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Author Topic: Justified Classes v4b Beta 14  (Read 335489 times)

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January 29, 2014, 11:01:49 PM
Reply #105

Offline !o! woohoo

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Re: Justified Classes v1ah
« Reply #105 on: January 29, 2014, 11:01:49 PM »
Download here for v1b

Here is a rough changelog:
(click to show/hide)

January 29, 2014, 11:18:30 PM
Reply #106

Offline coolcat7022

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Re: Justified Classes v1b
« Reply #106 on: January 29, 2014, 11:18:30 PM »
For v1c or such, could you possibly combine the Pharoah Man main and alt, to make room for a new alt? Allow me to explain this, for the new mainfire (old main and alt with extra stuff) when you fire this without charging, it shoots the pharoah shot, if mid charged, it summons a not too power fire pillar, just one, in front of pharoah man, if fully charged, it's the pharoah wave. The new alt IS canon, and would make Pharoah Man much more interesting, i now shall request... The Pharoah Shield! This strange weapon takes inspiration from the arcade games, and is similar to the proto shield, but is used differently, here's how it works: When Pharoah Man holds right click, he summons a shield, it stays as long as he holds the button, but here's the catch: You cannot move or use the mainfire nor use an item while shielding, and it's only at the front, plus you have to hold for two seconds to get it to fully summon and block an attack. Just my thought. You don't have to do this, but it would make Pharoah Man canon in a different way, and add some new strategy to the character, you don't have to do the not so canon fire pillar, but it was just a thought.

January 29, 2014, 11:19:38 PM
Reply #107

Offline Shmeckie

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Re: Justified Classes v1b
« Reply #107 on: January 29, 2014, 11:19:38 PM »
Says the file is not found...

January 29, 2014, 11:20:58 PM
Reply #108

Offline !o! woohoo

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Re: Justified Classes v1b
« Reply #108 on: January 29, 2014, 11:20:58 PM »
Quote from: "Shmeckie"
Says the file is not found...

Very sorry about that, we are having some problems. The file will be up in a couple of minutes.

Ok, try now:

Quote from: "!o! woohoo"
Download here for v1b

Here is a rough changelog:
(click to show/hide)

January 29, 2014, 11:24:27 PM
Reply #109

Offline Fyone

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Re: Justified Classes v1b
« Reply #109 on: January 29, 2014, 11:24:27 PM »
Quote from: "coolcat7022"
For v1c or such, could you possibly combine the Pharoah Man main and alt, to make room for a new alt? Allow me to explain this, for the new mainfire (old main and alt with extra stuff) when you fire this without charging, it shoots the pharoah shot, if mid charged, it summons a not too power fire pillar, just one, in front of pharoah man, if fully charged, it's the pharoah wave. The new alt IS canon, and would make Pharoah Man much more interesting, i now shall request... The Pharoah Shield! This strange weapon takes inspiration from the arcade games, and is similar to the proto shield, but is used differently, here's how it works: When Pharoah Man holds right click, he summons a shield, it stays as long as he holds the button, but here's the catch: You cannot move or use the mainfire nor use an item while shielding, and it's only at the front, plus you have to hold for two seconds to get it to fully summon and block an attack. Just my thought. You don't have to do this, but it would make Pharoah Man canon in a different way, and add some new strategy to the character, you don't have to do the not so canon fire pillar, but it was just a thought.

I'm not sure about this; it's going off canon when Pharaohman is already fine as is with what he has.

January 29, 2014, 11:24:53 PM
Reply #110

Offline Shmeckie

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Re: Justified Classes v1b
« Reply #110 on: January 29, 2014, 11:24:53 PM »
Also, a possible change for Metal man; in order to make him feel a little less spammy, maybe increase the rapidity of how many Metal Blades he throws in a single burst, and increase the cooldown time if you fire more Metal Blades in one salvo. For instance, Metal man could fire just one Metal Blade, and have less cooldown than if he fired all three in one rapid fire burst. This would discourage people from just W+M1ing him, and add a little strategy to him.

January 29, 2014, 11:28:22 PM
Reply #111

Offline !o! woohoo

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Re: Justified Classes v1b
« Reply #111 on: January 29, 2014, 11:28:22 PM »
Alright, the link is fixed and servers should be up.

