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September 27, 2014, 06:31:09 PM
Reply #405

Offline Superjustinbros

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Re: Stardust's Workshop
« Reply #405 on: September 27, 2014, 06:31:09 PM »
I was going to bring up the "+" problem a bit earlier, but it seems like it was already mentioned.

With that said what if you tried putting some type of alternative character in place of the +'s instead of spaces?

Also since we're on the topic of weapon fusions, I felt like bringing this up from one of my posts a while back.
viewtopic.php?p=289468#p289468

September 28, 2014, 02:18:37 PM
Reply #406

Offline BookofDobson

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Re: Stardust's Workshop
« Reply #406 on: September 28, 2014, 02:18:37 PM »
Saxton hale ++ (aka tf2 ripoff) is just really REALLY  bad. I tried pointing that out in game but people stuck their fingers in their ears sooo I'll say my points here:
1. Classes? Bland and boring
There is really no difference in the classes. Each class takes two hits to kill (cuz ohko's made rounds way too fun) and are really hindered or helped by speed. Apperently Duo is a tank and takes more hits and Proto is power that dies in one hit... Well they do that only sometimes. Why not all the time? I don't want to know the stats by numbers when someone tanks hits they SHOULD do so and vice versa.
2.Hales? They flat out suck.
Save for Dio, Starman the GU and SMM and Cave I guess, the rest is the bland melee at shit. Morshu just... Sucks hard at everything... The oil and fire combo works when it wants and is just weak. He has to depend on his bombs which he has few of, and those are weak too. The firing rate? Very very bad. Talbain is also bad. He has no idea when there will be a black out so he can strike so chances are a guy can move away while you STOP (really wtf why) then attack you have to depend on your health going away for rage. That's just stupid.
Hopefully you can answer my points without mention my attitude of calling shit "shit" so you can avoid them
Putting this in right thread

September 29, 2014, 04:48:59 PM
Reply #407

Offline LarissaFlash

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Re: Stardust's Workshop
« Reply #407 on: September 29, 2014, 04:48:59 PM »
Well i'd like to answer your complaints.
0-There's ALWAYS a complaint about this, you're looking like OtakuAlex,  but not worse, because you're  putting effort on a useless complain without trying to help the wad.
 
1-Sweeper/Protoman dies in one hit, he has 70 HP, and also the melee damage to classes depends on distance, as i tested.

2-SMM is Melee, your argument is invalid.
There's Ra Thor bros., your argument is invalid.
Morshu is considered one of the best classes according to the players, your argument is invalid.
Talbain is no more "stalker" because the light was nerfed, and it was supposed to dash n' rape, not just hide like a fag and catch rolls, your argument is invalid again.
I just came from playing with Talbain, he's undodgable unless you change target, because, if the survivor is running in circles around you, he dies
 easily. If the opponent runs in opposite direccions, you just dash to them and kill them, easy, right?
Your arguments are invalid, :>.


EDIT:There's Curly and Quote, your argument is even more invalid.
C-C-C-COMBO BREAKER!

September 29, 2014, 05:53:39 PM
Reply #408

Offline Superjustinbros

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Re: Stardust's Workshop
« Reply #408 on: September 29, 2014, 05:53:39 PM »
And besides, everything that could potentially be said against Hale has already been brought up one way or another. More recent versions of Hale have tried to introduce new bosses that were either different takes on melee bosses or just bosses with entirely new attack powers, or tweak existing ones.
As for classes, I'm sure if you give them enough time they will get better. And besides, if there was just one class with no major downside, no one would play any other class.

September 29, 2014, 11:19:34 PM
Reply #409

Offline BookofDobson

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Re: Stardust's Workshop
« Reply #409 on: September 29, 2014, 11:19:34 PM »
Quote from: "LarissaFlash"
Well i'd like to answer your complaints.
0-There's ALWAYS a complaint about this, you're looking like OtakuAlex,  but not worse, because you're  putting effort on a useless complain without trying to help the wad.
 
