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Author Topic: [Game Mode] LMSGames Version 1e  (Read 58660 times)

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November 13, 2013, 11:58:46 PM
Reply #90

Offline Gummywormz

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Re: [Game Mode] (UPDATE + POLL) LMSGames Public Beta 5
« Reply #90 on: November 13, 2013, 11:58:46 PM »
Well, I certainly have a ton of ideas now.

Now for the important part: There are certain maps that pretty much everyone hates, so I'm more than likely going to replace them. The problem is I can't replace all of them. So vote on which maps you hate the most. The top few with the most votes will be replaced by the new maps.

(Maps not included are either shown to be well liked, are getting updates to hopefully make them better, or in the case of lms28 broken and need to be replaced anyway.)

November 14, 2013, 12:05:09 AM
Reply #91

Offline Dr. Freeman

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Re: [Game Mode] (UPDATE + POLL) LMSGames Public Beta 5
« Reply #91 on: November 14, 2013, 12:05:09 AM »
...It sure is a shame the poll ended back in July. =/

November 14, 2013, 12:08:48 AM
Reply #92

Offline Balrog

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Re: [Game Mode] (UPDATE + POLL) LMSGames Public Beta 5
« Reply #92 on: November 14, 2013, 12:08:48 AM »
All right:

Scavenger Hunts, all of them, they're horrid
Not So Special Stage, because it seems to be largely dependent on who spawns in front

That's about it.

November 14, 2013, 12:13:08 AM
Reply #93

Offline Ceridran

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Re: [Game Mode] (UPDATE + POLL) LMSGames Public Beta 5
« Reply #93 on: November 14, 2013, 12:13:08 AM »
I'm voting LMS08, VS Nightmare, simply because it's incredibly boring, my reasoning not being that it's not Megaman related.

How to play LMS08:

Step 1: Aim at hitbox

Step 2: Hold down M1 for 10 minutes

Have fun!

November 14, 2013, 12:16:59 AM
Reply #94

Offline Linnie

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Re: [Game Mode] (UPDATE + POLL) LMSGames Public Beta 5
« Reply #94 on: November 14, 2013, 12:16:59 AM »
>no Hide and Seek

If you insist you can make it good...


Anyway, the only one I'd remove is Super Airman Tiles. It just doesn't lend itself to fun gameplay, the only way to survive is to stand in the corner and hope the tiles don't hit you. Telly is a fun race to kill it before it kills you, and Nightmare is a fun dodging game, but I don't really see any good point about Airman tiles.

November 14, 2013, 12:30:52 AM
Reply #95

Offline Dr. Freeman

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Re: [Game Mode] (UPDATE + POLL) LMSGames Public Beta 5
« Reply #95 on: November 14, 2013, 12:30:52 AM »
I actually really enjoy the Nightmare boss, even if it's not exactly Mega Man related (which would be cool if it was a Wily Capsule or something but whatever) though it does last a tad long sometimes, and I wish when he teleported he actually teleported.

That and the invisible walls when I'm trying to circle strafe.


That said, Scavenger Hunts are really fun for single player and afterwards not so much, Pac Man is just stale...and while I personally don't love Zombie Invasion, it's not bad so whatever.

And I'm cool with everything else.

November 15, 2013, 03:58:26 PM
Reply #96

Offline Jakeinator

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Re: [Game Mode] (UPDATE + POLL) LMSGames Public Beta 5
« Reply #96 on: November 15, 2013, 03:58:26 PM »
I really like the Airman and Pharohman scavenger hunts, the crystalman one on the other hand is confusing, stupid, and I end up having to suicide because i can't make the jump to the main platform if i get stuck on the outer edges, also Nightmare is incredibly bland, all you do is sit in one spot and hold down fire moving slightly to the left when nightmare fires at you. Other then that the maps are fine.

November 15, 2013, 06:04:32 PM
Reply #97

Offline SmashTheEchidna

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Re: [Game Mode] (UPDATE + POLL) LMSGames Public Beta 5
« Reply #97 on: November 15, 2013, 06:04:32 PM »
Speaking of nightmare, while I was fighting him in a server (during his first, airborne phase), I brought up how it would be kinda cool if there was a stage where you'd fight the Evil Robot. Everyone else seemed to think it was a good idea and said I should suggest it.

November 15, 2013, 06:30:43 PM
Reply #98

Offline Knux

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Re: [Game Mode] (UPDATE + POLL) LMSGames Public Beta 5
« Reply #98 on: November 15, 2013, 06:30:43 PM »
Something along the lines of the online Yurei battle would be cool.

Even better if Mike himself were to release it as a separate file.

November 27, 2013, 03:42:45 PM
Reply #99

Offline Goomba98

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Re: [Game Mode] (UPDATE + POLL) LMSGames Public Beta 5
« Reply #99 on: November 27, 2013, 03:42:45 PM »
All of those RM8FC alarms are used - the first two are "Jump! Jump!" and "Slide! Slide!" respectively, and the last one is the whistle of Clown Man's trains (which is already in MM8BDM, mind you).

