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Author Topic: Cutstuff Community Classes Contest #1 [DONE]  (Read 21724 times)

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February 08, 2014, 09:23:21 AM
Reply #15

Offline Stardust

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Re: Cutstuff Community Classes Contest #1
« Reply #15 on: February 08, 2014, 09:23:21 AM »
Let me go in. It'll be fun.
Brb designing something nao.

EDIT : I can't guarantee I'll finish it in time, but I'll still try.

February 08, 2014, 09:25:10 AM
Reply #16

Offline Hallan Parva

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Re: Cutstuff Community Classes Contest #1
« Reply #16 on: February 08, 2014, 09:25:10 AM »
I'm not committing to this you can't make me

February 08, 2014, 04:52:33 PM
Reply #17

Offline Fr3akGamer

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Re: Cutstuff Community Classes Contest #1
« Reply #17 on: February 08, 2014, 04:52:33 PM »
In the readme, it said "See WCOLORS for more info." Where do I find WCOLORS?

February 08, 2014, 07:46:00 PM
Reply #18

Offline Korby

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Re: Cutstuff Community Classes Contest #1
« Reply #18 on: February 08, 2014, 07:46:00 PM »
Oh look an error on my part.
WCOLORS can be found commented in the Weapon Template, but that has not been updated for 3b, so you can find the latest version of it in v3b. Sorry, I'll make sure I include WCOLORS for the next version of the template.

February 13, 2014, 12:25:08 AM
Reply #19

Offline Badz

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Re: Cutstuff Community Classes Contest #1
« Reply #19 on: February 13, 2014, 12:25:08 AM »
Another problem with the class template: the class base file says that the "Critical" state will be explained better in a class file... but it's not.
Also, I made a copy-weapon for my class, but how am I supposed to make the class drop said weapon? It's not explained anywhere.
By the way, call me an idiot if you want, but.. what kind of name am I supposed to give to the class?

February 13, 2014, 01:00:55 AM
Reply #20

Offline Ceridran

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Re: Cutstuff Community Classes Contest #1
« Reply #20 on: February 13, 2014, 01:00:55 AM »
Yeah, uh..

Take me out of this, please.

February 13, 2014, 04:22:20 AM
Reply #21

Offline Korby

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Re: Cutstuff Community Classes Contest #1
« Reply #21 on: February 13, 2014, 04:22:20 AM »
Sure, any particular reason why?

February 13, 2014, 03:43:12 PM
Reply #22

Offline Ceridran

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Re: Cutstuff Community Classes Contest #1
« Reply #22 on: February 13, 2014, 03:43:12 PM »
The only time I tried to work on it was very early on.

May as well share my idea, which was too complicated for me to code, while also fairly bad. I'm sure you all know I made semi-complicated class ideas quite alot. Tried to put effort.

> Start with an axe.
> Altfire summons magically conjured blizzard with lengthy regen. Damages and slows people in the area. Lasts 5 seconds.
> Two items to switch between: one to throw the axe, and one to grab an enemy.

> The grab is a dash grab. Dash a short distance, root yourself and stun person you collide with. Both of these last 2 seconds.
> Dash grab cannot be used until an extra energy bar that overlaps the blizzard energy bar, is filled.

> When you throw the axe, the axe flies forward, affected by gravity. If it directly hits someone, they are stunned for 1.5 seconds. The blizzard will follow the axe if active.
> When the axe is not with you, (likely in the ground) your main weapons are your fists.
> They are weaker than the axe, but you can retrieve the axe.

February 13, 2014, 11:25:21 PM
Reply #23

Offline Beed28

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Re: Cutstuff Community Classes Contest #1
« Reply #23 on: February 13, 2014, 11:25:21 PM »
When we're nearly done our classes, is it acceptable to ask other people for help with balance?

February 14, 2014, 12:18:02 AM
Reply #24

Offline Korby

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Re: Cutstuff Community Classes Contest #1
« Reply #24 on: February 14, 2014, 12:18:02 AM »
If you want to, sure, go for it.

February 15, 2014, 01:17:25 AM
Reply #25

Offline Beed28

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Re: Cutstuff Community Classes Contest #1
« Reply #25 on: February 15, 2014, 01:17:25 AM »
Alright, my class is just about ready, just need some help with balance now.

February 16, 2014, 12:53:16 AM
Reply #26

Offline Korby

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Re: Cutstuff Community Classes Contest #1
« Reply #26 on: February 16, 2014, 12:53:16 AM »
Friendly reminded that it is likely that your submissions should be in by next week!

Get to workin' if you aren't already!

February 16, 2014, 01:08:11 AM
Reply #27

Offline Beed28

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Re: Cutstuff Community Classes Contest #1
« Reply #27 on: February 16, 2014, 01:08:11 AM »
eek

On one hand, my class seems finished enough.

But on the other hand, I'm not really the best when it comes to balance.

Should I submit now, or should I wait to see if anyone will offer me advice on balance?

February 16, 2014, 01:54:50 AM
Reply #28

Offline SmashTheEchidna

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Re: Cutstuff Community Classes Contest #1
« Reply #28 on: February 16, 2014, 01:54:50 AM »
I actually just recently came up with a cool idea for a class, but I don't think I'll be able to finish it in time. (I haven't even started.) So I guess I'll just tell it here.

Anybody remember this guy?
(click to show/hide)

February 16, 2014, 03:23:27 AM
Reply #29

Offline Rui

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Re: Cutstuff Community Classes Contest #1
« Reply #29 on: February 16, 2014, 03:23:27 AM »
i have a kreshtun~



are sounds restricted to 8-bit or can we go ahead and use w/e floats our boats?