1-Sweeper/Protoman dies in one hit, he has 70 HP, and also the melee damage to classes depends on distance, as i tested.

2-SMM is Melee, your argument is invalid.
There's Ra Thor bros., your argument is invalid.
Morshu is considered one of the best classes according to the players, your argument is invalid.
Talbain is no more "stalker" because the light was nerfed, and it was supposed to dash n' rape, not just hide like a fag and catch rolls, your argument is invalid again.
I just came from playing with Talbain, he's undodgable unless you change target, because, if the survivor is running in circles around you, he dies
 easily. If the opponent runs in opposite direccions, you just dash to them and kill them, easy, right?
 

Your arguments are invalid, :>.


EDIT:There's Curly and Quote, your argument is even more invalid.
C-C-C-COMBO BREAKER!


I love how you never actually countered my argument. you just said everything I said was invalid and saying that I'm attacking the mod not giving any pointers on how to fix it.
I don't think you know how to argue. NEXT.

September 29, 2014, 11:40:09 PM
Reply #410

Offline LarissaFlash

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Re: Stardust's Workshop
« Reply #410 on: September 29, 2014, 11:40:09 PM »
Quote from: "BookofDobson"
I love how you never actually countered my argument. you just said everything I said was invalid and saying that I'm attacking the mod not giving any pointers on how to fix it.
I don't think you know how to argue. NEXT.


























Your argument is still invalid.

September 29, 2014, 11:49:05 PM
Reply #411

Offline Tfp BreakDown

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Re: Stardust's Workshop
« Reply #411 on: September 29, 2014, 11:49:05 PM »
He still has a point on the whole counterpoint thing, You never really elaborated on why his thoughts were wrong. also I question your intelligence.

September 30, 2014, 12:03:01 AM
Reply #412

Offline Rozark

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No, I will not "piss off"
« Reply #412 on: September 30, 2014, 12:03:01 AM »
Quote from: "LarissaFlash"
Morshu is considered one of the best classes according to the players, your argument is invalid.

EGOOOOOOOOOOOOO BOOOOOOOOOOOOOOOSTERRRRRRRRRRRRRRRRRR

Seriously though thanks

Quote from: "BookofDobson"
I love how you never actually countered my argument. you just said everything I said was invalid and saying that I'm attacking the mod not giving any pointers on how to fix it.
I don't think you know how to argue. NEXT.

And I think you don't know how to provide feedback or have the attitude of providing such. No argument is needed for bad claims, especially from a person who dismisses comments from another individual without assessing them properly. Larissa brought up a valid point: If you want an actual response, post actual feedback. Saying things suck isn't feedback. If you really -somehow- think you know whats good for this, post your "solutions". At this rate you're more asking for attention than doing anything helpful. Finally, your "claims" are more opinionated (In the minority, mind you) thus putting the final nail into this.

As for the rest of this post, I'm going to correct a few of your statements.

(click to show/hide)

September 30, 2014, 01:01:34 AM
Reply #413

Offline BookofDobson

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You should. Honestly you have something better to do?
« Reply #413 on: September 30, 2014, 01:01:34 AM »
Quote from: "Rozark Kyouko"
Quote from: "LarissaFlash"
Morshu is considered one of the best classes according to the players, your argument is invalid.

EGOOOOOOOOOOOOO BOOOOOOOOOOOOOOOSTERRRRRRRRRRRRRRRRRR

Seriously though thanks

Quote from: "BookofDobson"
I love how you never actually countered my argument. you just said everything I said was invalid and saying that I'm attacking the mod not giving any pointers on how to fix it.
I don't think you know how to argue. NEXT.

And I think you don't know how to provide feedback or have the attitude of providing such. No argument is needed for bad claims, especially from a person who dismisses comments from another individual without assessing them properly. Larissa brought up a valid point: If you want an actual response, post actual feedback. Saying things suck isn't feedback. If you really -somehow- think you know whats good for this, post your "solutions". At this rate you're more asking for attention than doing anything helpful. Finally, your "claims" are more opinionated (In the minority, mind you) thus putting the final nail into this.

