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This bureaucratic semantics debate needs to stop, and soon.
I think specific actions to improve the way things are now are two-fold with emphasis on the first:[8:06:31 PM] sick sad world: 1) Consistent with King Yams' earlier point about Shagg/Rose/etc having something accessible where gameplay is shown WITHOUT downloading will go far in promoting MM8BDM to new players (read: youtube people posting MM8BDM videos). I see this as essentially what Mike wanted with the cutstuff blog but as youtube videos. I may do this myself but I'm not an established youtuber[8:06:46 PM] sick sad world: 2) Encourage people to play competitive modes but not modes where people are in direct competition[8:06:55 PM] sick sad world: Think of something like classes target blaster challenge lol[8:07:19 PM] sick sad world: From an engineering perspective making new target challenge maps would be trivial but you add in additional pwads to make things interesting[8:07:47 PM] sick sad world: One thing we are not doing a good job of as modders (and perhaps in ZDR generally) is making things modularized. That is, each mod kinda stands on its own when the whole point of pwads is to mix and match[8:08:10 PM] sick sad world: Why not play classes team roboenza swarm roll chaos[8:08:27 PM] sick sad world: Well it turns out certain lumps like SBARINFO etc cause conflicts[8:08:54 PM] sick sad world: So to -Ran's point, I'd encourage the discussion to separate out technical details from procedural/social/community issues[8:11:06 PM] sick sad world: To the complaints about Saxton Hale, this is not a new phenomenon in our community. People complained when roboenza was the main draw. This shows us that there will always be a place in MM8BDM for "dynamic team/random antagonist selection" wads, probably for good reason. They are fun, engaging, a unique experience, and relatively casual.[8:11:49 PM] sick sad world: Part of our strength as a community is precisely such a polarization effect. You've got the casual casualers and competitive organized duelers. Frankly, I'm impressed we have such diversity[8:12:40 PM] sick sad world: At some level, we should collect data on what people like about MM8BDM currently, and what they feel could be improved. This will give us the beginnings of an "outcome based" approach to not only improving the community but generally the MM8BDM experience.[8:13:17 PM] sick sad world: At some level it may be helpful to enumerate what types of features/modes/activities are consistent with that goal.[8:13:59 PM] sick sad world: For example:1) Duel with appropriate map sizes to support it2) Some type of random selection mod (roboenza, saxton, bot apocalypse)3) Some form of classes4) ??? etc[8:14:39 PM] sick sad world: What's important is to define the outcome. I see it as directing a new focus for pwad development parallel with social interactionSo to that point, these days we have more access than ever... best-ever provides a perfect vehicle to showcase underplayed mods and modes[8:16:03 PM] sick sad world: Perhaps -Ran could feature different mods/modes weekly?[8:20:17 PM] -Randen [# 6449]:I'm completely fine with that.[8:20:26 PM] -Randen [# 6449]: Also, I am an established Youtuber, and with a Gaming Oriented Company.[8:20:33 PM] sick sad world: See so there you go[8:20:38 PM] sick sad world: You are well positioned to make a difference
Oh, and a small thing to note: Roboenza was what brought me here back in 2011. Not the normal game itself.
I'm going to start actively refusing to reply to any message that has nothing to do with the subject at hand, and doesn't even to have anything to remotely do with what this thread is intended for.
#1. Our community majority player-base is made up of selfish, jaded users, who will resist change of any kind. They refuse to take anything seriously, and seek to discredit anyone and anything that shows direct opposition to what they believe is correct.
#2 Our game-modes, and the choices and popularization of said choices of servers hosted with them, have gotten to the point it has made the base-game itself stale and uninteresting.
#3 The people who know that it's a problem refuse to do anything to change it, because they believe it is inevitable, and those who don't know can't figure out why it is, because every-time we try to discuss it, people destroy the debate and discussion before it can even start.
I'm having a hard time trying to work out what this argument is about. The fact people won't stop playing a certain game mode or something else?
You can't stop people playing what they want to play. The Skulltag community curse seems to be coming full circle now. I made GVH, it was played all the time because some people found it fun, community decides it needs to be removed from server listings and starts secret clubs on IRC on how to stop GVH and finding CutmanMike's address to put an end to him (I'm serious). How is that fair on the people who just legitimately enjoy the game mode? You can't stop people playing COD or Halo because they enjoy it, and you can't stop people playing doom mods either.
