Cave I guess, the rest is the bland melee at shit. Morshu just... Sucks hard at everything... The oil and fire combo works when it wants and is just weak. He has to depend on his bombs which he has few of, and those are weak too. The firing rate? Very very bad. Talbain is also bad. He has no idea when there will be a black out so he can strike so chances are a guy can move away while you STOP (really wtf why) then attack you have to depend on your health going away for rage. That's just stupid.Oil and Fire were designed to close narrow points of the map. Your Morshu complaints would be decent if it wasn't for one minute detail: The damage is AoE. You know, can hit multiple targets. If the firing rate or bomb damage was increased, Morshu would become insanely broken- Just ohkoing multiple people at a time with a fast firing rate. Oh wait, wasn't that old Morshu, the one that I didn't design? Yea, there's a reason it was changed to closely resemble my original blueprints."one minute detail" You focus more on insulting my argument than- forget it, I'm repeating myself. Anyway no Morshu would not be broken if his firing rate was upped. I'm not saying he needs a fast firing rate but right now? It is very bad. The bomb doing at least a 75 - 83 hp would be broken? Yea sure. Your AOE point is basically moot because 1. you can see it 2.If you are not an idiot you would walk away from it and 3. Due to horrid firing rate a player would be miles away from it before you can throw a bomb.Last I recall, Talbain had a lightbulb that notified him of blackouts. If that isn't enough, mentally timing the blackouts according to the lightbulb is helpful. Doesn't he have a dash attack? Yea, that sorta solves any escape problems you might have.Hmmm. Pictures Please. Because I played him and I don't see it
Quote from: "BookofDobson"I love how you never actually countered my argument. you just said everything I said was invalid and saying that I'm attacking the mod not giving any pointers on how to fix it.I don't think you know how to argue. NEXT.Your argument is still invalid.Then have fun being ignored
Looks like you did it again and we're done here.You're free to harp to yourself though.
You do realize/remember you were already warned once for causing unruly conduct in one of these types of threads, right?You should reflect on the fact that the way you are acting already got you warned once, and that wasn't a fluke.
I'm not feeling attacked, I just didn't want to answer at first but it's that time of the year again T.TI'm not sure if you were expecting me to answer these subjectives problems just to know which ideas we had behind, or if you're definitely writting this complain to say in a nutshell "SH sucks", but I'll answer U still No, I'm not saying in a nutshell "SH sucks" personally I say and think that but if I can't beat them, I better have a good reason to join themThe purpose of classes is to have characters with different abilities (in a general way). Megaman, Protoman, Bass and Duo are the main fighters : they're different in their stats. Duo is the Tank, Proto the Sweeper, Bass the Speedster. Unlike Megaman who is balanced in every domain (ATK , DEF, SPE), the 3 other offensive classes allow you to play with the stats you personally prefer, by sacrificing another one you might not/less be interesting playing with. As an extra, the 3 fighting classes start with a Proto, Bass Buster or Duo Fist, a nerfed version. This new buster is meant to be better than Mega's Mega Buster, but of course weaker than the not-nerfed, original version (It would be weird to have Proto Man with the Mega Buster, canonly-wise).Auto and Roll sure are unique because they don't trade stats, but have unique supporting/Healing abilities. The reason why I came up with a medic and an engineer is that these 2 supporting classes can belong to a boss mode, by supporting their team. Sure, I could have made Justified or CBM playable with SHR++, so your desire of "different" classes could have been filled, but if you're going to get faster, flying, stunning, immunised-type classes like Quick, Gyro, Gravity, Spark or Skull, the game will quickly become broken.I'm mostly saying this for the people who wanted to know why I prefer to have "copywep-based" classes rather than the classes from CBM/Justi. Basically I thank Rozark for showing you the huge helping graphic that tells you what the classes can doI'm focused on the copyweps and no, I never said your classes are bad and use something else, thanks. Still, nobody seems to take account to what I'm saying and just nailing the painfully obvious into my head on this. When I say "the classes should be different" I'm saying they should do what they were actually designed for, not just depend on the stats. If Duo is a tank, he should tank more hits ALL the time not sometimes, since 2 is the norm, then Duo can take 3-4 all the time from hales not sometimes take 3-4. If Proto is gonna be the sweeper that trades health for attack he should take be OHKO'd all the time. I know, I know. I bet that sounds silly and outrageous to you, but I for one would totally play that to have that classic, fun, old SH feel. So no, Roz proved nothing I don't know what is your way of judging, so if you're going to say "X, Y, Z hales suck, save for hales A, B, C", it could be nice reading why these A-B-C hales are great...I was brief on this list and forgot some but in general I'm saying that most of the melee hales are bland and feel the same (I know, I know, you are going say this point is moot cuz stats). SMM can charge, stun and dash and makes him different from the rest of melee. But other than that.The oïl and fire isn't weak, and has the advantage of "blocking" areas. Oil and fire works as a large area damager. Besides, you can use a burning oïl field to burn even more oïl. The bombs deal a solid 80 damage with a radius large as 1.5 times Pharaoh Shot LV3's, and are quick to pick up. The fire rate is about.... in fact, 2 or 3 times faster than in Balrog's version. Sorry to break your "it feels weak" feeling, but those are numbers. If you don't believe maths, I'm sorry I can't help anymore.The oil and fire is quite weak not to mention wonky. It feels that the oil or fire come out randomly, If it involves switching weapons then I can't hear the switch sound. And again the firing rate allows a player to get away from the oil and the lighting of the fire. Maybe if the oil and fire did like 20 in each hit and the oil could slow people down... (Yes, I can hear the "fuck you" coming for that one) If the bombs do 80 yea I guess thats fine. Balorog's only threw bombs... so your point on a faster rate than his is...? You seem to believe math is more important than difference. You might as well say that "something doing 2hp is so different than something doing 1hp, therefore your point is moot and there is nothing wrong". A very annoying vibe I'm getting.Talbain's darkness used to last long (2 seconds of full darkness, once in a while : like every 14 seconds). Now, it happens fairly often, but last short (0.5 seconds of full darkness every 5 seconds maybe.) I removed the bulb because for such a short blackout time, you don't need to get accurate timing to do your actions. The reason why his attacks "stops" him, is that 1) this melee has a laarge hitbox, 2).....the survivors have to fight in darkness, duh >_;...so... is it strange I don't agree that all of those points you brought up are bad? I don't think so. You're just exaggerating ._.Yes, you kinda do. Since you stop you are now open to fire at if you attack one at the wrong time. Not to mention you could ,I dunno, equip the dash with the attack? Is that bad? Is that OP? I don't think so. if Tal's stopping attack is gonna stay, I think he should have splash damage. And does anyone who plays like the darkness gimmick yet? When it comes to that you and Roz seem not to listen to people at all for that and I mean quite alot. "Exaggerating"? or saying what I see and use? Let's us not. EDIT : I'll use this post to say that I took a large puff of air, and decided alongside with Tails and my team to come back to SH progress with a v3. Don't expect anything soon, but we're back on the board and doing work slowly but surely =)Hopefully, those will be different and fun