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Author Topic: [Game Mode] LMSGames Version 1e  (Read 58654 times)

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October 05, 2013, 01:39:27 PM
Reply #60

Offline Deviddo

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Re: [Game Mode] (UPDATE) LMSGames Public Beta 2
« Reply #60 on: October 05, 2013, 01:39:27 PM »
I think it'd be better to use Justin's Chaos Emeralds if only because they have an outline so it's closer to the actual style.

October 05, 2013, 03:44:16 PM
Reply #61

Offline Superjustinbros

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Re: [Game Mode] (UPDATE) LMSGames Public Beta 2
« Reply #61 on: October 05, 2013, 03:44:16 PM »
Have there been any thoughts on re-doing the Pac-Man map so the maze layout is cleaner with every hallway accessible and it plays different, less repetitive music (like the music used for Pac-Man's Park in Pac-Mania's NES port or the Original Pac-Man levels in Pac-Man Arrangement)

I still find the Nightmare battle to be broken in certain ways. If there are a lot of players it's very easy to run out of time or just barely win in Phase 1 of the battle. There's also the idea of rigging all these co-op oriented LMS games so they don't end when one player is left alive (when he/she dies, it could throw up the "Mission Failed" text used in Survival Co-Op then end the map with the "You Lostj" screen.

I'm certain I made a comment about this earlier, but the Magical Flight map is still bland in my eyes. The walls could be different with a variety of textures and some scenery outside the walls, like buildings and trees. I'd also prefer the skybox to be circular, not cubed.

For the Special Stages, I'd be up for skinning new Spikes so they're more visible and easier to tell apart from the rings than the Bubbleman spikes.

October 05, 2013, 06:02:54 PM
Reply #62

Offline TailsMK4

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Re: [Game Mode] (UPDATE) LMSGames Public Beta 2
« Reply #62 on: October 05, 2013, 06:02:54 PM »
Quote from: "Superjustinbros"
There's also the idea of rigging all these co-op oriented LMS games so they don't end when one player is left alive (when he/she dies, it could throw up the "Mission Failed" text used in Survival Co-Op then end the map with the "You Lostj" screen.

Normal LMS ending. The only way that can be changed is to change the mode entirely to Cooperative.

October 05, 2013, 08:50:59 PM
Reply #63

Offline Gummywormz

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Re: [Game Mode] (UPDATE) LMSGames Public Beta 2
« Reply #63 on: October 05, 2013, 08:50:59 PM »
I suspose I should post an update.

Basically, a dev team was formed, but then died a week or so later. When this was revived earlier, I went back and fixed almost all the bugs, including the major ones like in lava platforms. I have 2 maps by me waiting to be finished, 2 by others, and the other maps have been finalized as far as concepts go.

I want to get a new version out soonish. It'll probably be the last test version before the final release. People can still contibute maps if they want to. The request part of the first post is outdated and probably won't be updated.

October 06, 2013, 07:15:28 PM
Reply #64

Offline Superjustinbros

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Re: [Game Mode] (UPDATE) LMSGames Public Beta 2
« Reply #64 on: October 06, 2013, 07:15:28 PM »
Well, here's the new spike graphic.


Quote from: "Dr. Crasger"
One question:
Where did you get the music for Space Train?
The music used for Space Train is the main theme from Space Harrier, the version that's used is the VRC7 version.

October 07, 2013, 01:57:59 AM
Reply #65

Offline Dr. Crasger

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Re: [Game Mode] (UPDATE) LMSGames Public Beta 2
« Reply #65 on: October 07, 2013, 01:57:59 AM »
Quote from: "Superjustinbros"
The music used for Space Train is the main theme from Space Harrier, the version that's used is the VRC7 version.

Well, I thought it was something else, thanks for telling me. Now I can listen to it without having to go to the level repeatedly.

Also, I'd like to report a glitch with the boss fights. If all but one die, then that one guy wins by default and the boss isn't defeated. Or is that how you intended it to happen?

October 07, 2013, 02:24:28 AM
Reply #66

Offline TheDoc

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Re: [Game Mode] (UPDATE) LMSGames Public Beta 2
« Reply #66 on: October 07, 2013, 02:24:28 AM »
Pretty sure it's intended that way

October 07, 2013, 03:35:23 AM
Reply #67

Offline TailsMK4

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Re: [Game Mode] (UPDATE) LMSGames Public Beta 2
« Reply #67 on: October 07, 2013, 03:35:23 AM »
Quote from: "Dr. Crasger"
Also, I'd like to report a glitch with the boss fights. If all but one die, then that one guy wins by default and the boss isn't defeated. Or is that how you intended it to happen?

Quote from: "TailsMK4"
Quote from: "Superjustinbros"
There's also the idea of rigging all these co-op oriented LMS games so they don't end when one player is left alive (when he/she dies, it could throw up the "Mission Failed" text used in Survival Co-Op then end the map with the "You Lostj" screen.