I've said this time and time again, if you want people to stop playing a certain game mode, make a better one! Or work together to make better game mode, share some ideas. Don't just make more and more topics about the same damn thing. I do not and will not support suggested nazi methods to stop people playing or talking about things they enjoy playing.
As for "the community dying"... is it? I haven't heard or seen any hard evidence supporting this claim, like at all. The only things I've heard are the development team struggling to make everyone happy with their "we want your opinion on xyz" posts, which I've briefly gone over with Ivory. To me it just sounds like kicking up drama for no good reason (or little personal reason) but I am willing to hear people out if they can show me what they're talking about. Otherwise I'm going to lock this under the assumption nothing is going to come out of it other than adding more fuel to the fire.
... I was just pointing out that you are panicking over something that isn't all that likely nor bad, Ran.And I still believe that the game is not what makes people leave.I think it is the tendency of many people here to antagonize other people based on their opinion.But hey, if you think that this game is not optimized enough for [game mode here] enough or [game mode here] needs to never be played ever again, feel free to waste your time "fixing" that.Oh, and a small thing to note: Roboenza was what brought me here back in 2011. Not the normal game itself.
Quote from: "-RanRan"I'm going to start actively refusing to reply to any message that has nothing to do with the subject at hand, and doesn't even to have anything to remotely do with what this thread is intended for.Thread has already been hijacked, bro. And for better reasons that are actually on-topic: to discuss if such a thing as "a dead community" exists, and if it does, what are the actual causes and what can be done about it. It's also already been established that you're a self-centered fallacious alarmist (creating a massive skype group chat with "everyone" to expose them your opinion, in the hopes of everyone accepting your argument and shield yourself with argumentum ad populum), and a doomsayer (asserting as fact that the MM8BDM community is dying, regardless of what has been exposed, to the point of blind faith).And just to make myself not "sound mean", I'll dissect the three pillars of your argument:Code: [Select]#1. Our community majority player-base is made up of selfish, jaded users, who will resist change of any kind. They refuse to take anything seriously, and seek to discredit anyone and anything that shows direct opposition to what they believe is correct.That's a huge generalization, specially when being directed to a mod-driven community. Things like MMSP, CSCC, YDClasses and KYClasses, Chaos Generator and many more mods are the proof of a community that seeks to change things around. Unless you mean changes within the approach of the veterans towards new players, which in that case there's been a huge push to mak things as accesible as possible. Go check the tutorial threads made by the same guys you call "selfish" and "jaded": all made for the sake of accesibility of mods for new players. Unless you mean something entirely different which I don't know since you haven't defined "change".Code: [Select]#2 Our game-modes, and the choices and popularization of said choices of servers hosted with them, have gotten to the point it has made the base-game itself stale and uninteresting.It's not the servers' fault nor the mods' fault for vanilla becoming stale: time is to blame. As with any game, there comes a point where novelty wears off. It is inevitable.Code: [Select]#3 The people who know that it's a problem refuse to do anything to change it, because they believe it is inevitable, and those who don't know can't figure out why it is, because every-time we try to discuss it, people destroy the debate and discussion before it can even start.You're right: we believe it is normal and inevitable for a community to not be crazy active after a long time (despite that it still is alive, making new things, and with ongoing interaction between members), or an old game to not be as active now as it used to be when it was new. This is experience with other communities and games talking here.If we're going to talk asshole members and asshole players scaring new people away: they are always a shunned minority, so their impact is minimal.A'ight. Now with that out of the way...let's not take things too far with "banning Saxton Hale". I don't care how shoehorned and badly designed it is: we simply cannot take away other people's fun simply because we think it's so memeticly popular it keeps new people from trying different things. And I think that there just isn't enough people that care about Saxton Hale dominating the servers, and therefore think it is necessary to "ban" it.If we want people to play something else, we should get together and play it to make it popular: not get together and argue that some other people are playing something we don't like and want to force them to play something we like. Except that we have more refined gameplay tastes than the group that devotes to play Saxton Hale, so we all don't find one single thing to be the best: we all have different tastes, while they all share the same taste.Balrog (and company): we can't do much other than outlive Saxton Hale Fever, which we will if we keep duel tourneys, mod updates, map packs, official expansions, and forum discussion to keep us together and interested. Balrog: I know that this is personal for you, but there is one thing that I think you're wrong thinking of, and that you've got to trust me with: the next big thing is MMSP, not SH. SH "was" the big thing that killed Roboenza, and its time will come. Unless it doesn't, which really isn't so much of an issue right now. Unless SH outlives MM8BDM's final update, which I would worry then.