I did post feedback. When something sucks, I say it sucks. You want me to sugar-coat things? Well sorry no. I did assess it. The only one worth getting to is the Talbain point. which I will.
"Asking of attenion"? Yes, Roz. Put what I'm saying as evil and bad as you can. Oh and nice double standards on me and Larissa, who is just dismissing my argument as invalid without assessing it. And again you are using the "CUZ MAJORITY SAYS SOMETHING YOU ARE AND WILL ALWAYS BE WRONG" card. I don't like victimizing myself but you seem to have it in for me... a lot


As for the rest of this post, I'm going to correct a few of your statements.

(click to show/hide)
Hmmm. Pictures Please. Because I played him and I don't see it

Quote from: "LarissaFlash"
Quote from: "BookofDobson"
I love how you never actually countered my argument. you just said everything I said was invalid and saying that I'm attacking the mod not giving any pointers on how to fix it.
I don't think you know how to argue. NEXT.


























Your argument is still invalid.
Then have fun being ignored

September 30, 2014, 01:35:43 AM
Reply #414

Offline Rozark

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Re: Stardust's Workshop
« Reply #414 on: September 30, 2014, 01:35:43 AM »
Looks like you did it again and we're done here.
You're free to harp to yourself though.

September 30, 2014, 01:57:20 AM
Reply #415

Offline BookofDobson

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Re: Stardust's Workshop
« Reply #415 on: September 30, 2014, 01:57:20 AM »
Quote from: "Rozark Kyouko"
Looks like you did it again and we're done here.
You're free to harp to yourself though.

You are so kind... but what did I do? I am not following a guy to give him full blown attacks that shock threads

September 30, 2014, 05:33:51 AM
Reply #416

Offline Ivory

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Re: Stardust's Workshop
« Reply #416 on: September 30, 2014, 05:33:51 AM »
You do realize/remember you were already warned once for causing unruly conduct in one of these types of threads, right?
You should reflect on the fact that the way you are acting already got you warned once, and that wasn't a fluke.

September 30, 2014, 01:26:13 PM
Reply #417

Offline BookofDobson

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Ok, What?
« Reply #417 on: September 30, 2014, 01:26:13 PM »
Quote from: "Ivory"
You do realize/remember you were already warned once for causing unruly conduct in one of these types of threads, right?
You should reflect on the fact that the way you are acting already got you warned once, and that wasn't a fluke.

"unruly conduct"
Yes I do remember and I changed from that. What does that have to do with now? Why am I the one in trouble for simply not sugar coating things? This time I am CLEARLY not attacking anyone, simply saying what parts of this mod is bad or just outright sucks and saying it should be fixed. Roz seems to follow me around just to be rude more than actually counter my arguments, and you are BLAMING me?

That's just biased.

Expansion edit: I know WHY I got that warning. I was rudely attacking the skin to the point some said I attacked the creator (I don't care about that detail at this point) with no feedback.
This is clearly different for reasons stated and yes, I did give really flat, blunt feedback. However I should not be forced to SUGAR-COAT them. If something is bad, I will say its bad and should be fixed. What was said maybe cutting close(In your opinion and a part of mine) but it is clean. I feel that you are heavily biased here because it's Roz that's arguing with me. He was clearly here longer and helped more, but...
Sire, be fair.

