0 Members and 1 Guest are viewing this topic.
Quote from: "Shmeckie"Damn, you guys are like machines! I wouldn't be surprised if we got the MM8 characters within next week or something! Just wondering, after the MM8 classes, what's next? Mega Man & Bass, or Mega Man 9? Also, any plans for the Wily Tower Masters?I think that's bad content management. Releasing new things too often kind of raises up expectations from players, and alienates the previously released new content. You gotta let players sink in and fully experience the content you've just put out for a long enough time, and then release new things (of course, after making them and testing them as meticulously as possible).On a different note, I've been noticing some few things this mod does. I am taking my time checking things, questioning choices, coming up with suggestions. Sooner or later, I'll start up putting out my suggestions and thoughts about this mod that one of you guys asked me for.
Damn, you guys are like machines! I wouldn't be surprised if we got the MM8 characters within next week or something! Just wondering, after the MM8 classes, what's next? Mega Man & Bass, or Mega Man 9? Also, any plans for the Wily Tower Masters?
I think that's bad content management. Releasing new things too often kind of raises up expectations from players, and alienates the previously released new content. You gotta let players sink in and fully experience the content you've just put out for a long enough time, and then release new things (of course, after making them and testing them as meticulously as possible).
Quote from: "MusashiAA"I think that's bad content management. Releasing new things too often kind of raises up expectations from players, and alienates the previously released new content. You gotta let players sink in and fully experience the content you've just put out for a long enough time, and then release new things (of course, after making them and testing them as meticulously as possible).Considering they're playing catch-up, and fixing balance issues, I'm all for the frequent updates. I'd rather get a patch in days that fixes problem glitches and borked characters than deal with grossly OP characters being exploited by tryhards online for months ruining everyone's fun, bugged characters, useless characters, etc. Like Jupiter; in the first release, he was so bad he simply could not hold his own. A few tweaks later, and now he's a contender, and people that like him can play as him and have a chance at doing well. And they didn't have to wait months of a character they like being useless.If it was frequent total revamps, I'd be with you, but these are helpful fixes and small tweaks to root out bugs and fix slight balance issues (dealing with infinites, exploits, etc.), and all-in-all expanding the overall experience by polishing what's already there.
So apparently there's a nasty glitch with Skull Man. Similar to the Woodman glitch, he can have infinite shield, and mow people over with it. He's completely broken right now. Need a hotfix, stat. Also an infinite flight glitch with Wind Man. And on a smaller note, when Ballade uses his mines in his second form, he turns blue.
I have some things to say regarding the classes:1: Can you change Gravity man/Gravity hold all together, it's annoying to play when getting flunged in the air 15 times a matchPersonally I don't see a problem with it since it's not spammy and as a copywep needs lots of ammo to use; if you have a suggestion I will see what I can do.2: Nerf quint a bit. The guy can rack up kills pretty fast and seems a bit too powerful for his own good.I'm not sure about this; he already has an ammo bar and nerfing the damage would be too much since he lacks a long range attack.3: Nerf or remove Wily's flame pillars. The pillars themselves seem to be a bit too powerful and can rack up kills by spam.Alright.4: Not sure if this is the right place to mention this but when someone falls into a pit, spike trap, death water or lava the sphere is unobtainable. Is there any way to fix this, like having the sphere warp into a random location after a certain amount of time.Yes; this will hopefully be fixed next version or something.5: I love the way you guys made Dustman. He is actually fun to play as and is useful compared to the others (not sure about KY but Classes dust is just useless)Thanks!Edit: forgot to mention but it seems like the Saturn skin/class doesn't seem to have any pain noises. Not sure of it is just me or the mod itself, but I should mention it.Yes, Saturn, Stoneman, Darkman4, Springman, and Venus don't play sounds at the moment but they will next version hopefully.
Another Terminator bug; Terminators are unaffected by the springs in Spring Man's stage, which means if they fall in a spring pit they're basically trapped.
A few issues;- Dark Man 3's HUD is hideous. it's huge, and looks like it's pointing up in the corner, not straight ahead. It's bulky and poorly drawn.Yeah, it's hard to make I might redo it myself but I heard Caprice said he's gonna make a new one.- Dark Man 3's alt takes too long to recharge. Way too long. It's pretty much useless.Dark Man 3's altfire acts like Shademan's where it stuns for a long time (about half as long as time stopper)- Dark Man 2 is actually usable! Whoo! Another class improved from vanilla classes!Thanks!- When Dark Man 3 is frozen, his skin changes to Dark Man 1.OK, I'll fix this.- Dark Man 1's attacks feel awkward. His main and alt fires should be switched.Sure they'll be swapped.