November 27, 2013, 11:00:15 PM
Reply #100

Offline Gummywormz

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Re: [Game Mode] (UPDATE) LMSGames Public Beta 6
« Reply #100 on: November 27, 2013, 11:00:15 PM »
Unused in the sense I never used them when I made that file.

Anyway, new public beta is out, with a proper changelog in the first post.

November 28, 2013, 01:10:30 AM
Reply #101

Offline Superjustinbros

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Re: [Game Mode] (UPDATE) LMSGames Public Beta 6
« Reply #101 on: November 28, 2013, 01:10:30 AM »
Incase you prefer classic Ghosts over the Pac-Mania ones:

You can colorize it however you want.

I'm also sharing this: the "Waka" sound when Pac-Man eats pellets, as heard in the NES version:
http://www.mediafire.com/download/kfiiu ... ESWaka.ogg

I am not a fan of the Scavenger Hunts; since aside from getting only one life, the items like to bounce after one player grabs it and Air Man's Scavenger Hunt always requires both Beat Call and Rush Jet multiple times (since some items are placed right on death pits), which are very scarce on MM2AIR.

November 28, 2013, 03:38:30 AM
Reply #102

Offline TheDoc

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Re: [Game Mode] (UPDATE) LMSGames Public Beta 6
« Reply #102 on: November 28, 2013, 03:38:30 AM »
Quote from: "Superjustinbros"
which are very scarce on MM2AIR.
(click to show/hide)

Airman's Scavenger hunt is LITTERED with Rush Jets and Beat Calls but I digress. The main thing I don't like about it is the bouncy objects (and how close they are to the floor -_-). The Scavenger Hunt idea isn't necessarily bad, but the placement (Crystalman) and the fact that they're almost always in the exact same place every time makes it less of a scavenger hunt and more of a I-hope-I-get-lucky-and-reach-them-all-and-at-the-same-time-not-die-by-accidentally-touching-the-floor race (Airman). I thought that Pharaohman was well done, especially the idea of the random (well, semi-random) placement of the two yashichis. Airman was just a bad place to do it bcuz you have to kiss the ground just right to not activate your beat call and have to rush back up (or beat back up in this case :) ), and there's not alot of good hiding places besides on the floor in that map. Crystalman's was simply annoying bcuz you had to fit in the holes JUUUUUST right to grab the item, and that was the case multiple times. In all, the scavenger hunt idea was good, but the map choice (and placement) was questionable.

November 28, 2013, 04:28:45 AM
Reply #103

Offline Linnie

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Re: [Game Mode] (UPDATE) LMSGames Public Beta 6
« Reply #103 on: November 28, 2013, 04:28:45 AM »
I like all three Scavenger Hunts. Really, the only stage I disliked enough to vote towards its removal was Super Airman Tile.

November 28, 2013, 07:31:48 AM
Reply #104

Offline Superjustinbros

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Re: [Game Mode] (UPDATE) LMSGames Public Beta 6
« Reply #104 on: November 28, 2013, 07:31:48 AM »
Quote from: "TheDoc"
Quote from: "Superjustinbros"
which are very scarce on MM2AIR.
Airman's Scavenger hunt is LITTERED with Rush Jets and Beat Calls but I digress. The main thing I don't like about it is the bouncy objects (and how close they are to the floor -_-). The Scavenger Hunt idea isn't necessarily bad, but the placement (Crystalman) and the fact that they're almost always in the exact same place every time makes it less of a scavenger hunt and more of a I-hope-I-get-lucky-and-reach-them-all-and-at-the-same-time-not-die-by-accidentally-touching-the-floor race (Airman). I thought that Pharaohman was well done, especially the idea of the random (well, semi-random) placement of the two yashichis. Airman was just a bad place to do it bcuz you have to kiss the ground just right to not activate your beat call and have to rush back up (or beat back up in this case :) ), and there's not alot of good hiding places besides on the floor in that map. Crystalman's was simply annoying bcuz you had to fit in the holes JUUUUUST right to grab the item, and that was the case multiple times. In all, the scavenger hunt idea was good, but the map choice (and placement) was questionable.

I stand corrected. I should have meant that (at least in what I played) they're everywhare, but since there are so many players, they will snatch the Rush Jet and Beat Call Items and force the slower players to wait. I'm uncertain if this was fixed as I usually don't participate in the Scavenger Hunts for the whole "one mistake and you're dead" thing, even if the Pharaoh Man Scavenger Hunt is the most well designed and least problematic of the trio IMO.

I'm guessing there's no trick to make the items placed on the death pits levitate? Like sticking a very thin pillar the same color as the sky into the pits then placing the items on those.

Hopefully as this gamemode progress we'll get more detail into the current maps like with the Magical Flight map.