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Author Topic: MM8BDM Community Disscussion: Problems and Solutions  (Read 38672 times)

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November 21, 2013, 05:05:33 PM
Reply #45

Offline Ceridran

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Re: MM8BDM Community Disscussion: Problems and Solutions
« Reply #45 on: November 21, 2013, 05:05:33 PM »
Quote from: "Beed28"
I came here to play Mega Man, not some meme characters hastily thrown together.

How many times had I proposed having classic characters only (does anybody acknowledge Scrooge McDuck) or to at least pull out all the meme/Valve bosses, (and non-game related bosses, if Slenderman's concept is to stay, be it in a wallmaster/floormaster combo.) I lost track of.

______

But to a somewhat related area, Orange Juice's "State of the Servers" got a point across a while back, so we actually have people playing on other servers.

November 21, 2013, 05:28:09 PM
Reply #46

Offline MusashiAA

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Re: MM8BDM Community Disscussion: Problems and Solutions
« Reply #46 on: November 21, 2013, 05:28:09 PM »
I agree. I think this topic has reached the point of toxicity we all knew was going to reach ever since the OP. We could keep it clean and keep exposing and discussing, yes. But someone is bound to come in and make things personal, successfully blocking any serious attempt at exposition of thoughts or discussion. I think we've also reached a point where, again, the opinions about this "issue" have been exposed, discussed, and acknowledged. Not only that, but there's already been a agreement that the only way to help solve any "issue" with the community and the game is to make something better, and that can only be achieved if we keep making things, which we are, and shun away any "asshat".

/endt-wait

Quote from: "Ceridran"
How many times had I proposed having classic characters only (does anybody acknowledge Scrooge McDuck) or to at least pull out all the meme/Valve bosses (and non-game related bosses, if Slenderman's concept is to stay, be it in a wallmaster/floormaster combo.)

I will say this once, and this is regarding SH: I tried to convince TailsMK4 to get rid of TF2 characters or otherwise accept that his new SH-based mod would never be any better from the original and was destined to fail its purpose of being a rebirth, and he disagreed, and I got kicked afterwards by a bunch of people because "I'm just hating on SH". I will mantain this opinion: as long as it's a shoehorned game mode (thematic included) from another game and it's "free saxton hale game", it's going to attract the wrong playerbase (there, I agree with Balrog), and we should've asked for the mod to be more akin to 8BDM's thematic of being a Mega Man/DooM fangame.

I want someone to go full circle and integrate TF2 classes to Saxton Hale, so people play it the way it was intended to be played, while we use the superboss concept and apply it to the Mega Man franchise's characters and thematic.

A'ight, can I /endtopic now?

November 21, 2013, 05:34:20 PM
Reply #47

Offline The_Broker

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Re: MM8BDM Community Disscussion: Problems and Solutions
« Reply #47 on: November 21, 2013, 05:34:20 PM »
As others have said this thread has run it's course and becoming a war zone. I'm shutting it down before it comes to web blood.