And for better reasons that are actually on-topic: to discuss if such a thing as "a dead community" exists, and if it does, what are the actual causes and what can be done about it.
Ok, no. While this thread may not have a basis, Cutstuff is anything BUT thriving. And if you're talking about the Skype chats, I would rather try to have a friendly discussion on /b/. At least there, people don't recognize each other so that they can hold a grudge.
My reasoning for this being, if Cutstuff is truly going to shit, how do we still have a thriving community that continues to maintain a friendly relationship with each other?
It's also already been established that you're a self-centered fallacious alarmist (creating a massive skype group chat with "everyone" to expose them your opinion, in the hopes of everyone accepting your argument and shield yourself with argumentum ad populum), and a doomsayer (asserting as fact that the MM8BDM community is dying, regardless of what has been exposed, to the point of blind faith).
I'm not insulting everyone. Those, in the quotes are the exact things everyone in the call and chat agreed were the root problems. If you don't believe me, I'll happily copypasta to you every conversation main and on the side. I warn you though, many of the side conversation are basically " Lol -Ran, trying to save 8BDM".... Also, you forgot the preface that explained that was the collective census on the matter. They are not my sole feelings.
Also, I never said "toxic players are toxic so this is why". That was the public opinion agreed upon by those actually willing to discuss it. Was my opinion involved in it? yes, it was. However, I was not the sole person who agreed on this.
Also, here's what you didn't know:Permissions were set up so that people could be able to listen and talk to other in a debate and discussion. Sadly, the bad apples saw fit to go all out to troll.Every time the chat permission for the users that weren't mods were set, I explained why it was, and asked the chat to behave. And as my just rewards for asking people who seem to be deadset on doing the opposite, continued to troll.
A'ight. Now with that out of the way...let's not take things too far with "banning Saxton Hale". I don't care how shoehorned and badly designed it is: we simply cannot take away other people's fun simply because we think it's so memeticly popular it keeps new people from trying different things. And I think that there just isn't enough people that care about Saxton Hale dominating the servers, and therefore think it is necessary to "ban" it.If we want people to play something else, we should get together and play it to make it popular: not get together and argue that some other people are playing something we don't like and want to force them to play something we like. Except that we have more refined gameplay tastes than the group that devotes to play Saxton Hale, so we all don't find one single thing to be the best: we all have different tastes, while they all share the same taste.
Now, in the case our problem is one of disinterest, all we have to do is encourage those players who refuse to play other things because they feel unskilled at them by taking them by the hand, introducing them to the mode, and playing it with them, and then doing that on a regular basis so there's more than just Saxton Hale servers that are pulling most of the attention.If the problem turns out to be one of resistance to playing because of the boredom with the basegame, which I define as the game modes we play on: DM, T/LMS, Duel, CTF, and the wildcard modes we've made over the years (In this context: Saxton, (Rage)Robo, ScrewScramble, BotApoc, Classes etc..) -- which is the core of every mode and gametype we play, not just a object that we can easily point at and say:" Oh, anything using mods on a server are pure evil, and vanilla is the only way! " -- then we have to take the second option:Creating a game-type and game mode that appeal to those who are resistant to changing from it, and those who immerse fully in it now.