September 30, 2014, 04:30:07 PM
Reply #418

Offline Stardust

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Re: Stardust's Workshop
« Reply #418 on: September 30, 2014, 04:30:07 PM »
I'm not feeling attacked, I just didn't want to answer at first but it's that time of the year again T.T
I'm not sure if you were expecting me to answer these subjectives problems just to know which ideas we had behind, or if you're definitely writting this complain to say in a nutshell "SH sucks", but I'll answer U still

The purpose of classes is to have characters with different abilities (in a general way). Megaman, Protoman, Bass and Duo are the main fighters : they're different in their stats. Duo is the Tank, Proto the Sweeper, Bass the Speedster. Unlike Megaman who is balanced in every domain (ATK , DEF, SPE), the 3 other offensive classes allow you to play with the stats you personally prefer, by sacrificing another one you might not/less be interesting playing with. As an extra, the 3 fighting classes start with a Proto, Bass Buster or Duo Fist, a nerfed version. This new buster is meant to be better than Mega's Mega Buster, but of course weaker than the not-nerfed, original version (It would be weird to have Proto Man with the Mega Buster, canonly-wise).
Auto and Roll sure are unique because they don't trade stats, but have unique supporting/Healing abilities. The reason why I came up with a medic and an engineer is that these 2 supporting classes can belong to a boss mode, by supporting their team.
Sure, I could have made Justified or CBM playable with SHR++, so your desire of "different" classes could have been filled, but if you're going to get faster, flying, stunning, immunised-type classes like Quick, Gyro, Gravity, Spark or Skull, the game will quickly become broken.
I'm mostly saying this for the people who wanted to know why I prefer to have "copywep-based" classes rather than the classes from CBM/Justi. Basically I thank Rozark for showing you the huge helping graphic that tells you what the classes can do

I don't know what is your way of judging, so if you're going to say "X, Y, Z hales suck, save for hales A, B, C", it could be nice reading why these A-B-C hales are great...
The oïl and fire isn't weak, and has the advantage of "blocking" areas. Oil and fire works as a large area damager. Besides, you can use a burning oïl field to burn even more oïl. The bombs deal a solid 80 damage with a radius large as 1.5 times Pharaoh Shot LV3's, and are quick to pick up. The fire rate is about.... in fact, 2 or 3 times faster than in Balrog's version. Sorry to break your "it feels weak" feeling, but those are numbers. If you don't believe maths, I'm sorry I can't help anymore.

Talbain's darkness used to last long (2 seconds of full darkness, once in a while : like every 14 seconds). Now, it happens fairly often, but last short (0.5 seconds of full darkness every 5 seconds maybe.) I removed the bulb because for such a short blackout time, you don't need to get accurate timing to do your actions. The reason why his attacks "stops" him, is that 1) this melee has a laarge hitbox, 2)...
..
the survivors have to fight in darkness, duh >_;

...so... is it strange I don't agree that all of those points you brought up are bad? I don't think so. You're just exaggerating ._.


EDIT : I'll use this post to say that I took a large puff of air, and decided alongside with Tails and my team to come back to SH progress with a v3. Don't expect anything soon, but we're back on the board and doing work slowly but surely =)

September 30, 2014, 05:36:45 PM
Reply #419

Offline BookofDobson

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Re: Stardust's Workshop
« Reply #419 on: September 30, 2014, 05:36:45 PM »
Quote from: "Stardust"
I'm not feeling attacked, I just didn't want to answer at first but it's that time of the year again T.T
I'm not sure if you were expecting me to answer these subjectives problems just to know which ideas we had behind, or if you're definitely writting this complain to say in a nutshell "SH sucks", but I'll answer U still
No, I'm not saying in a nutshell "SH sucks" personally I say and think that but if I can't beat them, I better have a good reason to join them

