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Author Topic: Mega Man Classic Weapon Fusions  (Read 29998 times)

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March 16, 2014, 01:18:03 PM
Reply #60

Offline PotatoStrike

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Re: Mega Man Classic Weapon Fusions
« Reply #60 on: March 16, 2014, 01:18:03 PM »
Grab Buster + Astro Crush = Meteor Grab
Throw a meteor on the enemy and kill it, then grab bonus in the enemy. Cost 5 little bars of weapon energy.

March 16, 2014, 03:37:28 PM
Reply #61

Offline OtakuAlex

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Re: Mega Man Classic Weapon Fusions
« Reply #61 on: March 16, 2014, 03:37:28 PM »
Knight Crush + Flame Sword = Flame Crush

Ammo Cost: Medium

Throw a flaming chain ball at your opponent. They will get ripped with massive DMG and end up with a burn status effect ripped straight from Pokémon.

March 17, 2014, 02:55:40 PM
Reply #62

Offline Oliver

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Re: Mega Man Classic Weapon Fusions
« Reply #62 on: March 17, 2014, 02:55:40 PM »
-----------------
MM1 + MM2
-----------------

Rolling Cutter + Metal Blade = Metal Cutter: Works like a normal Rolling Cutter, just the speed and damage increased.

Super Arm + Bubble Lead + Giga Bubble: Creates a big bubble and picks it up. Throw it at the enemies and the enemies will float away while stunned.

ice Slasher + Atomic Fire = Frost Ice: Charge it up to create a big Freeze Cracker that freezes enemies in 4 secs.

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Adapters
-----------------------

Super Adapter + Treble Booster = Super Treble Booster: Equip this, and you won't ran out of energies.

-----------------------

March 17, 2014, 06:44:10 PM
Reply #63

Offline Hallan Parva

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Re: Mega Man Classic Weapon Fusions
« Reply #63 on: March 17, 2014, 06:44:10 PM »
hey who remembers the RP by Misdreavus
yeah me neither

Mining Bros. (Snake Man and Guts Man)
Snake Man unloads several Search Snakes which latch onto Guts Man before he digs underground. After about a second, Guts Man pops up from the ground (with no Snakelets) directly underneath Snake Man, launching the two into the air. Snake Man kicks Guts Man back to the ground, who causes a stunning quake with his girth. The impact also causes a Guts Block to pop out of the ground in front of Guts Man; punching it before it lands sends the block flying at an enemy for heavy damage, although it frees that enemy from stun. On impact, the Guts Block breaks apart and reveals several Snakelets, which Snake Man can direct to dive at the enemy with a well-timed button press. The Snakelet swarm deals decent secondary damage and has a chance of poisoning the target.

March 18, 2014, 01:41:34 PM
Reply #64

Offline Oliver

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Re: Mega Man Classic Weapon Fusions
« Reply #64 on: March 18, 2014, 01:41:34 PM »
---------------------
Rush fusion
---------------------

Top Spin + Rush Coil = Tornado Launch: Touch Rush and you'll start spin upward. But stops spin if falling.

Rush Jet + Hard Knuckle = Super Knuckle: Works like a normal Super Adapter. But cannot fly.

--------------------
Cheap like Chuck Norris
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Hyper Bomb + Napalm Bomb + Astro Crush = Nuke: Summons a nuke that destroys the entire map and players. Making anything flat and dark. (Like blowing up the PowerCrystal)

March 18, 2014, 02:32:17 PM
Reply #65

Offline OtakuAlex

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Re: Mega Man Classic Weapon Fusions
« Reply #65 on: March 18, 2014, 02:32:17 PM »
Yamato Spear + Shadow Blade = Shadow of the Yamato People

Ammo Cost: Medium-High

You throw a slightly darkened version of the Shadow Blade that deals higher DMG and goes at speeds that make it seem like nothing but a black blur. A true ninja's weapon.

March 18, 2014, 03:38:58 PM
Reply #66

Offline Blutorus

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Re: Mega Man Classic Weapon Fusions
« Reply #66 on: March 18, 2014, 03:38:58 PM »
Fire Storm + Search Missile = Missile Storm

You launch two missiles in front of you, one behind you, and one that circles around you for a little bit until it launches forward. Otherwise, acts like Search Missile.

March 18, 2014, 04:53:10 PM
Reply #67

Offline PotatoStrike

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Re: Mega Man Classic Weapon Fusions
« Reply #67 on: March 18, 2014, 04:53:10 PM »
Black Hole Bomb + Astro Crush + Thunder Beam + Scorch Wheel = SUPER NOVA!!!
First, this shots a Black Hole Bomb. When the Black Hole Bomb aspired enemies, this launches a meteor. Then, when the meteor touch the enemy, it throws a elec-fire beam that destroy other enemies.