Normal LMS ending. The only way that can be changed is to change the mode entirely to Cooperative.

Quoted once again.

October 13, 2013, 02:38:41 AM
Reply #68

Offline Gummywormz

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Re: [Game Mode] (UPDATE) LMSGames Public Beta 2
« Reply #68 on: October 13, 2013, 02:38:41 AM »
I forgot to mention I posted the old hotfix in the main post.

I have decided to create a GitHub for this project. This is mainly for those who wish to contribute, so they can have an up to date file to work with. You must download it as a ZIP, and then extract it and import the contents into a new pk3 in SLADE. You cannot just rename the zip file to a pk3 file. Since it will be updated often, and is basically untested, it is not recommended to host a server with those files. I will be providing beta files here for hosting. You do not need to know how to use github to contribute, just PM me any content. If you do know how to use it, feel free.

So far, the hotfix is merged with the main pk3, and a new map has been added. I'll be putting more stuff up there over the weekend for sure.

October 19, 2013, 10:18:41 PM
Reply #69

Offline Gummywormz

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Re: [Game Mode] (UPDATE ) LMSGames Public Beta 3
« Reply #69 on: October 19, 2013, 10:18:41 PM »
Public beta 3 released. This mod is nearing completion. Please send in any contributions / suggestions asap if you want them to get in.

October 20, 2013, 06:30:35 AM
Reply #70

Offline Dimpsy

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Re: [Game Mode] (UPDATE!) LMSGames Public Beta 3
« Reply #70 on: October 20, 2013, 06:30:35 AM »
Here's an idea from Kid Icarus: Uprising, a Nintendo 3DS title (And a damn good one at that).
Basically it's a free-for-all battle where all players must try to get the most points before time runs out, that sound too generic and is already in the core? Well there are these 3 Daybreak parts you grab (A, B, and C), and when you grab them all you do some sort of big laser that can otherwise instant kill enemies (Note, you cannot move when doing this and it automatically happens as soon as you grab all the Daybreak pieces). There's also random health that spawns, and items that you can use to your advantage. Such as Jump Bombs, X Bombs, Smart Bombs, Grenades, Dodge Cards, Giant Makers, Jump Pads, and the list can go on.
Another thing that's going on with this minigame too, is that you cannot jump (Just like the original game itself). You have to rely on Jump Pads that are laying around in the map (Not just Jump Pads you spawn yourself) to get you going upwards.
I think the main weapon that everybody can have for this battle can be a basic arrow either like in Uprising, or like the original game where you start off with arrows that go like, 2 feet away from you and then disappear.
Here's a video showing sort of how this all works (It's the best I can find, nobody I really know besides a couple people actually own this game).

Sorry for the poor quality, and sorry if it doesn't show a whole lot. If you need help grasping the true idea, I'm sure there's a few websites telling you.
As for the map for this said minigame, just a map based on one of the existing Uprising maps would be nice.
And the items can be mainly Mega Man-based if you want, I really do not mind as long as the items are somewhat like Uprising's.
Anyways, hope you like the idea.

October 21, 2013, 03:13:58 AM
Reply #71

Offline Superjustinbros

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Re: [Game Mode] (UPDATE!) LMSGames Public Beta 3
« Reply #71 on: October 21, 2013, 03:13:58 AM »
Thanks for using my Spike and Chaos Emeralds graphics. Really does help out the Special Stages.

It still kinda sucks that unless you spawn in front of everyone else, you're doomed to loose a Special Stage if whoever starts in front of you can easily get all the necessary Rings and reach the end.

Still, great update.

October 30, 2013, 12:46:50 AM
Reply #72

Offline Hilman170499

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Re: [Game Mode] (UPDATE!) LMSGames Public Beta 3
« Reply #72 on: October 30, 2013, 12:46:50 AM »
Minro Bump:

Not sure whether this is a problem or not but here it is.
After a bit of confirmation, LMS13. It's the weapon. Once Super Wind Storm is usable this happens; you use Mega Fist at that point, it seems to always fire a Super Wind Storm shot once you let go of the main fire. I have a feeling it's the actor coding...

November 02, 2013, 04:19:02 AM
Reply #73

Offline Gummywormz

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Re: [Game Mode] (UPDATE!) LMSGames Public Beta 3
« Reply #73 on: November 02, 2013, 04:19:02 AM »
I put a new unstable version up here.

Basically the only thing not fixed is lms06's lap bug and lms12 is not replaced yet.

November 05, 2013, 12:32:09 AM
Reply #74

Offline Gummywormz

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Re: [Game Mode] (UPDATED) LMSGames Public Beta 3
« Reply #74 on: November 05, 2013, 12:32:09 AM »
I am in need of about 5 - 12 more beta testers. All you need is a skype name. If you can host a stable server without BE please say so as you will be given preference. I am also might be in need of a decent ACS coder, but I'm unsure right now. Please post / PM me your skype name if you are interested.