The purpose of classes is to have characters with different abilities (in a general way). Megaman, Protoman, Bass and Duo are the main fighters : they're different in their stats. Duo is the Tank, Proto the Sweeper, Bass the Speedster. Unlike Megaman who is balanced in every domain (ATK , DEF, SPE), the 3 other offensive classes allow you to play with the stats you personally prefer, by sacrificing another one you might not/less be interesting playing with. As an extra, the 3 fighting classes start with a Proto, Bass Buster or Duo Fist, a nerfed version. This new buster is meant to be better than Mega's Mega Buster, but of course weaker than the not-nerfed, original version (It would be weird to have Proto Man with the Mega Buster, canonly-wise).
Auto and Roll sure are unique because they don't trade stats, but have unique supporting/Healing abilities. The reason why I came up with a medic and an engineer is that these 2 supporting classes can belong to a boss mode, by supporting their team.
Sure, I could have made Justified or CBM playable with SHR++, so your desire of "different" classes could have been filled, but if you're going to get faster, flying, stunning, immunised-type classes like Quick, Gyro, Gravity, Spark or Skull, the game will quickly become broken.
I'm mostly saying this for the people who wanted to know why I prefer to have "copywep-based" classes rather than the classes from CBM/Justi. Basically I thank Rozark for showing you the huge helping graphic that tells you what the classes can do
I'm focused on the copyweps and no, I never said your classes are bad and use something else, thanks. Still, nobody seems to take account to what I'm saying and just nailing the painfully obvious into my head on this. When I say "the classes should be different" I'm saying they should do what they were actually designed for, not just depend on the stats. If Duo is a tank, he should tank more hits ALL the time not sometimes, since 2 is the norm, then Duo can take 3-4 all the time from hales not sometimes take 3-4. If Proto is gonna be the sweeper that trades health for attack he should take be OHKO'd all the time. I know, I know. I bet that sounds silly and outrageous to you, but I for one would totally play that to have that classic, fun, old SH feel. So no, Roz proved nothing

I don't know what is your way of judging, so if you're going to say "X, Y, Z hales suck, save for hales A, B, C", it could be nice reading why these A-B-C hales are great...
I was brief on this list and forgot some but in general I'm saying that most of the melee hales are bland and feel the same (I know, I know, you are going say this point is moot cuz stats). SMM can charge, stun and dash and makes him different from the rest of melee. But other than that.
The oïl and fire isn't weak, and has the advantage of "blocking" areas. Oil and fire works as a large area damager. Besides, you can use a burning oïl field to burn even more oïl. The bombs deal a solid 80 damage with a radius large as 1.5 times Pharaoh Shot LV3's, and are quick to pick up. The fire rate is about.... in fact, 2 or 3 times faster than in Balrog's version. Sorry to break your "it feels weak" feeling, but those are numbers. If you don't believe maths, I'm sorry I can't help anymore.
The oil and fire is quite weak not to mention wonky. It feels that the oil or fire come out randomly, If it involves switching weapons then I can't hear the switch sound. And again the firing rate allows a player to get away from the oil and the lighting of the fire. Maybe if the oil and fire did like 20 in each hit and the oil could slow people down... (Yes, I can hear the "fuck you" coming for that one) If the bombs do 80 yea I guess thats fine. Balorog's only threw bombs... so your point on a faster rate than his is...? You seem to believe math is more important than difference. You might as well say that "something doing 2hp is so different than something doing 1hp, therefore your point is moot and there is nothing wrong". A very annoying vibe I'm getting.

Talbain's darkness used to last long (2 seconds of full darkness, once in a while : like every 14 seconds). Now, it happens fairly often, but last short (0.5 seconds of full darkness every 5 seconds maybe.) I removed the bulb because for such a short blackout time, you don't need to get accurate timing to do your actions. The reason why his attacks "stops" him, is that 1) this melee has a laarge hitbox, 2)...
..
the survivors have to fight in darkness, duh >_;

...so... is it strange I don't agree that all of those points you brought up are bad? I don't think so. You're just exaggerating ._.
Yes, you kinda do. Since you stop you are now open to fire at if you attack one at the wrong time. Not to mention you could ,I dunno, equip the dash with the attack? Is that bad? Is that OP? I don't think so. if Tal's stopping attack is gonna stay, I think he should have splash damage. And does anyone who plays like the darkness gimmick yet? When it comes to that you and Roz seem not to listen to people at all for that and I mean quite alot. "Exaggerating"? or saying what I see and use? Let's us not.

EDIT : I'll use this post to say that I took a large puff of air, and decided alongside with Tails and my team to come back to SH progress with a v3. Don't expect anything soon, but we're back on the board and doing work slowly but surely =)
Hopefully, those will be different and fun