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Author Topic: Justified Classes v4b Beta 14  (Read 376755 times)

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June 17, 2016, 06:22:06 AM
Reply #1215

Offline RageBurner

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Re: Justified Classes v3dh
« Reply #1215 on: June 17, 2016, 06:22:06 AM »
Quote from: "Fyone"
It's hard for me to point out the issue without seeing the code you have to display the assists for the copywep classes. Can you post the code here or PM me what you have?

That way I can point out where you went wrong and help you from there.

Thank you for being willing to help Fyone I ended up figuring out what I was doing wrong (I was closing the code sub block too soon with the curly brackets).

If needed be, I will PM you with questions as to not clutter the thread.
Thanks again. I hope people like the bar set when it is finished.

Edit: File pulled for the time being due to technical issues, sorry. There are things I need to correct.

I'm now rewriting the internal logic of the HUD to allow greater flexibility on a case by case basis and
reduce screen clutter further. I've also migrated from wad to pk3 for easier file handling, but the process will take
some more time, I wager.

June 24, 2016, 03:53:35 AM
Reply #1216

Offline GunstarSign

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Re: Justified Classes v3dh
« Reply #1216 on: June 24, 2016, 03:53:35 AM »
I can't seem to get the file through best-ever.
Can someone upload a download link from some other place? Like mediafire or mega.co?

June 24, 2016, 07:13:50 PM
Reply #1217

Offline RageBurner

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Re: Justified Classes v3dh
« Reply #1217 on: June 24, 2016, 07:13:50 PM »
Quote from: "GunstarSign"
I can't seem to get the file through best-ever.
Can someone upload a download link from some other place? Like mediafire or mega.co?

Here you go, let me know if it helps.

https://www.dropbox.com/s/manvt5ff24rkg ... H.zip?dl=0

June 26, 2016, 07:35:52 AM
Reply #1218

Offline GunstarSign

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Re: Justified Classes v3dh
« Reply #1218 on: June 26, 2016, 07:35:52 AM »
Quote from: "RageBurner"
Quote from: "GunstarSign"
I can't seem to get the file through best-ever.
Can someone upload a download link from some other place? Like mediafire or mega.co?

Here you go, let me know if it helps.

https://www.dropbox.com/s/manvt5ff24rkg ... H.zip?dl=0

Yeah, that works just great. Thanks!

June 29, 2016, 12:57:35 AM
Reply #1219

Offline Promestein

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Re: Justified Classes v3dh
« Reply #1219 on: June 29, 2016, 12:57:35 AM »
It doesn't seem like Mega Man's Time Stopper (so timestopperwepm) works. It won't fire.

June 29, 2016, 09:14:16 PM
Reply #1220

Offline RageBurner

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Re: Justified Classes v3dh
« Reply #1220 on: June 29, 2016, 09:14:16 PM »
Quote from: "Promestein"
It doesn't seem like Mega Man's Time Stopper (so timestopperwepm) works. It won't fire.

I can confirm that is the case. Strangely, Proto Man and Bass have no problem using the weapon.

June 30, 2016, 03:57:16 AM
Reply #1221

Offline Fyone

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Re: Justified Classes v3dh
« Reply #1221 on: June 30, 2016, 03:57:16 AM »
Quote from: "Promestein"
It doesn't seem like Mega Man's Time Stopper (so timestopperwepm) works. It won't fire.
Not to worry, this has already been fixed next version. Thanks for reporting the bug!

July 04, 2016, 10:17:33 PM
Reply #1222

Offline RageBurner

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Re: Justified Classes v3dh
« Reply #1222 on: July 04, 2016, 10:17:33 PM »
Okay, I finally finished the HUD so here it is, for whoever wishes to try it. It replaces the stock horizontal bars.
I put a lot of work into it, but it has been a great learning experience. I'll probably make more HUDs to share with everyone in the future.
As a caveat, please note some elements won't be on screen properly unless you use a 16:9 screen aspect ratio. If there is enough demand I may make versions for other ARs.

https://www.dropbox.com/s/yygp8wtxzbqr0 ... 1.zip?dl=0

July 05, 2016, 09:48:20 PM
Reply #1223

Offline Fyone

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Re: Justified Classes v3ehh
« Reply #1223 on: July 05, 2016, 09:48:20 PM »
Justified Classes v3ehh released! Hotfixed due to crashing problems found earlier.

