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Author Topic: [Game Mode] LMSGames Version 1e  (Read 58659 times)

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November 07, 2013, 12:47:20 AM
Reply #75

Offline ChaoticChao

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Re: [Game Mode] (UPDATED) LMSGames Public Beta 3
« Reply #75 on: November 07, 2013, 12:47:20 AM »
This is what happened when someone waited for players at the zombie map.
(click to show/hide)
If you can't see it, it is a the arena full of zombies and no one can join without crashing.

November 07, 2013, 01:02:28 AM
Reply #76

Offline Gummywormz

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Still need those testers >_>
« Reply #76 on: November 07, 2013, 01:02:28 AM »
I might be incredibly wrong on this, but I believe that spectating would have stopped the script.

November 07, 2013, 02:08:00 AM
Reply #77

Offline Linnie

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Re: [Game Mode] (UPDATED) LMSGames Public Beta 3
« Reply #77 on: November 07, 2013, 02:08:00 AM »
I can test for you, but I can't remember what your Skype name is, or whether I even have you added.

November 10, 2013, 11:41:28 PM
Reply #78

Offline OrangeMario

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Re: [Game Mode] (UPDATED) LMSGames Public Beta 3
« Reply #78 on: November 10, 2013, 11:41:28 PM »
I suggest a quickdraw Mini game!

(click to show/hide)

players would line up similar to how players would line up in LMS22, as they would face each other in a small western town, guns ready. How to win? be the quickest or smartest to survive being punched across the valley.

A timer will randomly count down to a certain time, and when the bell rings, quickly follow the direction shown on the screen.
- Shoot!
- Don't Shoot!
- Use Secondary Fire!
- Shoot 50 times!
- Hold 'strife left' and shoot!
etc.

Shooting too early will nullify the player from shooting.
When players are shot down, all the remaining players will gradually meet the center until theres only two players remaining.

November 11, 2013, 12:18:53 AM
Reply #79

Offline Gummywormz

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Re: [Game Mode] (UPDATED) LMSGames Public Beta 3
« Reply #79 on: November 11, 2013, 12:18:53 AM »
I tried a quick draw minigame before and it failed horribly. I can try it again but the only problem is: how would an odd amount of players be handled?

I also still need testers / ideas / suggestions for games.

November 11, 2013, 12:27:46 AM
Reply #80

Offline Linnie

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Re: [Game Mode] (UPDATED) LMSGames Public Beta 3
« Reply #80 on: November 11, 2013, 12:27:46 AM »
Possibly have a bye? Maybe put the contestants in rooms that fit a multiple of two, have the microgame to decide who goes on, and teleport the winners to a second set of rooms half the number of the first? And then rinse and repeat until we're down to one room?

November 11, 2013, 08:12:20 AM
Reply #81

Offline OrangeMario

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Re: [Game Mode] (UPDATED) LMSGames Public Beta 3
« Reply #81 on: November 11, 2013, 08:12:20 AM »
Quote from: "Gummywormz"
I tried a quick draw minigame before and it failed horribly. I can try it again but the only problem is: how would an odd amount of players be handled?

(click to show/hide)
With a odd numbered bunch, I kinda had 3 players in a triangle formation with a bomb in the middle.
Who'ever would punch the bomb first would slide the bomb between the other two players not quick enough, exploding shortly after it stopped between the losing two.

Also, I'm curious to how it failed horribly. weapon coding? player 'trigger-finger' speeds? just curious to see if theres a work around. I'd be more than willing to provide sprites for weapon rotations if you ever consider it.

November 12, 2013, 02:21:34 AM
Reply #82

Offline Goomba98

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Re: [Game Mode] (UPDATED) LMSGames Public Beta 3
« Reply #82 on: November 12, 2013, 02:21:34 AM »
Not sure if you realize this, but the music in LMS30 is a stage theme and not a character theme. I suggest using U. N. Owen was Her? instead, as it fits the Air Man tile better considering it's a sorta meme.

November 12, 2013, 02:33:01 AM
Reply #83

Offline Dr. Freeman

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Re: [Game Mode] (UPDATED) LMSGames Public Beta 3
« Reply #83 on: November 12, 2013, 02:33:01 AM »
I don't think you have room for new games but I had the idea so I'll post it (and because I was told to)

So you know that Bowser's Big Blast (or something like that) from Mario Party. The one where one person hits a button and hope they don't die.
That's fun.

The only difference would be if after 5-10 seconds if someone doesn't pick a button they just die for being a loser.
I got nothin'

November 12, 2013, 03:22:41 AM
Reply #84

Offline Gummywormz

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Re: [Game Mode] (UPDATED) LMSGames Public Beta 3
« Reply #84 on: November 12, 2013, 03:22:41 AM »
Quote from: "Goomba98"
Not sure if you realize this, but the music in LMS30 is a stage theme and not a character theme. I suggest using U. N. Owen was Her? instead, as it fits the Air Man tile better considering it's a sorta meme.

