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Author Topic: Justified Classes v4b Beta 14  (Read 376756 times)

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March 18, 2014, 01:06:23 AM
Reply #180

Offline Clayton

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Re: Justified Classes v1c
« Reply #180 on: March 18, 2014, 01:06:23 AM »
These are some screenshots of the mm8 classes. There will be some other newcomers but we'll keep them secret.

Tengu Man:

(click to show/hide)

Frost Man:

(click to show/hide)

Clown Man:

(click to show/hide)

Grenade Man:

(click to show/hide)

Astro Man:

(click to show/hide)

Sword Man:

(click to show/hide)

Search Man:

(click to show/hide)

Aqua Man:

(click to show/hide)

Duo:

(click to show/hide)

March 18, 2014, 01:20:53 AM
Reply #181

Offline -FiniteZero-

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Re: Justified Classes v1c
« Reply #181 on: March 18, 2014, 01:20:53 AM »
Looking pretty sweet, if I say so myself.

March 18, 2014, 01:22:13 AM
Reply #182

Offline OtakuAlex

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Re: Justified Classes v1c
« Reply #182 on: March 18, 2014, 01:22:13 AM »
I legit forgot this was a thing. Welp, can't wait to see what you guys do with Sword Man. (mostly due to him using my favorite melee)

March 18, 2014, 01:42:41 AM
Reply #183

Offline Beed28

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Re: Justified Classes v1c
« Reply #183 on: March 18, 2014, 01:42:41 AM »
For Magnet Man, it would help if I didn't have to keep clicking the mouse button each time I fire a volley of three Magnet Missiles. Would it be possible to do something like with Metal Man with his volley of three Metal Blades?

Also, some bot weapons don't match up with their player versions (notably Snake Man's primary and Hard Man's alt). Can this be fixed?

March 18, 2014, 01:52:37 AM
Reply #184

Offline Fyone

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Re: Justified Classes v1c
« Reply #184 on: March 18, 2014, 01:52:37 AM »
We did this with only Magnetman because it was a way to nerf him so that you couldn't just spam them mindlessly. Also as the first post states, the bots aren't finished sadly.

March 18, 2014, 02:37:36 PM
Reply #185

Offline Darkpaladin109

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Re: Justified Classes v1c
« Reply #185 on: March 18, 2014, 02:37:36 PM »
Interesting. Can't wait to see what you guys do with Duo, at the very least.

March 18, 2014, 02:50:39 PM
Reply #186

Offline Beed28

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Re: Justified Classes v1c
« Reply #186 on: March 18, 2014, 02:50:39 PM »
Another gripe I have with the mod; does every class have to have the +WEAPON.NOAUTOAIM flag? It feels pretty arbitrary, especially since it's on Mega Man's, Proto Man's, and Bass' default busters but not on the copy weapons themselves.

I'd say remove the +WEAPON.NOAUTOAIM flag from most of the classes but leave it on others where it's best, such as classes that throw projectiles in an arc (such as Guts Man) and classes who shoot/throw projectiles in a "vertical spray" (such as Flash Man and Shadow Man).

March 18, 2014, 03:27:34 PM
Reply #187

Offline Fyone

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Re: Justified Classes v1c
« Reply #187 on: March 18, 2014, 03:27:34 PM »
Sure, this mod was originally based off of KY's classes and since we don't use autoaim we never noticed that the base weapon that every class inherits has +WEAPON.NOAUTOAIM.

March 19, 2014, 10:40:43 PM
Reply #188

Offline !o! woohoo

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Re: Justified Classes v2a
« Reply #188 on: March 19, 2014, 10:40:43 PM »
Looks like we are taking a journey to the west!

Download v2a here

No changelog, but a lot of the classes that didn't have altfires now have altfires for example Snakeman. Most of the new altfires are very similar to the old KY ones. A lot of the classes had small touch-ups to balance as well.

March 19, 2014, 11:10:24 PM
Reply #189

Offline Beed28

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Re: Justified Classes v2a
« Reply #189 on: March 19, 2014, 11:10:24 PM »
So is there a reason why Centaur Man can suddenly now use Blizzard Attack?

March 19, 2014, 11:12:26 PM
Reply #190

Offline Fyone

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Re: Justified Classes v2a
« Reply #190 on: March 19, 2014, 11:12:26 PM »
If you mean the bots, they are still not fixed.

March 19, 2014, 11:20:37 PM
Reply #191

Offline Gumballtoid

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Re: Justified Classes v2a
« Reply #191 on: March 19, 2014, 11:20:37 PM »
I'll bust this out later and give it a go, but it's worth noting that people will be a lot more inclined to play a new version if they know what makes it different from the old one.

In other words, changelogs are much appreciated.

March 20, 2014, 12:11:03 AM
Reply #192

Offline Shmeckie

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Re: Justified Classes v2a
« Reply #192 on: March 20, 2014, 12:11:03 AM »
We wanted to get this out shortly after it was ready, so the changelog is late, but here it is!

(click to show/hide)

March 20, 2014, 12:24:01 AM
Reply #193

Offline -FiniteZero-

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Re: Justified Classes v2a
« Reply #193 on: March 20, 2014, 12:24:01 AM »
I'll get to an update on which bots do and do not work either tonight or tomorrow.

March 20, 2014, 12:52:42 AM
Reply #194

Offline coolcat7022

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Re: Justified Classes v2a
« Reply #194 on: March 20, 2014, 12:52:42 AM »
Quote from: "Beed28"
So is there a reason why Centaur Man can suddenly now use Blizzard Attack?
A GRAVE ERROR!