Download here

Changelog:
(click to show/hide)

Bots still not updated with new attacks!

July 05, 2016, 10:46:52 PM
Reply #1224

Offline RageBurner

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Re: Justified Classes v3ehh
« Reply #1224 on: July 05, 2016, 10:46:52 PM »
Great to see another version of the mod, and with so many changes too!
I agree with most of them wholeheartly, but allow me to comment on those I do not (and of course I'll explain why):

Napalm Man:
(click to show/hide)

Wave Man:
(click to show/hide)

Burner Man:
(click to show/hide)

Please keep the good work on this awesome mod, and don't take my comments as criticism, but sincere opinions of someone that loves what you guys are doing.

Edit: Ballade is now 100% better, thanks, but his life bar doesn't get drawn if I use a horizontal HUD.

July 06, 2016, 01:02:28 AM
Reply #1225

Offline Shmeckie

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Re: Justified Classes v3ehh
« Reply #1225 on: July 06, 2016, 01:02:28 AM »
Quote from: "RageBurner"
Great to see another version of the mod, and with so many changes too!
I agree with most of them wholeheartly, but allow me to comment on those I do not (and of course I'll explain why):

Napalm Man:
(click to show/hide)
In Mega Man 5, Napalm Man would often leap across the entire distance of the arena. That's where this attack comes from. The explosive property is to both give it a use as an attack, and comes from the fact he had rocket boosters in Power Fighters.

July 06, 2016, 06:53:15 AM
Reply #1226

Offline RageBurner

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Re: Justified Classes v3ehh
« Reply #1226 on: July 06, 2016, 06:53:15 AM »
Quote from: "Shmeckie"
In Mega Man 5, Napalm Man would often leap across the entire distance of the arena. That's where this attack comes from. The explosive property is to both give it a use as an attack, and comes from the fact he had rocket boosters in Power Fighters.

Ah, that's what I thought, so there is a degree of canonicity to it, makes sense. Thanks for the comment, Shmeckie!
That makes me think about Centaur Man's attacks from that game; they are certainly more interesting than disappearing and whatnot.

July 06, 2016, 07:47:07 AM
Reply #1227

Offline Zeroprime

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Re: Justified Classes v3ehh
« Reply #1227 on: July 06, 2016, 07:47:07 AM »
Bass have a bug.when i use pluto or jupiter fought with bass of the other player.i was shot  by bass buster and died  at that time the game window close quickly and the server shut down.sometimes when i nearly die and bass shot me and hit me can also make that bug appeared.i do not know that whether  other character was killed by bass can make the bug appear again...Hope it can be fixed……

July 06, 2016, 04:44:34 PM
Reply #1228

Offline Promestein

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Re: Justified Classes v3ehh
« Reply #1228 on: July 06, 2016, 04:44:34 PM »
I'm a bit confused about Mercury's new mechanics. Sometimes I snap to another location, and I can't pin down exactly what it's all about.

Also, can we maybe get some sort of info on what kinds of robot masters give Sniper Joe which weapons?

July 06, 2016, 06:56:46 PM
Reply #1229

Offline JaxOf7

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Re: Justified Classes v3ehh
« Reply #1229 on: July 06, 2016, 06:56:46 PM »
Bug: performing Astro Crush once allows Astro Man to perform Astro Crush at any ammo level.
Bug: was able to move a MM1FIR pillar somehow. Still trying to determine cause...

Suggestion: Prevent "ammo lock"- holding main or altfire to do nothing and stop ammo gain.
(Example: Holding alt with FireMan in CBM will have him still gain ammo and do his overdrive asap. Holding alt with FireMan in Justi will stop his ammo gain, you would never want this.)
CBM has had this for a while. All ammo-locks do is enforce execution skill in an online fps prone to lag and desync.

Some class property lists I made (don't get too caught up in semantics and if everything is right):
(click to show/hide)
(click to show/hide)
(click to show/hide)