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January 12, 2014, 03:07:36 AM
Reply #15

Offline Hunter Frags

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Re: Frags' Projects and Stuff. (Hale Class Pack V6f)
« Reply #15 on: January 12, 2014, 03:07:36 AM »
I had this Idea... but I'd like some input on this. I thought of altering some of the weapons the hales use to make into copyweps. Poll on first page.

January 12, 2014, 04:14:04 AM
Reply #16

Offline OtakuAlex

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Re: Frags' Projects and Stuff. (Hale Class Pack V6f)
« Reply #16 on: January 12, 2014, 04:14:04 AM »
That is actually a concept I originally wanted to do, so I'm all for seeing it happen.

January 16, 2014, 12:45:29 AM
Reply #17

Offline coolcat7022

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Re: Frags' Projects and Stuff. (Hale Class Pack V6f)
« Reply #17 on: January 16, 2014, 12:45:29 AM »
I don't know.. If the weapons were balanced versions of the boss's attacks then i'd be cool with it, but they're direct copy-pastes of hale attacks in wep form, i won't be amused.

January 16, 2014, 01:34:05 AM
Reply #18

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Re: Frags' Projects and Stuff. (Hale Class Pack V6f)
« Reply #18 on: January 16, 2014, 01:34:05 AM »
Quote from: "coolcat7022"
I don't know.. If the weapons were balanced versions of the boss's attacks then i'd be cool with it, but they're direct copy-pastes of hale attacks in wep form, i won't be amused.

First part is correct. What I wanted to do was take a unique weapon from each hale (this includes rage attacks) and alter them a little to use like a regular weapon.

January 16, 2014, 12:44:00 PM
Reply #19

Offline coolcat7022

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Re: Frags' Projects and Stuff. (Hale Class Pack V6f)
« Reply #19 on: January 16, 2014, 12:44:00 PM »
I meant to say "but if they're direct copy-pastes" Not "but they're direct copy-pastes"

January 16, 2014, 05:33:58 PM
Reply #20

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Re: Frags' Projects and Stuff. (Hale Class Pack V6f)
« Reply #20 on: January 16, 2014, 05:33:58 PM »
Quote from: "coolcat7022"
I meant to say "but if they're direct copy-pastes" Not "but they're direct copy-pastes"

Ik what you mean't. :/ I was just explaining how i'm gonna do it.

January 16, 2014, 07:53:28 PM
Reply #21

Offline coolcat7022

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Re: Frags' Projects and Stuff. (Hale Class Pack V6f)
« Reply #21 on: January 16, 2014, 07:53:28 PM »
Oh, sorry. And i asume morshu's wep is gonna be his bombs, or is it gonna be something else, since you know... Morshu's bombs are essentially an unbalanced hyper bomb.

January 17, 2014, 01:39:00 AM
Reply #22

Offline fortegigasgospel

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Re: Frags' Projects and Stuff. (Hale Class Pack V6f)
« Reply #22 on: January 17, 2014, 01:39:00 AM »
So, what good is a hale copy weap if the game ends when the hale dies?

January 17, 2014, 01:54:13 AM
Reply #23

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Re: Frags' Projects and Stuff. (Hale Class Pack V6f)
« Reply #23 on: January 17, 2014, 01:54:13 AM »
Uhm this isn't like the gamemode. xD Not trying to put this rude, but did you read the info on the first page correctly?

Edit: I mean, this mod takes the hales from the gamemode and uses them like classes instead (which is wrote on the first page, of course). This is usable for DM, LMS, and modes and stuff like that since it's a class pack. Sorry if you didn't understand.

January 17, 2014, 02:11:22 AM
Reply #24

Offline OtakuAlex

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Re: Frags' Projects and Stuff. (Hale Class Pack V6f)
« Reply #24 on: January 17, 2014, 02:11:22 AM »
Yes, but, at the same time, it can't be used with the core Saxton mod. Unless you changed the actor and weapon names, in which case, it can.

January 17, 2014, 04:27:30 AM
Reply #25

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Re: Frags' Projects and Stuff. (Hale Class Pack V6f)
« Reply #25 on: January 17, 2014, 04:27:30 AM »
Quote from: "OtakuAlex"
Yes, but, at the same time, it can't be used with the core Saxton mod. Unless you changed the actor and weapon names, in which case, it can.

True, but what sense would it make making Hale classes compatible with the Hale gamemode if you can pick what hale you wanna be anyway? XD

January 17, 2014, 06:09:40 AM
Reply #26

Offline OtakuAlex

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Re: Frags' Projects and Stuff. (Hale Class Pack V6f)
« Reply #26 on: January 17, 2014, 06:09:40 AM »
Well, it would certainly be interesting to see the classes face off against themselves except with more HP.

January 18, 2014, 10:27:18 PM
Reply #27

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Re: Frags' Projects and Stuff. (Hale Class Pack V7)
« Reply #27 on: January 18, 2014, 10:27:18 PM »
Now for a new, not-as-broken update.

(click to show/hide)

I'll be working on the hale copyweps for next version.

February 10, 2014, 04:10:55 AM
Reply #28

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Re: Frags' Projects and Stuff. (Hale Class Pack V7b)
« Reply #28 on: February 10, 2014, 04:10:55 AM »
Time for another bump to my ridiculous thread.


Hales with copyweps so far and the copyweps in general:
(click to show/hide)
Note: Rebirth/Regulars only drop the same weapon because they don't have any other unique(-ish) weapons (this is obvious anyway -_-).

Some weapons, I've yet to figure out, but I'll try to add on as I do so.

As for other changes:
(click to show/hide)

Edit: Music packs have been moved to a separate thread.

February 19, 2014, 06:32:47 PM
Reply #29

Offline QuickMan73

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Re: Frags' Whatever. (Hale Class Pack V7b)
« Reply #29 on: February 19, 2014, 06:32:47 PM »
So just wondering, is there anyway to fight against these classes on offline skirmish?