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Author Topic: Justified Classes v4b Beta 14  (Read 335491 times)

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July 30, 2016, 12:01:13 PM
Reply #1260

Offline Endymion

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Re: Justified Classes v3ehhh
« Reply #1260 on: July 30, 2016, 12:01:13 PM »
Okay, I'm fine with the core v5, the new maps are really fun to play. And the old JC is still cool with the two healt bar Hyper Storm H.

August 01, 2016, 09:18:57 AM
Reply #1261

Offline RageBurner

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Re: Justified Classes v3ehhh
« Reply #1261 on: August 01, 2016, 09:18:57 AM »
Ah, very exciting to see v5 out!
I'm no fan of MM9, but more content is always welcome.
Smeckie brings up a good point; it is a good idea to wait, both out of courtesy as well as to make sure the release is stable (I wouldn't be surprised to see v5c out eventually, and stability never hurts).

August 01, 2016, 12:42:05 PM
Reply #1262

Offline Endymion

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Re: Justified Classes v3ehhh
« Reply #1262 on: August 01, 2016, 12:42:05 PM »
Maybe MM10 will be here faster than expected. A larger update instead of a lot small is always more worthful to wait for.

August 01, 2016, 07:13:07 PM
Reply #1263

Offline RageBurner

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Re: Justified Classes v3ehhh
« Reply #1263 on: August 01, 2016, 07:13:07 PM »
Quote from: "Endymion"
Maybe MM10 will be here faster than expected. A larger update instead of a lot small is always more worthful to wait for.

That may very well be the case. MM7 and MM8 were more complicated to produce due to the need of downscaling assets and such. MM9 and MM10 require no such things. This doesn't preclude the time needed for map and weapon making, of course, but still, it could hasten the process considerably.

August 02, 2016, 01:07:13 AM
Reply #1264

Offline Endymion

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Re: Justified Classes v3ehhh
« Reply #1264 on: August 02, 2016, 01:07:13 AM »
But I don't know what will happen to the MM10 last boss in MM8BDM, since Gamma already claimed that awesome music.Whatever the MM10 will be ready I wait for the Justified Classes to catch up and wish Hyper Storm H still has both of his healt bar. I can't get enough of it.

August 02, 2016, 02:51:52 AM
Reply #1265

Offline fortegigasgospel

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Re: Justified Classes v3ehhh
« Reply #1265 on: August 02, 2016, 02:51:52 AM »
But why are you guys talking about the production of MM10 here, in the Justified Classes thread?

August 02, 2016, 12:14:48 PM
Reply #1266

Offline Endymion

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Re: Justified Classes v3ehhh
« Reply #1266 on: August 02, 2016, 12:14:48 PM »
Because the development of Justified Classes depends on the development of the core game. It is about how hard for Fyone to continue the modding. It's easier if we wait for the most stable release so he must not reprogram the whole mode every time after an update.

August 09, 2016, 10:56:51 PM
Reply #1267

Offline RageBurner

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Re: Justified Classes v3ehhh
« Reply #1267 on: August 09, 2016, 10:56:51 PM »
But I don't know what will happen to the MM10 last boss in MM8BDM, since Gamma already claimed that awesome music.Whatever the MM10 will be ready I wait for the Justified Classes to catch up and wish Hyper Storm H still has both of his healt bar. I can't get enough of it.
Slow guys are not my style (I main Burner Man and sub Pluto), but I can see the appeal of having a lot of health and beng tanky, I guess.

August 10, 2016, 05:58:57 PM
Reply #1268

Offline Endymion

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Re: Justified Classes v3ehhh
« Reply #1268 on: August 10, 2016, 05:58:57 PM »
I like the hard hitting heavy characters. Actually King is my top favorite since it can switch between skill and power.

August 10, 2016, 07:09:40 PM
Reply #1269

Offline Chaosman.EXE

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Re: Justified Classes v3ehhh
« Reply #1269 on: August 10, 2016, 07:09:40 PM »
I like the hard hitting heavy characters. Actually King is my top favorite since it can switch between skill and power.
King is loads of fun to play as; I love how versatile he can be in the right hands.
And hey, one of his weapons of choice is an axe that he can spin like a baton. Where can you go wrong with that? XD

August 10, 2016, 07:37:22 PM
Reply #1270

Offline RageBurner

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Re: Justified Classes v3ehhh
« Reply #1270 on: August 10, 2016, 07:37:22 PM »
I found King to be unwieldy to be honest. But then again, I don't like guys like Frost Man or Duo either, and they are also heavily armored, if I recall correctly. That said, even though Quick Man is fast I don't like him either. I guess you could say I like some flimsy characters, but several normal weighted ones like Saturn and Heat Man.

August 13, 2016, 12:53:03 AM
Reply #1271

Offline Endymion

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Re: Justified Classes v3ehhh
« Reply #1271 on: August 13, 2016, 12:53:03 AM »
They are fun against bots but we must accept the fact they're way too underpowered compared to the versatile characters. Frost Man is nothing more than just target practice for Metal Man. Since the new update Hyper Storm H got that second (rightful!) healt bar he has the highest staying power amongst the tanky characters. Without strategy he lives long enough to frag other. :D

August 16, 2016, 07:57:33 PM
Reply #1272

Offline RageBurner

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Re: Justified Classes v3ehhh
« Reply #1272 on: August 16, 2016, 07:57:33 PM »
Yeah, Hyper Storm H's second HP bar is indeed canon. It's probable that on most situations he could frag due to outlasting classes, but given the nature and speed of the game in general, I don't see direct attacks being safe, even with so much energy to spare (Heat Man's heat tackle could easily deplete a lot of HP if a bot used it, since it aimlocks, for example).

September 02, 2016, 05:46:51 AM
Reply #1273

Offline Vithat

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Re: Justified Classes v3ehhh
« Reply #1273 on: September 02, 2016, 05:46:51 AM »
I just got into this game a while ago and I really like this mod and prefer it a bit over the Yellow Devil mod. However I have a few issues with it mainly concerning the accessibility of the classes. For some reason when setting up bots in the quickgame setup I can not choose any robot master from MM7. Also, for some reason Dr. Wily is listed twice and both times it simply spawns Quint. Another question is when is the mod going to be compatible with v5?

September 02, 2016, 03:53:49 PM
Reply #1274

Offline Darkpaladin109

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Re: Justified Classes v3ehhh
« Reply #1274 on: September 02, 2016, 03:53:49 PM »
The Wily thing is just cause there isn't a Wily class in the mod. Dunno when it'll be compatible, but I heard Fyone's been working on the next version, and I assume that one'll be compatible with v5.