Energy cost: 3/4

March 18, 2014, 10:18:27 PM
Reply #68

Offline MasterXman

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The fusions in this thread should go in a CopyWepPack
« Reply #68 on: March 18, 2014, 10:18:27 PM »
Uh okay

Magnet Missile + Hard Knuckle + Ballade Cracker = Magnet Knuckle Cracker
Fire purple Hard Knuckles that home in on people and send Ballade Crackers almost everywhere on impact.
Usable 10 times.

March 18, 2014, 10:52:38 PM
Reply #69

Offline Blutorus

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Re: Mega Man Classic Weapon Fusions
« Reply #69 on: March 18, 2014, 10:52:38 PM »
Top Spin + Flame Blast = Flame Vortex

You spin around like Top Spin, but it's actually made of fire. When you land, fire spreads around randomly, which acts like Flame Blast.

March 19, 2014, 03:52:57 AM
Reply #70

Offline Ceridran

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Re: Mega Man Classic Weapon Fusions
« Reply #70 on: March 19, 2014, 03:52:57 AM »
- Black Hole Bomb + Grab Buster -
Void Grasp

Sends forth a hand from the void. When triggered again, the hand reshapes itself into a ball. Enemies touching this ball take damage.

When the hand hits an enemy, the hand becomes pure energy, surrounds the enemy, who is then raised upward. After a 2 second delay, the held enemy is thrust torward the nearest enemy, dealing damage to both. If there are no nearby enemies, the held enemy plunges straight down, taking damage.

When the hand hits a ball, it functions the same as if an enemy was picked up, but more damage is dealt.

April 27, 2014, 12:23:38 AM
Reply #71

Offline LucianTheLugia

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Re: Mega Man Classic Weapon Fusions
« Reply #71 on: April 27, 2014, 12:23:38 AM »
Are we allowed to do fan game weapons? If so, I'll use ones from a fan game everyone knows.

Freeze + Jet = Freeze Missile: Has Jet Missile's targeting system, and each missile splits into smaller ice chunks. That could be broken if implemented right.

Magnet + Metal = Magnet Saw: Metal Blade's 8 directions plus Magnet Missile's homing capabilities. That could lead to some broken weaponry.

Jewel + Nail = Shining Point: Just combine Jewel's durability with Nail Shield's offensive capability. Can I get a "broken?"

Aqua + Pump = Water Guard: While it would be a Water Shield clone with Water Balloon-sized projectiles, I'm nerfing it by giving Mega Man only 4 balloons, but each can take two hits as opposed to one.

Wow, I just love making weapons hilariously broken, right? Onto a less good one...

Aqua + Sheep = Water Wool: Fires a shorter ranged Water Balloon that results in a lighting bolt coming down wherever the water hits. Actually, that doesn't sound half bad.

April 27, 2014, 08:22:45 AM
Reply #72

Offline PotatoStrike

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Re: Mega Man Classic Weapon Fusions
« Reply #72 on: April 27, 2014, 08:22:45 AM »
Atomic Fire + Water Shield = Magma Barrier: a weapon that can be charged for better protection, and attacking a second time throw the shield at enemies in front of the player.

April 27, 2014, 08:56:14 AM
Reply #73

Offline Oliver

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Re: Mega Man Classic Weapon Fusions
« Reply #73 on: April 27, 2014, 08:56:14 AM »
---------------
elements
---------------

Rush Coil + Tornado Hold = Tornado launch: Creates a giant tornado, when touching Rush.

Lightning Wool + Thunder Bolt = Lightning wave: the projectile is the same like the Lightning Wool, but creates a wave instead a lightning ball, when hits the floor.

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Explosions
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Crash Bomb + Hyper Bomb = Land Mine: Throws a land mine and explodes, when stepping on it.

Time Stopper + Hyper Bomb/Crash Bomb = Sticky Bomb: *insert a weapon-comment here*

--------------
Trolling
--------------

Astro Vision + *insert weapon here* = Illusion shot: Creates a fake shot that dosen't hurt, but goes through.

May 09, 2014, 02:50:25 AM
Reply #74

Offline Doctor Jughu

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Re: Mega Man Classic Weapon Fusions
« Reply #74 on: May 09, 2014, 02:50:25 AM »
Quote from: "PotatoStrike"
Atomic Fire + Water Shield = Magma Barrier: a weapon that can be charged for better protection, and attacking a second time throw the shield at enemies in front of the player.

Wouldnt fire and water end up in steam?