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Once again looked at the bots. They're getting closer, I can say that much. These are the ones that still have problems:Gutsman (no weapon)Timeman and Oilman (no bots)Dustman (doesn't give out weapon)Jupiter (no weapon)(Mega Man 7 bots still need to be added)
So i found there was more stoneman frames that was in the wrong way and it was this. (click to show/hide) And the next frame too.
In delving further into it, Mars' Photon Missile, bullets and mines weren't fixed either (in the case of the Photon missile, the translations) and also some Terra stuff.What exactly is wrong with these; I'm pretty sure I changed the colours to yours.Also I'm curious how you came to decide copyweps were overpowered. With the exception of Protoman, I myself would argue they're a bit underpowered.I didn't mean the classes Megaman, Protoman and Bass were OP I meant their weapons they obtain from the Robot Masters/Stardroids were OP.
The missiles are Mega Man's version. Translating them to Mars' colors (198 = 220, 215 = 229) would alleviate that.The mines are red, which used to be on Mars but was since replaced with a more apt orange, while the bullets are that same orange with an outline. The sprites I sent would alleviate those two.I gave Terra's alt and his teleport effects a touch-up, as well as an icon overhaul because quite frankly I don't know what the current one is supposed to be.I feel like the weapons would be overpowered if you could just pick them up, but you have to actually work for them. Typically if you emerge from a fight victorious, with a shiny new weapon, you get picked off by another player, since you're too low on health to put up a fight. You don't even get to use your new weapon. By getting to keep your weapon for the rest of the round you're better off when your armor and mobility are sub-par compared to the rest of the competition.At the same time I think it would be wise to outright remove the giant ammo capsules found in place of weapons. It just feeds the player further and is contributing to any feeling of being overpowered. Also the sliding/dashing ought to have a nerf in the rate of fire department. It might be canon, but it gives the copyweps unnecessary mobility and doesn't let slow classes have a remotely fair chance at nailing them. It's good in combat for evasion, but not for mobility. That's just too much.I forgot to mention but Oil Man's colors hurt my eyes and still resemble an MS Paint job. I feel he ought to match the core's Oil Man.