Quote from: "CutmanMike"I'm having a hard time trying to work out what this argument is about. The fact people won't stop playing a certain game mode or something else?I have no idea what Ran's talking about; I think he just wants attention at this point. I, personally, have been talking about the specific problems that people not playing anything other than one game mode presents for MM8BDM.Quote from: "CutmanMike"You can't stop people playing what they want to play. The Skulltag community curse seems to be coming full circle now. I made GVH, it was played all the time because some people found it fun, community decides it needs to be removed from server listings and starts secret clubs on IRC on how to stop GVH and finding CutmanMike's address to put an end to him (I'm serious). How is that fair on the people who just legitimately enjoy the game mode? You can't stop people playing COD or Halo because they enjoy it, and you can't stop people playing doom mods either.One difference between GvH and Saxton (or MMSP, if Musashi's dartboard of fate isn't on the blink) is that while having everyone playing GvH doesn't cripple your ability to fully enjoy single-player wads like Beyond Reality (or even other multiplayer Doom mods since the Doom community is so large), having everyone playing Saxton does affect your ability to fully enjoy other MM8BDM mods and modes, because bots suck and single-player mods are small and few in number. Another problem I pointed out previously is that, much like Brutal Doom, Saxton has created its own system of players who have never touched anything else. While other popular Doom mods also have this effect to a certain extent, it's much more severe and damaging for MM8BDM because the population gap between the Saxton-only community and "us" is so large. Imagine if 90% of all the people on the Zandronum master server were playing in one Brutal Doom server. Now imagine someone trying to get a game of priv going in an environment like that; I don't think it would be very long before they would ragequit.Also, MM8BDM has a different community makeup than Doom by virtue of being a fangame of an oft-Googled property. Sonic Robo Blast 2 would be a better frame of reference.Quote from: "CutmanMike"I've said this time and time again, if you want people to stop playing a certain game mode, make a better one! Or work together to make better game mode, share some ideas. Don't just make more and more topics about the same damn thing. I do not and will not support suggested nazi methods to stop people playing or talking about things they enjoy playing.The problem with trying to make new mods is the aforementioned disassociation effect reducing the chances that they'll catch on significantly; remember when Samsara was featured on Kotaku, and there was a deluge of questions about whether it was compatible with Brutal Doom? That's the same thing.Quote from: "CutmanMike"As for "the community dying"... is it? I haven't heard or seen any hard evidence supporting this claim, like at all. The only things I've heard are the development team struggling to make everyone happy with their "we want your opinion on xyz" posts, which I've briefly gone over with Ivory. To me it just sounds like kicking up drama for no good reason (or little personal reason) but I am willing to hear people out if they can show me what they're talking about. Otherwise I'm going to lock this under the assumption nothing is going to come out of it other than adding more fuel to the fire.I think the problem is mainly worries about a multiplayer monoculture crippling new player adoption (see above) combined with the various asshattery on Skype stirring the pot. Those are valid concerns, mind, but the way Ran basically attempted to preach to everyone about how he was the One True Savior of MM8BDM poisoned this thread to be a mess from the start.I can't do it right now, but I'm planning on doing a essay on this since Jenova seemed interested in it. So keep an eye out for that.
I'm having a hard time trying to work out what this argument is about. The fact people won't stop playing a certain game mode or something else?You can't stop people playing what they want to play. The Skulltag community curse seems to be coming full circle now. I made GVH, it was played all the time because some people found it fun, community decides it needs to be removed from server listings and starts secret clubs on IRC on how to stop GVH and finding CutmanMike's address to put an end to him (I'm serious). How is that fair on the people who just legitimately enjoy the game mode? You can't stop people playing COD or Halo because they enjoy it, and you can't stop people playing doom mods either. I've said this time and time again, if you want people to stop playing a certain game mode, make a better one! Or work together to make better game mode, share some ideas. Don't just make more and more topics about the same damn thing. I do not and will not support suggested nazi methods to stop people playing or talking about things they enjoy playing.As for "the community dying"... is it? I haven't heard or seen any hard evidence supporting this claim, like at all. The only things I've heard are the development team struggling to make everyone happy with their "we want your opinion on xyz" posts, which I've briefly gone over with Ivory. To me it just sounds like kicking up drama for no good reason (or little personal reason) but I am willing to hear people out if they can show me what they're talking about. Otherwise I'm going to lock this under the assumption nothing is going to come out of it other than adding more fuel to the fire.
I've said this time and time again, if you want people to stop playing a certain game mode, make a better one! Or work together to make better game mode, share some ideas.
[*]Who established this vilified personification of me, and can you list everyone who established this by name? -I hope you know that you brought this on yourself. That's what happens when you start the basis of your argument by insulting your audience.[*]Have you taken Pre-Law, and do you understand what that term meant, without using Wikipedia's Law section? -No I haven't. However, this isn't a constitutional convention, nor are you in any position to moderate the forums or make the rules here.[*]Were you in the group I attempted to gather, and did you even read the first section of the OP? -This I am guilty of though. I'm sorry spamming that group. However, I did so because I kinda felt offended by being called into an "emergency situation" when it's really not that big of a deal. It's like someone pulling the tornado alarm when it's just barely raining outside.Now, for those of you who haven't taken pre-law classes as a college course, or may not have gotten to that lesson in social studies, allow me to define to you the term Argumentum ad populum , as described in my pre-law coursebook: -I have a question for YOU. Have you taken any rhetoric classes as a college course? You want to appeal to your target audience, not belittle them, challenge their logic, and dismiss their questions/criticism. If this weren't the case, people here wouldn't be posting angry responses that become more and more of a tl;dr every time.
Do you want to see a dead community? THIS is a dead community, Ran!
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