I picked the song because I liked it, not because it was a specific theme. :/

Quote from: "Dr. Freeman"
I don't think you have room for new games but I had the idea so I'll post it (and because I was told to)

So you know that Bowser's Big Blast (or something like that) from Mario Party. The one where one person hits a button and hope they don't die.
That's fun.

The only difference would be if after 5-10 seconds if someone doesn't pick a button they just die for being a loser.
I got nothin'

Feel free to keep making suggestions because I'm a derp and forgot one of the ideas I was going to make a game out of.

However, a game based entirely on luck does not sound like a good minigame...so no.

November 12, 2013, 07:50:41 PM
Reply #85

Offline Goomba98

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Re: [Game Mode] (UPDATED) LMSGames Public Beta 3
« Reply #85 on: November 12, 2013, 07:50:41 PM »
How about a game based on the special stages in Sonic 3 & Knuckles where you must "GET BLUE SPHERES"?

November 13, 2013, 12:42:47 AM
Reply #86

Offline Balrog

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Re: [Game Mode] (UPDATED) LMSGames Public Beta 3
« Reply #86 on: November 13, 2013, 12:42:47 AM »
Better:



Also, considering that Mega Man is a platformer and all a remake of the "avoid the black" game from Icon of Party would not go amiss.

November 13, 2013, 01:40:38 AM
Reply #87

Offline Dr. Freeman

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Re: [Game Mode] (UPDATED) LMSGames Public Beta 3
« Reply #87 on: November 13, 2013, 01:40:38 AM »
Oh yeah, I mentioned this on the server but I'll just put it here so it's actually written somewhere. But that minigame from Kirby 64 when the platform slowly crumbles in random areas.

...Except it would probably need the push thing from musical elevators to not be the worst thing.

November 13, 2013, 02:51:52 AM
Reply #88

Offline CHAOS_FANTAZY

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Re: [Game Mode] (UPDATED) LMSGames Public Beta 3
« Reply #88 on: November 13, 2013, 02:51:52 AM »
I come bearing ideas!  Hopefully I remember all the details...why do I have to think of all my best ideas in the shower?

Quiz Show of Doom
It's your standard athleticism-smarts-mix game show, with one catch—poison gas.  Players are asked trivia questions of the true/false or multiple-choice variety (On what subject remains to be seen, but I think, being the community that we are, we could all agree to Mega Man trivia), and they have to shoot a certain number of targets before they are authorized to answer on terminals.  The room is filled with poison gas, and therefore players slowly lose health over time, and must answer questions correctly in order to stay alive—as correct answers are awarded with health, and incorrect ones punished with a damage penalty.  Potential speed-ups to the game include increasing the number of targets required, increasing the potency of the poison gas, and perhaps even allowing the targets to fire upon the players.
(click to show/hide)

Oh, No!  My Only Weakness!
A quick-thinking game in which the players are placed randomly in small rooms where a Robot Master stands idle before them, and the players have ten seconds to find their weakness in a cache of weapons before them and fire it at them to defeat them.  If the player fails to defeat their Robot Master, the Robot Master fires upon them and they take damage before proceeding.  Weaknesses could be the weapon they were weak to in the original game, similar to said original weakness, or just be a weapon that logically would defeat them.  Bubble-Man, for an example, is traditionally weak to the Metal Blade, but in this game he may also have weapons such as Rolling Cutter and Shadow Blade as potential weaknesses.  Potential speed-ups to the game include decreasing the reaction time players receive and increasing the number of weapons from which they must find the Robot Master's weakness.

November 13, 2013, 03:05:50 AM
Reply #89

Offline Hallan Parva

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Re: [Game Mode] (UPDATED) LMSGames Public Beta 3
« Reply #89 on: November 13, 2013, 03:05:50 AM »
Quote from: "Gummywormz"
Feel free to keep making suggestions because I'm a derp and forgot one of the ideas I was going to make a game out of.

However, a game based entirely on luck does not sound like a good minigame...so no.
To be fair, the Mario Circuit map depends nearly entirely on luck as it is. A single Golden E-Tank can propel you from last to first with no problems if you mash Item Use, and is outright broken if you have a bind set up to do the mashing for you. Most matches on that map have devolved into somebody camping the item spawns waiting on a Golden E-Tank or an E-Tank Triplet, then propelling farther than anyone can catch up or hit them with a Magnet Missile / Super Search Snake.

Also I don't know about you but Bowser's Big Blast is downright hilarious. The fact that there's no NPC characters that can magically guess the right switches all the time helps things tremendously. I'm in support for a luck-based minigame.

While I'm here, I also support "Oh No! My Only Weakness!" because it sounds amazing and it fits well with 8BDM.