Download v1b here

Rough changelog:
(click to show/hide)

January 29, 2014, 11:42:35 PM
Reply #112

Offline Beed28

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Re: Justified Classes v1b
« Reply #112 on: January 29, 2014, 11:42:35 PM »
Sooo, have the bots been fixed yet, or is that being saved for another version?

January 29, 2014, 11:46:43 PM
Reply #113

Offline !o! woohoo

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Re: Justified Classes v1b
« Reply #113 on: January 29, 2014, 11:46:43 PM »
Quote from: "Beed28"
Sooo, have the bots been fixed yet, or is that being saved for another version?

Stardust is more than half way done the bots, so expect next version.

January 30, 2014, 01:25:53 AM
Reply #114

Offline coolcat7022

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Re: Justified Classes v1b
« Reply #114 on: January 30, 2014, 01:25:53 AM »
I'm not sure about this; it's going off canon when Pharaohman is already fine as is with what he has.[/quote]do you mean it's not canon, or you mean i'm trying to stay canon?

January 30, 2014, 02:04:05 AM
Reply #115

Offline !o! woohoo

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Re: Justified Classes v1b
« Reply #115 on: January 30, 2014, 02:04:05 AM »
Quote from: "coolcat7022"
I'm not sure about this; it's going off canon when Pharaohman is already fine as is with what he has.
do you mean it's not canon, or you mean i'm trying to stay canon?[/quote]

Well, we trying to avoid getting attacks from power fighters. Power fighters is usually are last resort and I think he is fine as is.

January 30, 2014, 04:15:20 AM
Reply #116

Offline Shmeckie

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Re: Justified Classes v1b
« Reply #116 on: January 30, 2014, 04:15:20 AM »
Played Terminator against some Mega Man bots, found some issues...

- If playing as a double-jump flying class, the Terminator class will retain the double jump flight.

- If the class has an item ability, the item will sometimes replace the Terminator class' item.

- The Mega Man Shadow Terminator class is a mess. His Shin Sakugarne completely blocks his vision when he uses it and is impossible to hit with. His obits are way off, and his alt is just a Gemini Laser with a different sound effect.

- This odd set of blocks appears around items:


 -A quick question, if you play as a Stardroid, are you guaranteed to get Sunstar as your Terminator? Felt like it...

January 30, 2014, 04:43:52 AM
Reply #117

Offline Emmanuelf06

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Re: Justified Classes v1b
« Reply #117 on: January 30, 2014, 04:43:52 AM »
I love the thing, Slashman doesnt stop when he uses his slashclaw, but need a little time to use it as before, but it's strong.
Quickman homing boomrangs are more "homing" it's better I think, it wasnt really "homing" boomrang ...
Burstman is really canon...we can jump on the bubble who push megaman on the ceiling, it's fun.
Good for waveman, it was a little dangerous to use the alt in DM...so i used the primary for a lot....now it's good, Alt who is effective.
Perfect   ;)

January 30, 2014, 04:46:25 AM
Reply #118

Offline FTX6004

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Re: Justified Classes v1b
« Reply #118 on: January 30, 2014, 04:46:25 AM »
I have one question, wheres the neptune skin update! :mad:

January 30, 2014, 05:23:52 AM
Reply #119

Offline fortegigasgospel

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Re: Justified Classes v1b
« Reply #119 on: January 30, 2014, 05:23:52 AM »
Quote from: "Shmeckie"
- The Mega Man Shadow Terminator class is a mess. His Shin Sakugarne completely blocks his vision when he uses it and is impossible to hit with. His obits are way off, and his alt is just a Gemini Laser with a different sound effect.
I didn't know there were terminator classes until I read this. But, why R-Shadow? You have no dimensions in the mod why have him?
Speed up his Alt Fire like his was in game, remove the bounce and just make it pierce as well as that sound. Make him black and grey because game text reverse to him as "That black Rock Man" by Bass, "That black me" by Mega and "That black you" by Proto (to Mega).
Don't go by that Koro-Koro magazine picture.
As for his main, why not swap it with his alt. Don't make his Saku aim, make it a set distance in front of him or aimed like Wave Man's alt.